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- Nov 9, 2012
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I like the progress you are making with the client, Good Luck!
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Join Today!Nice progress! When are you planning to implement Maple-like physics? (I suggest looking at NoLifeStory for reference).
Can you explain what you mean by maple-like physics? If you mean the movement, it is quite maple-like already (I tested while having a normal client open for comparison). If you mean the implementation, I really don't plan on making it 100% gms-like, I always feel that you move to slow in maplestory. The current walking speed is about 150% of the original maplestory speed.
Sure, I've thought about uploading an executable before so people can test without having to compile the source. I will also reverse the changes I've made to the packets so that I can test multiplayer stuff on other servers.I see. Can you upload a demonstration? I can't test it because I'm not home & your packets are manipulated.
This is something we needed years ago. Btw, how large at the moment is the compiled exe?
It's 5 mb currently, is the size important for anything?
You should release a nightly build .
This is something we needed years ago. Btw, how large at the moment is the compiled exe?
I don't think the size of the executable matters whole lot, pretty sure most users will just happily download the client regardless. I mean, think of the WZ edits some private servers require the players to download. lolIt's 5 mb currently, is the size important for anything?
I don't think the size of the executable matters whole lot, pretty sure most users will just happily download the client regardless. I mean, think of the WZ edits some private servers require the players to download. lol
SYJourney, will there be many visible distinctions between your development and current clients GMS-like set of features? In other words will your final product be close-to-perfect accurate to the original or will you create a set of features on top of this? I'm very excited to see how this plays out. Good luck!
That's true altough you still would have to convert the wz files to nx files yourself.
I can't really answer this yet, I started of by doing things different and changing packets and stuff but now that has only turned into more work for me (I have to revert the changes to make it compatible with any server). So I will probably try to stick to gms-likeness for now and later start working on custom things.
please add me on skype, i will write an official server back end IN GROOVY-LANG for this client
Judging by the screenshots - looks like win7. Will it have support for win8 , 8.1, 10?
gl with movement packets; if u go down the nexon route, you'll kill yourself. the packets interpolate the movement of characters and you need to figure out the interpolations based on different factors such as elapsed time etc.
hours of fun