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[RESOURCE] Stage list for Piercing Blow

Newbie Spellweaver
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PROGRAMMATOR - [RESOURCE] Stage list for Piercing Blow - RaGEZONE Forums


For stages "Bomb" mode are written bomb location coords, that is necesary for correct validation of bomb location.

Code:
<Stages>
  <Stage Id="TD_PORTAKABA" Name="NPort" Available="true" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>AI ELIMINATE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_REDROCK" Name="Construction" Available="true" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_LIBRARY" Name="Library" Available="true" QuickJoin="false" IsNew="true">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_MSTATION" Name="NStation" Available="true" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_MIDNIGHTZONE" Name="Construction2" Available="true" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_UPTOWN" Name="Uptown" Available="true" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_BURNINGHALL" Name="BurningHall" Available="true" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_DSQUAD" Name="DSquad" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_CRACKDOWN" Name="Crackdown" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>FOUR_VS_FOUR</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_SAINTMANSION" Name="SaintMansion" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>FOUR_VS_FOUR</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_EASTERNROAD" Name="EasternRoad" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_DOWNTOWN" Name="Downtown" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_LUXVILLE" Name="LuxVille" Available="true" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_BLOWCITY" Name="Blowcity" Available="true" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_STORMTUBE" Name="Stormtube" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_BREAKDOWN" Name="BreakDown" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_TRAININGCAMP" Name="TrainingCamp" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_SENTRYBASE" Name="Sentrybase" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_DESERTCAMP" Name="DesertCamp" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_KICKPOINT" Name="Kickpoint" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_FACEROCK" Name="FaceRock" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_SUPPLYBASE" Name="SupplyBase" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_SANDSTORM" Name="SandStorm" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_DOWNTOWN" Name="Downtown" Available="false" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="34.293" Y="5.647" Z="33.7287" />
      <PositionB X="-25.9819" Y="8.868" Z="31.4846" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_LUXVILLE" Name="LuxVille" Available="true" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-3.9285" Y="7.5416" Z="-24.7105" />
      <PositionB X="-14.7611" Y="8.5729" Z="9.3977" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_OUTPOST" Name="Outpost" Available="true" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="17.6287" Y="7.4314" Z="15.1008" />
      <PositionB X="-17.7452" Y="12.9087" Z="-7.3912" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_BLOWCITY" Name="Blowcity" Available="true" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-14.4126" Y="7.4243" Z="34.4615" />
      <PositionB X="26.2644" Y="4.0227" Z="-7.032" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_STORMTUBE" Name="Stormtube" Available="true" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-14.19" Y="1.5345" Z="40.6694" />
      <PositionB X="35.0631" Y="2.2185" Z="2.1828" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_SENTRYBASE" Name="Sentrybase" Available="false" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-17.73" Y="5.0493" Z="37.8093" />
      <PositionB X="32.8641" Y="6.9361" Z="12.0217" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_HOSPITAL" Name="Hospital" Available="true" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="21.6008" Y="1.9018" Z="37.7629" />
