Most visitors online was 8830 , on 6 Feb 2024
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!The login packet is made up from the password and some auth-key generated by the server.I'd love to work on this, but so far in the networking part, i can only get up to the login stage. stuck on figuring out how pw+gibberish packet is produced
you have google code up or something?
Updated:
Add jump mob and fly mob.
Updated:
Now you can attack mob.
The mobs can die.Daenarys said:Nicee: can mobs die ? =]
It's kinda easy. I even don't need to coding anything. The existing code can emulate almost 80% of skills.Superb man killer skills anyway are you trying to emulate the ms client ?
Seems like there's a lot left to be fixed. The physics don't quite add up (especially gravity and friction), and you didn't add support for the swim/fly movement patterns, as well as monster skills (like summoning other monsters).
It's a real shame you didn't have the mind to have this client work with the server. Clients are the only thing nexon is really using to stop emulation of maplestory servers, so honestly this is just a useless toy to let everyone know that you can use a graphic library.
Right so you're going to code everything to be standalone, then go back and edit it all to depend on a server? Makes perfect sense. Good luck with that.This just early stages of development. I don't have much time to coding everything. But didn't mean that i won't add them in the future.
No, I speak of it as a project that is useless and probably will continue to be useless. Even if it does become a completely flawless standalone client, that's all it is; a client that works without a server, which is good for nothing but playing around with.You speak as though this is a dying project even though he made a release 1 day ago. The physics are probably temporary and adding in maple's reversed physics functions should be easy to add if the code is structured properly to do so. Also networking isn't all that hard to add at a later point, in fact it might be better to add it in at a later point to ensure the client is componentized rather than being bound together in a huge entangled mess.
Because I did code a client before, and I do know that implementing networking later is extremely painful.hmm i never see you coding a client so then why you said this is useless