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[Source Code] Start Battle & End Battle 100%

Newbie Spellweaver
Joined
Jun 21, 2015
Messages
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CM_BATTLE_STARTBATTLE

Code:
using PBServer;using PBServer.network;
using PBServer.network.Game.packets.serverpackets;
using PBServer.src.model.accounts;
using PBServer.src.model.rooms;
using System;


namespace PBServer.src.network.gsPacket.clientpackets
{
    internal class CM_BATTLE_STARTBATTLE : ReceiveBaseGamePacket
    {
        public CM_BATTLE_STARTBATTLE(GameClient Client, byte[] data)
        {
            base.makeme(Client, data);
            CLogger.getInstance().skelleton(BitConverter.ToString(data));
        }


        protected internal override void read()
        {
        }


        protected internal override void run()
        {
            Account player = base.getClient().getPlayer();
            Room room = player.getRoom();
            player.sendPacket(new SM_BATTLE_BOT_INFO(room));
            player.sendPacket(new SM_BATTLE_ROOMINFO(room));
            if (room.getSlotState(player.getSlot()) == SLOT_STATE.SLOT_STATE_PRESTART)
            {
                room.changeSlotState(player.getSlot(), SLOT_STATE.SLOT_STATE_BATTLE_READY, true);
            }
        }
    }
}


CM_BATTLE_ENDBATTLE
Code:
using PBServer;using PBServer.model.players;
using PBServer.network;
using PBServer.network.BattleConnect;
using PBServer.src.managers;
using PBServer.src.model.accounts;
using PBServer.src.model.rooms;
using PBServer.src.network.gsPacket.serverpackets;
using System;
using System.Collections.Generic;


namespace PBServer.src.network.gsPacket.clientpackets
{
    public class CM_BATTLE_ENDBATTLE : ReceiveBaseGamePacket
    {
        private int itemid;


        public CM_BATTLE_ENDBATTLE(GameClient Client, byte[] data)
        {
            base.makeme(Client, data);
            CLogger.getInstance().info_blue(BitConverter.ToString(data));
        }


        protected internal override void read()
        {
            base.readH();
            this.itemid = base.readD();
        }