      <PositionB X="9.3496" Y="-3.7287" Z="8.6496" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_DOWNTOWN2" Name="Downtown2" Available="false" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-25.5113" Y="-11.836" Z="43.5032" />
      <PositionB X="41.2873" Y="-8.807" Z="10.3582" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_SHOPPINGCENTER" Name="ShoppingCenter" Available="true" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-43.5916" Y="1.525" Z="19.192" />
      <PositionB X="23.4202" Y="1.525" Z="8.7669" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_SANDSTORM" Name="SandStorm" Available="false" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-5.6554" Y="0.1056" Z="27.5373" />
      <PositionB X="34.2612" Y="-2.8873" Z="13.4926" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="DS_BREAKDOWN" Name="BreakDown" Available="true" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DESTROY</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="DS_HELISPOT" Name="Helispot" Available="true" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DESTROY</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="DF_BLACKPANTHER" Name="BlackPanther" Available="true" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEFENCE</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="ES_BREEDINGNEST" Name="BreedingNest" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>ESCAPE</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="ES_DUPTOWN" Name="D_Uptown" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>ESCAPE</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="ES_DINOBREAKDOWN" Name="D_BreakDown" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>ESCAPE</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TUTORIAL" Name="Tutorial" Available="true" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-16.1" Y="-10.14" Z="-14.93" />
      <PositionB X="0" Y="0" Z="0" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>TUTORIAL</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_SHOPPINGCENTER" Name="ShoppingCenter" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_SAFARI" Name="Safari" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_DRAGONALLEY" Name="DragonAlley" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_MACHUPICHU" Name="MachuPichu" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_CARGOSHIP" Name="Cargoship" Available="false" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-0.4546" Y="0.025" Z="16.5189" />
      <PositionB X="-4.559" Y="-12.475" Z="21.4613" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_TWOTOWERS" Name="Twotowers" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="CC_CRACKDOWN" Name="Crackdown" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>FOUR_VS_FOUR</SlotMode>
    <Type>CROSSCOUNT</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="CC_SAINTMANSION" Name="SaintMansion" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>FOUR_VS_FOUR</SlotMode>
    <Type>CROSSCOUNT</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="CC_DSQUAD" Name="DSquad" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>CROSSCOUNT</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="CC_PORTAKABA" Name="NPort" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>CROSSCOUNT</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="CC_MSTATION" Name="NStation" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>CROSSCOUNT</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="CC_TRAININGCAMP" Name="TrainingCamp" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>CROSSCOUNT</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_ANGKORRUINS" Name="AngkorRuins" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="CC_REDROCK" Name="Construction" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>CROSSCOUNT</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="CC_SAFARI" Name="Safari" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>CROSSCOUNT</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_GHOSTTOWN" Name="GhostTown" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_GRANDBAZAAR" Name="GrandBazaar" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="CC_DINOLAB" Name="DinoLab" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>CROSSCOUNT</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_UNDER23" Name="Under23" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_TAIPEICITYMALL" Name="TaipeiCityMall" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_SAFARI2" Name="Safari2" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_AIRPORT" Name="Airport" Available="false" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="41.5855" Y="6" Z="7.7798" />
