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GameEndRoutine DCs

Junior Spellweaver
Joined
Feb 7, 2016
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hey guys, i have a small server and i play with some friends and their friends.
i have this issue.

Code:
08-18 21:13:30|CIOCP::Worker_ WorkerThread Kill ThreadID( 2740, 0xAB4) error[121] pOver[52969412]
08-18 21:13:30|Socket Closed Client( 81.230.228.69:49718) SocketType(7) |SockIdx( 268)| MaxWriteBufCounts[ 14] ==> reason 5[0X000005], deletedPacketCount(0)
08-18 21:13:30| GameEndRoutine [A(Accountname:3280) C(Charactername:5640) CI(268)] Map(2001) Position(2991, 864, 5078)
08-18 21:13:30|CIOCP::Worker_ WorkerThread Kill ThreadID( 2740, 0xAB4) error[121] pOver[52856012]
08-18 21:13:30|Socket Closed Client(190.238.191.251:49406) SocketType(7) |SockIdx( 261)| MaxWriteBufCounts[ 16] ==> reason 5[0X000005], deletedPacketCount(5)
08-18 21:13:30| GameEndRoutine [A(Accountname:3200) C(Charactername:5511) CI(261)] Map(2002) Position(2794, 870, 5963)
08-18 21:13:30|CIOCP::Worker_ WorkerThread Kill ThreadID( 2740, 0xAB4) error[121] pOver[53082812]
08-18 21:13:30|Socket Closed Client( 190.232.74.226:35781) SocketType(7) |SockIdx( 275)| MaxWriteBufCounts[ 21] ==> reason 5[0X000005], deletedPacketCount(38)
08-18 21:13:30| GameEndRoutine [A(Accountname:3196) C(Charactername:5461) CI(275)] Map(2002) Position(2922, 780, 5146)
08-18 21:13:31|CIOCP::Worker_ WorkerThread Kill ThreadID( 2880, 0xB40) error[121] pOver[52937012]
08-18 21:13:31|CIOCP::Worker_ WorkerThread Kill ThreadID( 2740, 0xAB4) error[121] pOver[52823612]
08-18 21:13:31|Socket Closed Client(149.140.177.155:1450) SocketType(7) |SockIdx( 266)| MaxWriteBufCounts[ 21] ==> reason 5[0X000005], deletedPacketCount(0)
08-18 21:13:31|Socket Closed Client( 31.155.254.75:51229) SocketType(7) |SockIdx( 259)| MaxWriteBufCounts[ 21] ==> reason 5[0X000005], deletedPacketCount(0)
08-18 21:13:31| GameEndRoutine [A(Accountname:3181) C(Charactername:5481) CI(266)] Map(2002) Position(2962, 792, 5406)
08-18 21:13:31| GameEndRoutine [A(Accountname:3171) C(Charactername:5478) CI(259)] Map(2001) Position(2915, 779, 5151)

i dont know, why this happening.
who know any thing about this issue.
 
Last edited by a moderator:
Skilled Illusionist
Joined
Jul 10, 2008
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this can be a lot of things, use a debugger link .pdb file of you client .atm file and load the the game process when it will crash you will show line in code that crash your client and understand what happen
 
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Junior Spellweaver
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No log without this. and no dump. No pdb. Just All player drop game with no error.
 
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