        protected internal override void run()
        {
            Account playerInRoom = null;
            Account player = base.getClient().getPlayer();
            Room room = player.getRoom();
            player._statistic.setEscapes(player._statistic.getEscapes_s() + 1);
            AccountManager.getInstance().updateEscapes(player);
            UdpHandler.getInstance().RemovePlayerInRoom(player);
            if (!(player.getSlot() != player.getRoom().getLeader().getSlot() ? true : player.getRoom().getAllPlayers().Count != 1))
            {
                for (int slot = 0; slot < 16; slot++)
                {
                    if ((room._slots[slot].state == SLOT_STATE.SLOT_STATE_BATTLE ? true : room._slots[slot].state == SLOT_STATE.SLOT_STATE_PRESTART))
                    {
                        room.changeSlotState(slot, SLOT_STATE.SLOT_STATE_NORMAL, true);
                    }
                    room._slots[slot].allDeaths = 0;
                    room._slots[slot].allKills = 0;
                    room._slots[slot].killMessage = 0;
                    room._slots[slot].killsOnLife = 0;
                    room._slots[slot].lastKillState = 0;
                    room._slots[slot].repeatLastState = false;
                    room._slots[slot].botScore = 0;
                    room._slots[slot].headshotsInPlay = 0;
                }
                room._redKills = 0;
                room._redDeaths = 0;
                room._blueKills = 0;
                room._blueDeaths = 0;
                room._timeRoom = room.getTimeByMask() * 60;
                room.setState(ROOM_STATE.ROOM_STATE_READY);
                player.sendPacket(new SM_BATTLE_ENDBATTLE(player));
            }
            else if (!(player.getSlot() != player.getRoom().getLeader().getSlot() || player.getRoom().getAllPlayers().Count <= 1 ? true : player.getRoom().special != 6))
            {
                foreach (Account allPlayer in player.getRoom().getAllPlayers())
                {
                    if (allPlayer != null)
                    {
                        if (player.getRoom().getSlotState(allPlayer.getSlot()) == SLOT_STATE.SLOT_STATE_BATTLE)
                        {
                            if ((player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_BATTLE ? true : player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_PRESTART))
                            {
                                player.getRoom().changeSlotState(player.getSlot(), SLOT_STATE.SLOT_STATE_NORMAL, true);
                            }
                            player.getRoom().getSlot(player.getSlot()).allDeaths = 0;
                            player.getRoom().getSlot(player.getSlot()).allKills = 0;
                            player.getRoom().getSlot(player.getSlot()).killMessage = 0;
                            player.getRoom().getSlot(player.getSlot()).killsOnLife = 0;
                            player.getRoom().getSlot(player.getSlot()).lastKillState = 0;
                            player.getRoom().getSlot(player.getSlot()).repeatLastState = false;
                            player.getRoom().getSlot(player.getSlot()).botScore = 0;
                            player.sendPacket(new SM_BATTLE_ENDBATTLE2(player));
                            player.sendPacket(new SM_3385(player.getSlot()));
                            if (player.getPlayerId() != allPlayer.getPlayerId())
                            {
                                allPlayer.sendPacket(new SM_BATTLE_CHANGE_NETWORK_INFO(player.getRoom()));
                            }
                        }
                    }
                }
            }
            else if (!(player.getSlot() != player.getRoom().getLeader().getSlot() || player.getRoom().getAllPlayers().Count != 2 ? true : player.getRoom().special == 6))
            {
                foreach (Account account in player.getRoom().getAllPlayers())
                {
                    if ((player.getSlot() == account.getSlot() ? false : player.getRoom().getSlotState(account.getSlot()) == SLOT_STATE.SLOT_STATE_BATTLE))
                    {
                        if ((player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_BATTLE ? true : player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_PRESTART))
                        {
                            player.getRoom().changeSlotState(player.getSlot(), SLOT_STATE.SLOT_STATE_NORMAL, true);
                        }
                        player.getRoom().getSlot(player.getSlot()).allDeaths = 0;
                        player.getRoom().getSlot(player.getSlot()).allKills = 0;
                        player.getRoom().getSlot(player.getSlot()).killMessage = 0;
                        player.getRoom().getSlot(player.getSlot()).killsOnLife = 0;
                        player.getRoom().getSlot(player.getSlot()).lastKillState = 0;
                        player.getRoom().getSlot(player.getSlot()).repeatLastState = false;
                        player.getRoom().getSlot(player.getSlot()).botScore = 0;
                        account.sendPacket(new SM_3385(player.getSlot()));
                        account.sendPacket(new SM_BATTLE_CHANGE_NETWORK_INFO(player.getRoom()));
                        player.getRoom().setState(ROOM_STATE.ROOM_STATE_BATTLE_END);
                        account.getRoom().CalculateBattleResult(account);
                        account.sendPacket(new SM_BATTLE_ENDBATTLE(account));
                    }
                }
            }
            else if (!(player.getSlot() == player.getRoom().getLeader().getSlot() || player.getRoom().getAllPlayers().Count != 2 ? true : player.getRoom().special == 6))
            {
                foreach (Account allPlayer1 in player.getRoom().getAllPlayers())
                {
                    if ((player.getSlot() == allPlayer1.getSlot() ? false : player.getRoom().getSlotState(allPlayer1.getSlot()) == SLOT_STATE.SLOT_STATE_BATTLE))
                    {
                        if ((player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_BATTLE ? true : player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_PRESTART))
                        {
                            player.getRoom().changeSlotState(player.getSlot(), SLOT_STATE.SLOT_STATE_NORMAL, true);
                        }
                        player.getRoom().getSlot(player.getSlot()).allDeaths = 0;
                        player.getRoom().getSlot(player.getSlot()).allKills = 0;
                        player.getRoom().getSlot(player.getSlot()).killMessage = 0;
                        player.getRoom().getSlot(player.getSlot()).killsOnLife = 0;
                        player.getRoom().getSlot(player.getSlot()).lastKillState = 0;
                        player.getRoom().getSlot(player.getSlot()).repeatLastState = false;
                        player.getRoom().getSlot(player.getSlot()).botScore = 0;
                        allPlayer1.sendPacket(new SM_3385(player.getSlot()));
                        allPlayer1.sendPacket(new SM_BATTLE_CHANGE_NETWORK_INFO(player.getRoom()));
                        player.getRoom().setState(ROOM_STATE.ROOM_STATE_BATTLE_END);
                        allPlayer1.getRoom().CalculateBattleResult(allPlayer1);
                        allPlayer1.sendPacket(new SM_BATTLE_ENDBATTLE(allPlayer1));
                    }
                }
            }
            else if (!(player.getSlot() == player.getRoom().getLeader().getSlot() ? true : player.getRoom().getAllPlayers().Count <= 2))
            {
                if ((player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_BATTLE ? true : player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_PRESTART))
                {
                    player.getRoom().changeSlotState(player.getSlot(), SLOT_STATE.SLOT_STATE_NORMAL, true);
                }
                player.getRoom().getSlot(player.getSlot()).allDeaths = 0;
                player.getRoom().getSlot(player.getSlot()).allKills = 0;
                player.getRoom().getSlot(player.getSlot()).killMessage = 0;
                player.getRoom().getSlot(player.getSlot()).killsOnLife = 0;
                player.getRoom().getSlot(player.getSlot()).lastKillState = 0;
                player.getRoom().getSlot(player.getSlot()).repeatLastState = false;
                player.getRoom().getSlot(player.getSlot()).botScore = 0;
                foreach (Account playersInRoom in player.getRoom().getAllPlayers())
                {
                    playersInRoom.sendPacket(new SM_3385(player.getSlot()));
                }
                player.sendPacket(new SM_BATTLE_ENDBATTLE2(player));
            }
            else if ((player.getSlot() == player.getRoom().getLeader().getSlot() || player.getRoom().getAllPlayers().Count <= 1 ? true : player.getRoom().special != 6))
            {
                CLogger.getInstance().info("FALHA AO RETIRAR JOGADOR.");
            }
            else
            {
                foreach (Account playerInRoom2 in player.getRoom().getAllPlayers())
                {
                    if (playerInRoom2 != null)
                    {
                        if (player.getRoom().getSlotState(playerInRoom2.getSlot()) == SLOT_STATE.SLOT_STATE_BATTLE)
                        {
                            if ((player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_BATTLE ? true : player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_PRESTART))
                            {
                                player.getRoom().changeSlotState(player.getSlot(), SLOT_STATE.SLOT_STATE_NORMAL, true);
                            }
                            player.getRoom().getSlot(player.getSlot()).allDeaths = 0;
                            player.getRoom().getSlot(player.getSlot()).allKills = 0;
                            player.getRoom().getSlot(player.getSlot()).killMessage = 0;
                            player.getRoom().getSlot(player.getSlot()).killsOnLife = 0;
                            player.getRoom().getSlot(player.getSlot()).lastKillState = 0;
                            player.getRoom().getSlot(player.getSlot()).repeatLastState = false;
                            player.getRoom().getSlot(player.getSlot()).botScore = 0;
                            player.sendPacket(new SM_BATTLE_ENDBATTLE2(player));
                            playerInRoom2.sendPacket(new SM_3385(player.getSlot()));
                        }
                    }
                }
            }
        }
    }
}

Credits:

Skelleton
Dwlic [Post]
 
Last edited by a moderator:
Newbie Spellweaver
Joined
Aug 14, 2015
Messages
11
Reaction score
1
this Credits: not from
Skelleton
Dwlic

original Credits: OZ-NETWORK, DarkSkeleton, PBTroll
this people Skelleton
Dwlic not fixed nothing this source!
you Dwlic just crtl + c and crtl +v source PBTroll
 
Last edited by a moderator:
Newbie Spellweaver
Joined
Jun 21, 2015
Messages
69
Reaction score
15
this Credits: not from
Skelleton
Dwlic

original Credits: OZ-NETWORK, DarkSkeleton, PBTroll
this people Skelleton
Dwlic not fixed nothing this source!
you Dwlic just crtl + c and crtl +v source PBTroll



do not talk things without knowing friend ^^ , this code was before leaving the server of OZ,


and was not caught anything DarkSkelleton :D this server has downloaded friend,


and it was not at all used the PBTroll...


SHUT UP
 
Last edited by a moderator:
Newbie Spellweaver
Joined
Aug 14, 2015
Messages
11
Reaction score
1
you who do not know anything even what I'm seeing!
 
Newbie Spellweaver
Joined
Mar 11, 2016
Messages
39
Reaction score
0
Not Work in java i need code (round start and round end)
 
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