Initiate Mage
- Joined
- Feb 16, 2017
- Messages
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So, Journey is MIA, but is anyone else working with this at all? I've been fiddling with it but not made any real progress.
I'm going to go through and get my changes. Most are very minor things, but at least some advancement is better than none.
EDIT:
Here is some small stuff that I can put easily. The rest of the changes are more convoluted and I'll put them in another post if anyone is interested.
IO\UITypes\UIEquipInventory.cpp, Cape shows up over the shield slot
Line 41, change
to
IO\UITypes\UIItemInventory.cpp, can use scrolls, arrows and throwing stars like potions
Line 240 and 241:
Change to
I'm going to go through and get my changes. Most are very minor things, but at least some advancement is better than none.
EDIT:
Here is some small stuff that I can put easily. The rest of the changes are more convoluted and I'll put them in another post if anyone is interested.
IO\UITypes\UIEquipInventory.cpp, Cape shows up over the shield slot
Line 41, change
Code:
iconpositions[Equipslot::CAPE] = Point<int16_t>(142, 124);
Code:
iconpositions[Equipslot::CAPE] = Point<int16_t>(10, 124);
IO\UITypes\UIItemInventory.cpp, can use scrolls, arrows and throwing stars like potions
Line 240 and 241:
Code:
case InventoryType::USE:
UseItemPacket(slot, item_id).dispatch();
Code:
case InventoryType::USE:
if(item_id / 10000 != 206 && item_id /10000 != 207 && item_id / 10000 != 204)
UseItemPacket(slot, item_id).dispatch();
Last edited: