Newbie Spellweaver
- Joined
- Feb 3, 2008
- Messages
- 58
- Reaction score
- 46
For stages "Bomb" mode are written bomb location coords, that is necesary for correct validation of bomb location.
Code:
<Stages>
<Stage Id="TD_PORTAKABA" Name="NPort" Available="true" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>AI ELIMINATE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_REDROCK" Name="Construction" Available="true" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_LIBRARY" Name="Library" Available="true" QuickJoin="false" IsNew="true">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_MSTATION" Name="NStation" Available="true" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_MIDNIGHTZONE" Name="Construction2" Available="true" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_UPTOWN" Name="Uptown" Available="true" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_BURNINGHALL" Name="BurningHall" Available="true" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_DSQUAD" Name="DSquad" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_CRACKDOWN" Name="Crackdown" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>FOUR_VS_FOUR</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_SAINTMANSION" Name="SaintMansion" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>FOUR_VS_FOUR</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_EASTERNROAD" Name="EasternRoad" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_DOWNTOWN" Name="Downtown" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_LUXVILLE" Name="LuxVille" Available="true" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_BLOWCITY" Name="Blowcity" Available="true" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_STORMTUBE" Name="Stormtube" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_BREAKDOWN" Name="BreakDown" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_TRAININGCAMP" Name="TrainingCamp" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_SENTRYBASE" Name="Sentrybase" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_DESERTCAMP" Name="DesertCamp" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_KICKPOINT" Name="Kickpoint" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_FACEROCK" Name="FaceRock" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_SUPPLYBASE" Name="SupplyBase" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_SANDSTORM" Name="SandStorm" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_DOWNTOWN" Name="Downtown" Available="false" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="34.293" Y="5.647" Z="33.7287" />
<PositionB X="-25.9819" Y="8.868" Z="31.4846" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_LUXVILLE" Name="LuxVille" Available="true" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-3.9285" Y="7.5416" Z="-24.7105" />
<PositionB X="-14.7611" Y="8.5729" Z="9.3977" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_OUTPOST" Name="Outpost" Available="true" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="17.6287" Y="7.4314" Z="15.1008" />
<PositionB X="-17.7452" Y="12.9087" Z="-7.3912" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_BLOWCITY" Name="Blowcity" Available="true" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-14.4126" Y="7.4243" Z="34.4615" />
<PositionB X="26.2644" Y="4.0227" Z="-7.032" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_STORMTUBE" Name="Stormtube" Available="true" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-14.19" Y="1.5345" Z="40.6694" />
<PositionB X="35.0631" Y="2.2185" Z="2.1828" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_SENTRYBASE" Name="Sentrybase" Available="false" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-17.73" Y="5.0493" Z="37.8093" />
<PositionB X="32.8641" Y="6.9361" Z="12.0217" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_HOSPITAL" Name="Hospital" Available="true" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="21.6008" Y="1.9018" Z="37.7629" />
<PositionB X="9.3496" Y="-3.7287" Z="8.6496" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_DOWNTOWN2" Name="Downtown2" Available="false" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-25.5113" Y="-11.836" Z="43.5032" />
<PositionB X="41.2873" Y="-8.807" Z="10.3582" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_SHOPPINGCENTER" Name="ShoppingCenter" Available="true" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-43.5916" Y="1.525" Z="19.192" />
<PositionB X="23.4202" Y="1.525" Z="8.7669" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_SANDSTORM" Name="SandStorm" Available="false" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-5.6554" Y="0.1056" Z="27.5373" />
<PositionB X="34.2612" Y="-2.8873" Z="13.4926" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="DS_BREAKDOWN" Name="BreakDown" Available="true" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DESTROY</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="DS_HELISPOT" Name="Helispot" Available="true" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DESTROY</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="DF_BLACKPANTHER" Name="BlackPanther" Available="true" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEFENCE</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="ES_BREEDINGNEST" Name="BreedingNest" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>ESCAPE</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="ES_DUPTOWN" Name="D_Uptown" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>ESCAPE</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="ES_DINOBREAKDOWN" Name="D_BreakDown" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>ESCAPE</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TUTORIAL" Name="Tutorial" Available="true" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-16.1" Y="-10.14" Z="-14.93" />
<PositionB X="0" Y="0" Z="0" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>TUTORIAL</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_SHOPPINGCENTER" Name="ShoppingCenter" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_SAFARI" Name="Safari" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_DRAGONALLEY" Name="DragonAlley" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_MACHUPICHU" Name="MachuPichu" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_CARGOSHIP" Name="Cargoship" Available="false" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-0.4546" Y="0.025" Z="16.5189" />
<PositionB X="-4.559" Y="-12.475" Z="21.4613" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_TWOTOWERS" Name="Twotowers" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="CC_CRACKDOWN" Name="Crackdown" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>FOUR_VS_FOUR</SlotMode>
<Type>CROSSCOUNT</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="CC_SAINTMANSION" Name="SaintMansion" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>FOUR_VS_FOUR</SlotMode>
<Type>CROSSCOUNT</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="CC_DSQUAD" Name="DSquad" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>CROSSCOUNT</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="CC_PORTAKABA" Name="NPort" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>CROSSCOUNT</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="CC_MSTATION" Name="NStation" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>CROSSCOUNT</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="CC_TRAININGCAMP" Name="TrainingCamp" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>CROSSCOUNT</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_ANGKORRUINS" Name="AngkorRuins" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="CC_REDROCK" Name="Construction" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>CROSSCOUNT</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="CC_SAFARI" Name="Safari" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>CROSSCOUNT</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_GHOSTTOWN" Name="GhostTown" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_GRANDBAZAAR" Name="GrandBazaar" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="CC_DINOLAB" Name="DinoLab" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>CROSSCOUNT</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_UNDER23" Name="Under23" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_TAIPEICITYMALL" Name="TaipeiCityMall" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_SAFARI2" Name="Safari2" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_AIRPORT" Name="Airport" Available="false" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="41.5855" Y="6" Z="7.7798" />
<PositionB X="-41.3" Y="5.9983" Z="32.6104" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="CC_SAFARI2" Name="Safari2" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>CROSSCOUNT</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_METRO" Name="Metro" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="EH_MERRYWHITEVILLAGE" Name="MerryWhiteVillage" Available="false" QuickJoin="false" IsNew="false">
<Mode>MATCH</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>USURPATION</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_RUSHHOUR" Name="RushHour" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_CARGOPORT" Name="CargoPort" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_BLACKMAMBA" Name="BlackMamba" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_SAFEHOUSE" Name="SafeHouse" Available="false" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-32.104" Y="3.6092" Z="42.0769" />