      <PositionB X="-41.3" Y="5.9983" Z="32.6104" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="CC_SAFARI2" Name="Safari2" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>CROSSCOUNT</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_METRO" Name="Metro" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="EH_MERRYWHITEVILLAGE" Name="MerryWhiteVillage" Available="false" QuickJoin="false" IsNew="false">
    <Mode>MATCH</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>USURPATION</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_RUSHHOUR" Name="RushHour" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_CARGOPORT" Name="CargoPort" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_BLACKMAMBA" Name="BlackMamba" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_SAFEHOUSE" Name="SafeHouse" Available="false" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-32.104" Y="3.6092" Z="42.0769" />
      <PositionB X="28.9975" Y="6.0398" Z="16.967" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_HOLIDAY" Name="Holiday" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_WESTSTATION" Name="WestStation" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>FOUR_VS_FOUR</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_HARDROCK" Name="Hardrock" Available="false" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-8.5467" Y="0.492" Z="14.8582" />
      <PositionB X="0" Y="0" Z="0" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>FOUR_VS_TWO</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_HOUSEMUSEUM" Name="HouseMuseum" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_PUMPKINHOLLOW" Name="PumpkinHollow" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_ROTHENVILLAGE" Name="RothenVillage" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="UU_HOLIDAY" Name="Holiday" Available="false" QuickJoin="false" IsNew="false">
    <Mode>MATCH</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DOMINATION</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_WATERCOMPLEX" Name="WaterComplex" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_HOTELCAMOUFLAGE" Name="HotelCamouflage" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_BATTLESHIP" Name="BattleShip" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_RAMPARTTOWN" Name="RampartTown" Available="false" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-2.0337" Y="6.3319" Z="25.2289" />
      <PositionB X="0" Y="0" Z="0" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>FOUR_VS_TWO</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_BALLISTIC" Name="Ballistic" Available="false" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="-23.7071" Y="11" Z="-11.4161" />
      <PositionB X="37.203" Y="4" Z="-10.3931" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_RAMPARTTOWN" Name="RampartTown" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>FOUR_VS_FOUR</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="BB_FALLUCITY" Name="FalluCity" Available="false" QuickJoin="false" IsNew="false">
    <Bomb>
      <PositionA X="31.8379" Y="3.522" Z="28.3168" />
      <PositionB X="-51.0101" Y="3.522" Z="10.6951" />
    </Bomb>
