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[HELP] SP Info

Junior Spellweaver
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How i could show SP Info like this picture?. Where i could solve it? DB or Source?
thanks for answer these question :)
EricThom - [HELP] SP Info - RaGEZONE Forums
 
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This question has been asked several times already, next time use search function.
 
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[emoji848]
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Future ...? Release Post?

I don't understand.

For the question: I also believe it's been asked somewhere but I can't find it now because the person asking this probably used a poor thread title like "Help me please"....

Nonetheless it's nothing you can tick and enable. You need to modify the information flow for SPs from the Field Server to the Clients to include such data and then edit the graphical output on the top of your interface. I've not done it myself yet, but that's how it'll work pretty sure (as that's how most of features work).

This packet looks promising:

Code:
struct MSG_FC_WAR_STRATEGYPOINT_MONSTER_SUMMON
{// 2007-07-18 by dhjin,
	MapIndex_t		MapIndex;
	BYTE			InfluenceType;
	CHAR			MapName[SIZE_MAX_MAP_NAME];
	ATUM_DATE_TIME	SummonStrategyPointTime;
};
 
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Junior Spellweaver
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it is this?
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
VOID CAtumApplication::FieldSocketWarStrategypointMonsterSummon(MSG_FC_WAR_STRATEGYPOINT_MONSTER_SUMMON* pMsg)
{
MAP_INFO* pMapinfo = g_pDatabase->GetMapInfo(pMsg->MapIndex);
char buf[1024] = {0,};
char bufTime[1024] = {0,};
char bufInfluence[64] = {0,};


if(IS_MAP_INFLUENCE_VCN(pMapinfo->MapInfluenceType))
{
wsprintf(bufInfluence, "%s", STRMSG_C_060210_0000);
}
else if(IS_MAP_INFLUENCE_ANI(pMapinfo->MapInfluenceType))
{
wsprintf(bufInfluence, "%s", STRMSG_C_060210_0001);
}

wsprintf(buf, STRMSG_C_061121_0000, bufInfluence, pMapinfo->MapName); // "\\c%sÃø\\c %s Áö¿ª¿¡ Àü·« Æ÷ÀÎÆ®°¡ »ý¼ºµÇ¾ú½À´Ï´Ù."


// ½Ã°£ Á¤º¸
wsprintf(bufTime, STRMSG_C_070712_0209, pMsg->SummonStrategyPointTime.Hour, pMsg->SummonStrategyPointTime.Minute);
// 2007-12-27 by dgwoo
g_pInterface->AddInflWarMonster(buf, pMsg->MapIndex, pMapinfo->MapInfluenceType, pMsg->SummonStrategyPointTime);
}
 
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it is this?
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
VOID CAtumApplication::FieldSocketWarStrategypointMonsterSummon(MSG_FC_WAR_STRATEGYPOINT_MONSTER_SUMMON* pMsg)
{
MAP_INFO* pMapinfo = g_pDatabase->GetMapInfo(pMsg->MapIndex);
char buf[1024] = {0,};
char bufTime[1024] = {0,};
char bufInfluence[64] = {0,};


if(IS_MAP_INFLUENCE_VCN(pMapinfo->MapInfluenceType))
{
wsprintf(bufInfluence, "%s", STRMSG_C_060210_0000);
}
else if(IS_MAP_INFLUENCE_ANI(pMapinfo->MapInfluenceType))
{
wsprintf(bufInfluence, "%s", STRMSG_C_060210_0001);
}

wsprintf(buf, STRMSG_C_061121_0000, bufInfluence, pMapinfo->MapName); // "\\c%sÃø\\c %s Áö¿ª¿¡ Àü·« Æ÷ÀÎÆ®°¡ »ý¼ºµÇ¾ú½À´Ï´Ù."


// ½Ã°£ Á¤º¸
wsprintf(bufTime, STRMSG_C_070712_0209, pMsg->SummonStrategyPointTime.Hour, pMsg->SummonStrategyPointTime.Minute);
// 2007-12-27 by dgwoo
g_pInterface->AddInflWarMonster(buf, pMsg->MapIndex, pMapinfo->MapInfluenceType, pMsg->SummonStrategyPointTime);
}
Have you ever heard anything about codetags?
 
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Junior Spellweaver
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step1: find: AtumApplication.cppstep2: find string "FieldSocketWarMonsterAutoDestroyed"step3: add this code "g_pInterface->DetroySummonMonster(pMsg->MapChannIdx.MapIndex);"


SOLVED?
 
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Newbie Spellweaver
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Re: [Help] When MS starts, send all the players to the city

Ofc you don't have it, because i coded it (except the inactive Pre processor block, masang added that later)



The right one is EP 3.5 and you can see where to fill it in, between the vector erase and the continue. DONT DELETE THE CONTINUE, else you will run into a deadlock

Hello, please help me !!!

I need to show infomation like image below. I searched day by day but failed:

EricThom - [HELP] SP Info - RaGEZONE Forums
 
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Re: [Help] When MS starts, send all the players to the city

Hello, please help me !!!

I need to show infomation like image below. I searched day by day but failed:

EricThom - [HELP] SP Info - RaGEZONE Forums


Why do you need to think for a new feature, if you can copy it :sleep:
 
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Newbie Spellweaver
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Re: [Help] When MS starts, send all the players to the city


Why do you need to think for a new feature, if you can copy it :sleep:

i can't find out that :( so i ask someone
 
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