<PositionB X="28.9975" Y="6.0398" Z="16.967" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_HOLIDAY" Name="Holiday" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_WESTSTATION" Name="WestStation" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>FOUR_VS_FOUR</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_HARDROCK" Name="Hardrock" Available="false" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-8.5467" Y="0.492" Z="14.8582" />
<PositionB X="0" Y="0" Z="0" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>FOUR_VS_TWO</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_HOUSEMUSEUM" Name="HouseMuseum" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_PUMPKINHOLLOW" Name="PumpkinHollow" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_ROTHENVILLAGE" Name="RothenVillage" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="UU_HOLIDAY" Name="Holiday" Available="false" QuickJoin="false" IsNew="false">
<Mode>MATCH</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DOMINATION</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_WATERCOMPLEX" Name="WaterComplex" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_HOTELCAMOUFLAGE" Name="HotelCamouflage" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_BATTLESHIP" Name="BattleShip" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_RAMPARTTOWN" Name="RampartTown" Available="false" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-2.0337" Y="6.3319" Z="25.2289" />
<PositionB X="0" Y="0" Z="0" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>FOUR_VS_TWO</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_BALLISTIC" Name="Ballistic" Available="false" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="-23.7071" Y="11" Z="-11.4161" />
<PositionB X="37.203" Y="4" Z="-10.3931" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_RAMPARTTOWN" Name="RampartTown" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>FOUR_VS_FOUR</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="BB_FALLUCITY" Name="FalluCity" Available="false" QuickJoin="false" IsNew="false">
<Bomb>
<PositionA X="31.8379" Y="3.522" Z="28.3168" />
<PositionB X="-51.0101" Y="3.522" Z="10.6951" />
</Bomb>
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>BOMB</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_TESTMAP" Name="TestMap" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="EH_HOLIDAY" Name="Holiday2" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DOMINATION</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_TEST" Name="Test" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_HINDRANCE" Name="Hindrance" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_SEWERAGE" Name="Sewerage" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_SLUMAREA" Name="SlumArea" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="TD_NEWLIBRARY" Name="New_Library" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DEATHMATCH</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="EH_SANDSTORM" Name="C_Sandstorm" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>DOMINATION</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
<Stage Id="ES_DINORUINS" Name="DinoRuins" Available="false" QuickJoin="false" IsNew="false">
<Mode>NORMAL</Mode>
<SlotMode>EIGHT_VS_EIGHT</SlotMode>
<Type>ESCAPE</Type>
<CustomMode>NONE</CustomMode>
<Knuckle>false</Knuckle>
</Stage>
</Stages>
Code:
public enum StageId : byte {
/// <summary>
/// NPort
/// </summary>
TD_PORTAKABA = 0x01,
/// <summary>
/// Construction
/// </summary>
TD_REDROCK = 0x02,
/// <summary>
/// Library
/// </summary>
TD_LIBRARY = 0x03,
/// <summary>
/// NStation
/// </summary>
TD_MSTATION = 0x04,
/// <summary>
/// Construction2
/// </summary>
TD_MIDNIGHTZONE = 0x05,
/// <summary>
/// Uptown
/// </summary>
TD_UPTOWN = 0x06,
/// <summary>
/// BurningHall
/// </summary>
TD_BURNINGHALL = 0x07,
/// <summary>
/// DSquad
/// </summary>
TD_DSQUAD = 0x08,
/// <summary>
/// Crackdown
/// </summary>
TD_CRACKDOWN = 0x09,
/// <summary>
/// SaintMansion
/// </summary>
TD_SAINTMANSION = 0x0a,
/// <summary>
/// EasternRoad
/// </summary>
TD_EASTERNROAD = 0x0b,
/// <summary>
/// Downtown
/// </summary>
TD_DOWNTOWN = 0x0c,
/// <summary>
/// LuxVille
/// </summary>
TD_LUXVILLE = 0x0d,
/// <summary>
/// Blowcity
/// </summary>
TD_BLOWCITY = 0x0e,
/// <summary>
/// Stormtube
/// </summary>
TD_STORMTUBE = 0x0f,
/// <summary>
/// BreakDown
/// </summary>
TD_BREAKDOWN = 0x11,
/// <summary>
/// TrainingCamp
/// </summary>
TD_TRAININGCAMP = 0x12,
/// <summary>
/// Sentrybase
/// </summary>
TD_SENTRYBASE = 0x13,
/// <summary>
/// DesertCamp
/// </summary>