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>BOMB</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_TESTMAP" Name="TestMap" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="EH_HOLIDAY" Name="Holiday2" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DOMINATION</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_TEST" Name="Test" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_HINDRANCE" Name="Hindrance" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_SEWERAGE" Name="Sewerage" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_SLUMAREA" Name="SlumArea" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="TD_NEWLIBRARY" Name="New_Library" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DEATHMATCH</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="EH_SANDSTORM" Name="C_Sandstorm" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>DOMINATION</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
  <Stage Id="ES_DINORUINS" Name="DinoRuins" Available="false" QuickJoin="false" IsNew="false">
    <Mode>NORMAL</Mode>
    <SlotMode>EIGHT_VS_EIGHT</SlotMode>
    <Type>ESCAPE</Type>
    <CustomMode>NONE</CustomMode>
    <Knuckle>false</Knuckle>
  </Stage>
</Stages>

Code:
public enum StageId : byte {
    /// <summary>
    /// NPort
    /// </summary>
    TD_PORTAKABA = 0x01,
    /// <summary>
    /// Construction
    /// </summary>
    TD_REDROCK = 0x02,
    /// <summary>
    /// Library
    /// </summary>
    TD_LIBRARY = 0x03,
    /// <summary>
    /// NStation
    /// </summary>
    TD_MSTATION = 0x04,
    /// <summary>
    /// Construction2
    /// </summary>
    TD_MIDNIGHTZONE = 0x05,
    /// <summary>
    /// Uptown
    /// </summary>
    TD_UPTOWN = 0x06,
    /// <summary>
    /// BurningHall
    /// </summary>
    TD_BURNINGHALL = 0x07,
    /// <summary>
    /// DSquad
    /// </summary>
    TD_DSQUAD = 0x08,
    /// <summary>
    /// Crackdown
    /// </summary>
    TD_CRACKDOWN = 0x09,
    /// <summary>
    /// SaintMansion
    /// </summary>
    TD_SAINTMANSION = 0x0a,
    /// <summary>
    /// EasternRoad
    /// </summary>
    TD_EASTERNROAD = 0x0b,
    /// <summary>
    /// Downtown
    /// </summary>
    TD_DOWNTOWN = 0x0c,
    /// <summary>
    /// LuxVille
    /// </summary>
    TD_LUXVILLE = 0x0d,
    /// <summary>
    /// Blowcity
    /// </summary>
    TD_BLOWCITY = 0x0e,
    /// <summary>
    /// Stormtube
    /// </summary>
    TD_STORMTUBE = 0x0f,
    /// <summary>
    /// BreakDown
    /// </summary>
    TD_BREAKDOWN = 0x11,
    /// <summary>
    /// TrainingCamp
    /// </summary>
    TD_TRAININGCAMP = 0x12,
    /// <summary>
    /// Sentrybase
    /// </summary>
    TD_SENTRYBASE = 0x13,
    /// <summary>
    /// DesertCamp
    /// </summary>
    TD_DESERTCAMP = 0x14,
    /// <summary>
    /// Kickpoint
    /// </summary>
    TD_KICKPOINT = 0x15,
    /// <summary>
    /// FaceRock
    /// </summary>
    TD_FACEROCK = 0x16,
    /// <summary>
    /// SupplyBase
    /// </summary>
    TD_SUPPLYBASE = 0x17,
    /// <summary>
    /// SandStorm
    /// </summary>
    TD_SANDSTORM = 0x18,
    /// <summary>
    /// ShoppingCenter
    /// </summary>
    TD_SHOPPINGCENTER = 0x2d,
    /// <summary>
    /// Safari
    /// </summary>
    TD_SAFARI = 0x2e,
    /// <summary>
    /// DragonAlley
    /// </summary>
    TD_DRAGONALLEY = 0x2f,
    /// <summary>
    /// MachuPichu
    /// </summary>
    TD_MACHUPICHU = 0x30,
    /// <summary>
    /// Twotowers
    /// </summary>
    TD_TWOTOWERS = 0x32,
    /// <summary>
    /// AngkorRuins
    /// </summary>
    TD_ANGKORRUINS = 0x39,
    /// <summary>
    /// GhostTown
    /// </summary>
    TD_GHOSTTOWN = 0x3c,
    /// <summary>
    /// GrandBazaar
    /// </summary>
    TD_GRANDBAZAAR = 0x3d,
    /// <summary>
    /// Under23
    /// </summary>
    TD_UNDER23 = 0x3f,
    /// <summary>
    /// TaipeiCityMall
    /// </summary>
    TD_TAIPEICITYMALL = 0x40,
    /// <summary>
    /// Safari2
    /// </summary>
    TD_SAFARI2 = 0x41,
    /// <summary>
    /// Metro
    /// </summary>
    TD_METRO = 0x44,
    /// <summary>
    /// RushHour
    /// </summary>
    TD_RUSHHOUR = 0x4d,
    /// <summary>
    /// CargoPort
    /// </summary>
    TD_CARGOPORT = 0x4e,
    /// <summary>
    /// BlackMamba
    /// </summary>
    TD_BLACKMAMBA = 0x4f,
    /// <summary>
    /// Holiday
    /// </summary>
    TD_HOLIDAY = 0x51,
    /// <summary>
    /// WestStation
    /// </summary>
    TD_WESTSTATION = 0x52,
    /// <summary>
    /// HouseMuseum
    /// </summary>
    TD_HOUSEMUSEUM = 0x54,
