I'm making a server and I'm having trouble PROTOCOL_BASE_DAILY_RECORD_ACKI put the opcode 623 correctly, but turns 620 in the game because of the last byte of the package. Could someone let me know how this works?
PRINT: https://i.imgur.com/8VYfAq4.png
Last edited by ArmoredTrix; 08-02-21 at 08:17 PM.
I'm creating a current version PointBlank emulator (3.58), analyzed the server packages and came across something different, the opcode of the packages are changed based on the last byte, example:
GameSend packet: 622
ServerSend Packet: 517 and the last byte 0x64 (in-game will perform the actions with opcode 623)
Is there a formula to predict these changes?