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Old Sunstream issue

Junior Spellweaver
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Hello all,

I have a little issue that I've searched the Forum for and haven't been able to fix it.

Let me first start with this, I am using the newest files and I have added Old Sunstream to it for testing purposes. However, every time I go there I get no areas names on the Minimap and I sometimes get the out of sync, which I am sure I can fix myself later on.

I'm unsure as to what I can do to change it. Could it be that it wont work because I am using a different ID as to what the precinct file is using? For example, the map is loading in as gs80, but originally the map file was gs01 for Sunstream itself.

Just looking at the precinct.clt I see this

Code:
version  6
1304051908

"Old Sunstream"
100  5  21  4  1  0  11  1  1  0
The last 1 I presume is the map ID, or am I wrong there?

Could anyone point me in the right direction or maybe even give me a quick fix for it?

Would help me greatly.

Thanks and I appreciate it.
 
Elite Diviner
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using your precinct, this is what i have figured out...

100 = precinct ID
5 = number of points that make the current area
21 = number of NPC ?
4 = ?
1 = Destination
0 = ?
11 = ?
1 = ?
1 = Source
0 = ?

the next line in precinct would be the town teleport/exit position with destination ID above
 
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Junior Spellweaver
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using your precinct, this is what i have figured out...

100 = precinct ID
5 = number of points that make the current area
21 = number of NPC ?
4 = ?
1 = Destination
0 = ?
11 = ?
1 = ?
1 = Source
0 = ?

the next line in precinct would be the town teleport/exit position with destination ID above

Thank you. I figured that out last night after posting this. Just wasn't sure.

Do you have any idea why the areas on the map for example wont show at all? It's really bugging me that I can't figure it out lol.
 
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Elite Diviner
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I'm trying to understand exactly, won't show as in the area names...?

Still reading the OP you mention gs80... That ID is assigned and used when starting and stopping the map... The map Tag ID, is the one used in precinct and quests... They are both assigned in gs.conf...

As for sync, are you syncing the precinct.clt and precinct.sev via client and server...?
 
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Junior Spellweaver
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Precinct.sev editor for PW can show you say Z1 map

Untitled - Old Sunstream issue - RaGEZONE Forums

Hex editor can show same info Untitlewwd - Old Sunstream issue - RaGEZONE Forums
first line says 08 00 00 00 15
08 is the file version #
15 is in HEX which is 21 in DEC which is # of zones

The precinst.clt file for Z1 is laid out like this

// Element pricinct file (client version)

version 8
1382345521


"Sunstream"
100 5 21 4 1 0 11 1 1 0
195.309006, 163.509995, 142.315002
1 0 161 401
368.000000, 490.000000, 348.000000
511.944855 182.748260 511.984497
-512.040527 190.713776 512.023987
-512.007263 186.883881 -512.056824
512.010498 182.525009 -512.007507
511.951263 182.747726 511.979919


You can see the version # of 8 which matches the precint.sev file.

and if you count every section like the above you will fin 21 individual zones created on the map.

CompeR created a jmaptool which should be on the forum that can convert .clt client files to .sev server files.

http://forum.ragezone.com/f617/release-compers-tools-966861/


This tool is older so may not work on newer servers versions

 

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Newbie Spellweaver
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Precinct.sev editor for PW can show you say Z1 map

View attachment 166560

Hex editor can show same infoView attachment 166561
first line says 08 00 00 00 15
08 is the file version #
15 is in HEX which is 21 in DEC which is # of zones

The precinst.clt file for Z1 is laid out like this

// Element pricinct file (client version)

version 8
1382345521


"Sunstream"
100 5 21 4 1 0 11 1 1 0
195.309006, 163.509995, 142.315002
1 0 161 401
368.000000, 490.000000, 348.000000
511.944855 182.748260 511.984497
-512.040527 190.713776 512.023987
-512.007263 186.883881 -512.056824
512.010498 182.525009 -512.007507
511.951263 182.747726 511.979919


You can see the version # of 8 which matches the precint.sev file.

and if you count every section like the above you will fin 21 individual zones created on the map.

CompeR created a jmaptool which should be on the forum that can convert .clt client files to .sev server files.

http://forum.ragezone.com/f617/release-compers-tools-966861/


This tool is older so may not work on newer servers versions


This is an old thread and I believe has been sorted.
 
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I6jRRDs - Old Sunstream issue - RaGEZONE Forums


1 - Map ID
2 - Block/Zone ID
3 - Amount of borders and their coordinates.
4 - NPCs amount
5 - Audio 0 = No audio/ 1,2,3,4 - Unknown
6 - Map ID where the character is spawned when is killed or when uses teleport skill.
7 - Music 0 = No Music
8 - Seconds - If the map is set to require party you will be kicked after the assigned amount of time if you do not have party.
9 - Unknow 0 = No / 1 = Yes
10 - Map ID something related to world_targets.txt
11 - Group ID something related to world_targets.txt
 

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Newbie Spellweaver
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I6jRRDs - Old Sunstream issue - RaGEZONE Forums


1 - Map ID
2 - Block/Zone ID
3 - Amount of borders and their coordinates.
4 - NPCs amount
5 - Audio 0 = No audio/ 1,2,3,4 - Unknown
6 - Map ID where the character is spawned when is killed or when uses teleport skill.
7 - Music 0 = No Music
8 - Seconds - If the map is set to require party you will be kicked after the assigned amount of time if you do not have party.
9 - Unknow 0 = No / 1 = Yes
10 - Map ID something related to world_targets.txt
11 - Group ID something related to world_targets.txt


Thank you, that's actually helpful.
 

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Newbie Spellweaver
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Well. i can configure this map with fully 100% functions. bgm music, midmap name, npc on the map list, town teleport etc. i will send it later
 
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