    /// <summary>
    /// WaterComplex
    /// </summary>
    TD_WATERCOMPLEX = 0x58,
    /// <summary>
    /// HotelCamouflage
    /// </summary>
    TD_HOTELCAMOUFLAGE = 0x59,
    /// <summary>
    /// PumpkinHollow
    /// </summary>
    TD_PUMPKINHOLLOW = 0x55,
    /// <summary>
    /// TestMap
    /// </summary>
    TD_TESTMAP = 0x5f,
    /// <summary>
    /// BattleShip
    /// </summary>
    TD_BATTLESHIP = 0x5a,
    /// <summary>
    /// Test
    /// </summary>
    TD_TEST = 0x61,
    /// <summary>
    /// RothenVillage
    /// </summary>
    TD_ROTHENVILLAGE = 0x56,
    /// <summary>
    /// RampartTown
    /// </summary>
    TD_RAMPARTTOWN = 0x5d,
    /// <summary>
    /// Hindrance
    /// </summary>
    TD_HINDRANCE = 0x62,
    /// <summary>
    /// Sewerage
    /// </summary>
    TD_SEWERAGE = 0x63,
    /// <summary>
    /// SlumArea
    /// </summary>
    TD_SLUMAREA = 0x64,
    /// <summary>
    /// New_Library
    /// </summary>
    TD_NEWLIBRARY = 0x65,
    /// <summary>
    /// Downtown
    /// </summary>
    BB_DOWNTOWN = 0x19,
    /// <summary>
    /// LuxVille
    /// </summary>
    BB_LUXVILLE = 0x1a,
    /// <summary>
    /// Outpost
    /// </summary>
    BB_OUTPOST = 0x1b,
    /// <summary>
    /// Blowcity
    /// </summary>
    BB_BLOWCITY = 0x1c,
    /// <summary>
    /// Stormtube
    /// </summary>
    BB_STORMTUBE = 0x1d,
    /// <summary>
    /// Sentrybase
    /// </summary>
    BB_SENTRYBASE = 0x1e,
    /// <summary>
    /// Hospital
    /// </summary>
    BB_HOSPITAL = 0x1f,
    /// <summary>
    /// Downtown2
    /// </summary>
    BB_DOWNTOWN2 = 0x20,
    /// <summary>
    /// ShoppingCenter
    /// </summary>
    BB_SHOPPINGCENTER = 0x21,
    /// <summary>
    /// SandStorm
    /// </summary>
    BB_SANDSTORM = 0x22,
    /// <summary>
    /// Cargoship
    /// </summary>
    BB_CARGOSHIP = 0x31,
    /// <summary>
    /// Airport
    /// </summary>
    BB_AIRPORT = 0x42,
    /// <summary>
    /// SafeHouse
    /// </summary>
    BB_SAFEHOUSE = 0x50,
    /// <summary>
    /// Hardrock
    /// </summary>
    BB_HARDROCK = 0x53,
    /// <summary>
    /// RampartTown
    /// </summary>
    BB_RAMPARTTOWN = 0x5b,
    /// <summary>
    /// Ballistic
    /// </summary>
    BB_BALLISTIC = 0x5c,
    /// <summary>
    /// FalluCity
    /// </summary>
    BB_FALLUCITY = 0x5e,
    /// <summary>
    /// BreakDown
    /// </summary>
    DS_BREAKDOWN = 0x23,
    /// <summary>
    /// Helispot
    /// </summary>
    DS_HELISPOT = 0x26,
    /// <summary>
    /// BlackPanther
    /// </summary>
    DF_BLACKPANTHER = 0x27,
    /// <summary>
    /// BreedingNest
    /// </summary>
    ES_BREEDINGNEST = 0x28,
    /// <summary>
    /// D_Uptown
    /// </summary>
    ES_DUPTOWN = 0x29,
    /// <summary>
    /// D_BreakDown
    /// </summary>
    ES_DINOBREAKDOWN = 0x2a,
    /// <summary>
    /// DinoRuins
    /// </summary>
    ES_DINORUINS = 0x67,
    /// <summary>
    /// Tutorial
    /// </summary>
    TUTORIAL = 0x2c,
    /// <summary>
    /// Crackdown
    /// </summary>
    CC_CRACKDOWN = 0x33,
    /// <summary>
    /// SaintMansion
    /// </summary>
    CC_SAINTMANSION = 0x34,
    /// <summary>
    /// DSquad
    /// </summary>
    CC_DSQUAD = 0x35,
    /// <summary>
    /// NPort
    /// </summary>
    CC_PORTAKABA = 0x36,
    /// <summary>
    /// NStation
    /// </summary>
    CC_MSTATION = 0x37,
    /// <summary>
    /// TrainingCamp
    /// </summary>
    CC_TRAININGCAMP = 0x38,
    /// <summary>
    /// Construction
    /// </summary>
    CC_REDROCK = 0x3a,
    /// <summary>
    /// Safari
    /// </summary>
    CC_SAFARI = 0x3b,
    /// <summary>
    /// DinoLab
    /// </summary>
    CC_DINOLAB = 0x3e,
    /// <summary>
    /// Safari2
    /// </summary>
    CC_SAFARI2 = 0x43,
    /// <summary>
    /// Holiday
    /// </summary>
    UU_HOLIDAY = 0x57,
    /// <summary>
    /// C_Sandstorm
    /// </summary>
    EH_SANDSTORM = 0x66,
    /// <summary>
    /// Holiday2
    /// </summary>
    EH_HOLIDAY = 0x60,
    /// <summary>
    /// MerryWhiteVillage
    /// </summary>
    EH_MERRYWHITEVILLAGE = 0x45,
}
 
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