TD_DESERTCAMP = 0x14,
/// <summary>
/// Kickpoint
/// </summary>
TD_KICKPOINT = 0x15,
/// <summary>
/// FaceRock
/// </summary>
TD_FACEROCK = 0x16,
/// <summary>
/// SupplyBase
/// </summary>
TD_SUPPLYBASE = 0x17,
/// <summary>
/// SandStorm
/// </summary>
TD_SANDSTORM = 0x18,
/// <summary>
/// ShoppingCenter
/// </summary>
TD_SHOPPINGCENTER = 0x2d,
/// <summary>
/// Safari
/// </summary>
TD_SAFARI = 0x2e,
/// <summary>
/// DragonAlley
/// </summary>
TD_DRAGONALLEY = 0x2f,
/// <summary>
/// MachuPichu
/// </summary>
TD_MACHUPICHU = 0x30,
/// <summary>
/// Twotowers
/// </summary>
TD_TWOTOWERS = 0x32,
/// <summary>
/// AngkorRuins
/// </summary>
TD_ANGKORRUINS = 0x39,
/// <summary>
/// GhostTown
/// </summary>
TD_GHOSTTOWN = 0x3c,
/// <summary>
/// GrandBazaar
/// </summary>
TD_GRANDBAZAAR = 0x3d,
/// <summary>
/// Under23
/// </summary>
TD_UNDER23 = 0x3f,
/// <summary>
/// TaipeiCityMall
/// </summary>
TD_TAIPEICITYMALL = 0x40,
/// <summary>
/// Safari2
/// </summary>
TD_SAFARI2 = 0x41,
/// <summary>
/// Metro
/// </summary>
TD_METRO = 0x44,
/// <summary>
/// RushHour
/// </summary>
TD_RUSHHOUR = 0x4d,
/// <summary>
/// CargoPort
/// </summary>
TD_CARGOPORT = 0x4e,
/// <summary>
/// BlackMamba
/// </summary>
TD_BLACKMAMBA = 0x4f,
/// <summary>
/// Holiday
/// </summary>
TD_HOLIDAY = 0x51,
/// <summary>
/// WestStation
/// </summary>
TD_WESTSTATION = 0x52,
/// <summary>
/// HouseMuseum
/// </summary>
TD_HOUSEMUSEUM = 0x54,
/// <summary>
/// WaterComplex
/// </summary>
TD_WATERCOMPLEX = 0x58,
/// <summary>
/// HotelCamouflage
/// </summary>
TD_HOTELCAMOUFLAGE = 0x59,
/// <summary>
/// PumpkinHollow
/// </summary>
TD_PUMPKINHOLLOW = 0x55,
/// <summary>
/// TestMap
/// </summary>
TD_TESTMAP = 0x5f,
/// <summary>
/// BattleShip
/// </summary>
TD_BATTLESHIP = 0x5a,
/// <summary>
/// Test
/// </summary>
TD_TEST = 0x61,
/// <summary>
/// RothenVillage
/// </summary>
TD_ROTHENVILLAGE = 0x56,
/// <summary>
/// RampartTown
/// </summary>
TD_RAMPARTTOWN = 0x5d,
/// <summary>
/// Hindrance
/// </summary>
TD_HINDRANCE = 0x62,
/// <summary>
/// Sewerage
/// </summary>
TD_SEWERAGE = 0x63,
/// <summary>
/// SlumArea
/// </summary>
TD_SLUMAREA = 0x64,
/// <summary>
/// New_Library
/// </summary>
TD_NEWLIBRARY = 0x65,
/// <summary>
/// Downtown
/// </summary>
BB_DOWNTOWN = 0x19,
/// <summary>
/// LuxVille
/// </summary>
BB_LUXVILLE = 0x1a,
/// <summary>
/// Outpost
/// </summary>
BB_OUTPOST = 0x1b,
/// <summary>
/// Blowcity
/// </summary>
BB_BLOWCITY = 0x1c,
/// <summary>
/// Stormtube
/// </summary>
BB_STORMTUBE = 0x1d,
/// <summary>
/// Sentrybase
/// </summary>
BB_SENTRYBASE = 0x1e,
/// <summary>
/// Hospital
/// </summary>
BB_HOSPITAL = 0x1f,
/// <summary>
/// Downtown2
/// </summary>
BB_DOWNTOWN2 = 0x20,
/// <summary>
/// ShoppingCenter
/// </summary>
BB_SHOPPINGCENTER = 0x21,
/// <summary>
/// SandStorm
/// </summary>
BB_SANDSTORM = 0x22,
/// <summary>
/// Cargoship
/// </summary>
BB_CARGOSHIP = 0x31,
/// <summary>
/// Airport
/// </summary>
BB_AIRPORT = 0x42,
/// <summary>
/// SafeHouse
/// </summary>
BB_SAFEHOUSE = 0x50,
/// <summary>
/// Hardrock
/// </summary>
BB_HARDROCK = 0x53,
/// <summary>
/// RampartTown
/// </summary>
BB_RAMPARTTOWN = 0x5b,
/// <summary>
/// Ballistic
/// </summary>
BB_BALLISTIC = 0x5c,
/// <summary>
/// FalluCity
/// </summary>
BB_FALLUCITY = 0x5e,
/// <summary>
/// BreakDown
/// </summary>
DS_BREAKDOWN = 0x23,
/// <summary>
/// Helispot
/// </summary>
DS_HELISPOT = 0x26,
/// <summary>
/// BlackPanther
/// </summary>
DF_BLACKPANTHER = 0x27,
/// <summary>
/// BreedingNest
/// </summary>
ES_BREEDINGNEST = 0x28,
/// <summary>
/// D_Uptown
/// </summary>
ES_DUPTOWN = 0x29,
/// <summary>
/// D_BreakDown
/// </summary>
ES_DINOBREAKDOWN = 0x2a,
/// <summary>
/// DinoRuins
/// </summary>
ES_DINORUINS = 0x67,
/// <summary>
/// Tutorial
/// </summary>
TUTORIAL = 0x2c,
/// <summary>
/// Crackdown
/// </summary>
CC_CRACKDOWN = 0x33,
/// <summary>
/// SaintMansion
/// </summary>
CC_SAINTMANSION = 0x34,
/// <summary>
/// DSquad
/// </summary>
CC_DSQUAD = 0x35,
/// <summary>
/// NPort
/// </summary>
CC_PORTAKABA = 0x36,
/// <summary>
/// NStation
/// </summary>
CC_MSTATION = 0x37,
/// <summary>
/// TrainingCamp
/// </summary>
CC_TRAININGCAMP = 0x38,
/// <summary>
/// Construction
/// </summary>
CC_REDROCK = 0x3a,
/// <summary>
/// Safari
/// </summary>
CC_SAFARI = 0x3b,
/// <summary>
/// DinoLab
/// </summary>
CC_DINOLAB = 0x3e,
/// <summary>
/// Safari2
/// </summary>
CC_SAFARI2 = 0x43,
/// <summary>
/// Holiday
/// </summary>
UU_HOLIDAY = 0x57,
/// <summary>
/// C_Sandstorm
/// </summary>
EH_SANDSTORM = 0x66,
/// <summary>
/// Holiday2
/// </summary>
EH_HOLIDAY = 0x60,
/// <summary>
/// MerryWhiteVillage
/// </summary>
EH_MERRYWHITEVILLAGE = 0x45,
}