- Joined
- Mar 14, 2010
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These are .idb's of Unpacked MapleStory Clients with Main stuff Named for ease to get opcodes, packet structures + more.
The Hex-Rays IDA I used is this (
6.8 is available and recommended **
Open idag.exe then open the .idb file and it should begin to unpack the data for you. (If you don't have idag.exe, download the ida from above, it's better to use in this case.)
What it looks like
GMS
MSEA
EMS
JMS
CMS
Credits (that will never change / seperate ones for certain .idbs will be in their spoilers):
ME
Diamondo25 for STREDIT
The Hex-Rays IDA I used is this (
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). To avoid any problems when you open it, use this one.6.8 is available and recommended **
You must be registered to see links
Open idag.exe then open the .idb file and it should begin to unpack the data for you. (If you don't have idag.exe, download the ida from above, it's better to use in this case.)
What it looks like
GMS
v40b
v3
v8
v28
v52
v61
v62
v63
v64
v65
v66
v68
v69
v71
v72
v73
v74
v75
v76
v78
v79
v80
v81
v82
v83
v84
v85
v86
v88
v89
v117
v144.3
v146.1
v147.1
v148
149
v149.2
v149.3
v150.1
v151.1
v152.1.1
v153.1
v154.2
v156.1
v160.2
v171.3
This one contains an extreme amount of names for v40b. Not ALL the opcodes are named, but login is all named, cwvs is and for CField... er all OnPacket's are named but I was lazy to go in and fully name all of it plus I doubt many of you will find use for this.
I will not show a picture since there's a lot.
Download:
I will not show a picture since there's a lot.
Download:
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v3
Since an unpacked client was released, I made my own .idb and named some stuff. It's literally 99.99% same as v40b so lol.
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Since an unpacked client was released, I made my own .idb and named some stuff. It's literally 99.99% same as v40b and v3 so lol.
Download:
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This contains many names for v28.
[paste]XL96P6aW[/paste]
Download:
[paste]XL96P6aW[/paste]
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v52
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v61
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v62
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v63
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v64
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v65
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v66
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v68
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v69
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v71
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v72
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v73
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v74
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v75
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v76
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v78
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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v79
I had free time and it's a collection right? Might as well... add them even if nobody will use them so that's why only basic is named.
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Just small basics named.
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v81
Just small basics named.
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v82
Just small basics named.
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v83
Just small basics named.
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v84
Just small basics named.
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v85
Just small basics named.
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v86
Just small basics named.
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v88
Just small basics named.
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v89
Just small basics named.
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Someone wanted it o-o
Download:
Anyway, here's what I named
Download:
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Anyway, here's what I named
This one actually took like 6 mins longer than v146 for finding stuff. IDK, why but I noticed they sometimes are "messed"up inside and sometimes not.
Download:
Anyway, here's what I named
Credits:
ngnam87 requesting and giving me the unpacked client
Download:
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Anyway, here's what I named
Credits:
ngnam87 requesting and giving me the unpacked client
I don't care for maplestory development, I won't be naming a whole lot like this anymore lol (aside from the already done v40b one that I'll rls whenever ppl want)
Download
The picture is long haha.
Download
- Here it is...
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The picture is long haha.
Uh, so this v147.1. Hmm.. it was a little different to find 'em since they broke a lot of stuff to the point where you could access stuff, but you had to undefine stuff which then would break other stuff lmao Stick to the v146.1 .idb, no sendops changed as far as I know, but some recv did
Download
Download
- Here it is...
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StringPool::GetInstance and GetString will always be named, but I won't show it in the pictures anymore. CField, CWvs, Login, CStage OnPackets are named. The decoders also and I didn't bother naming OnSetField, CS, and etc since it's obviously in the same order as always in CStage::OnPacket.
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149
Some names to start you off on v149, Possibly more not in the photo also... I have a few comments in a place to aid with a big packet, lets you know where you are in away.
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Lol. Would of had it out sooner, but I forgot about it analyzing in IDA. As always, I only name few basic stuff that people need to begin to update since gms updates a lot and I'd rather not spend time on naming an idb when later it will update and have to redo it all...
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v149.3
too lazy to explain, you should know what to expect in this one
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v150.1
yolo
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v151.1
yolo
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v153.1
not like it matters
Download:
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v154.2
I made it last night, but never bothered to upload it straight away. Unpacked thanks to Extalia and instead of wasting a few minutes to find the basics, I used diamondo's IDC script which also named some extra.
some information about the idb;
CLogin::OnPacket - Rebuilt + fixed so you can enter
CField::OnPacket - fixed so you can enter
CWvsContext::OnPacket - Wasn't named by idc so I named it + rebuilt so you can enter
CCashShop::OnPacket - Wasn't named by idc so I named it + rebuilt so you can enter
CFarm::OnPacket - Wasn't named by idc so I named it + rebuilt so you can enter (not a legit GMS name, but w/e)
Download:
some information about the idb;
CLogin::OnPacket - Rebuilt + fixed so you can enter
CField::OnPacket - fixed so you can enter
CWvsContext::OnPacket - Wasn't named by idc so I named it + rebuilt so you can enter
CCashShop::OnPacket - Wasn't named by idc so I named it + rebuilt so you can enter
CFarm::OnPacket - Wasn't named by idc so I named it + rebuilt so you can enter (not a legit GMS name, but w/e)
Download:
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v156.1
Download:
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v160.2
Download:
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v171.3
It was requested by Masuzu to name stuff.
Masuzu used diamondo25's IDC script so it had some stuff name, I just named CLogin::OnPacket, CWvsContext::OnPacket, the decoders, StringPool stuff and CStage::OnPacket. (CField::OnPacket was available from the IDC Sctipt)
Download:
Masuzu used diamondo25's IDC script so it had some stuff name, I just named CLogin::OnPacket, CWvsContext::OnPacket, the decoders, StringPool stuff and CStage::OnPacket. (CField::OnPacket was available from the IDC Sctipt)
Download:
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MSEA
v15(b?)
v136.1
v137.1
v138.1
v139.1
v141.1
v142.1
I wanted to make a v15(b?) msea source for the public based on my v28 GMS, but realized I think the client is Ducking messed up so for now I'm going to stop development on it loool. I made the .idb for it last night which took me literally 15 mins to name what I named so I'll release it since no need to keep it to myself
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Code:
AvatarLook::AvatarLook_2 00472340
CAffectedAreaPool::OnAffectedAreaCreated 0041B4A2
CAffectedAreaPool::OnAffectedAreaRemoved 0041BA71
CAffectedAreaPool::OnPacket 0041B47D
CClientSocket::ManipulatePacket 00448D99
CClientSocket::ProcessPacket 00448E86
CDropPool::OnDropEnterField(CInPacket &) 0047B99A
CDropPool::OnDropLeaveField(CInPacket &) 0047C50D
CDropPool::OnPacket 0047B975
CField::OnAdminResult 0048CAEC
CField::OnBlowWeather 0048C7FB
CField::OnDesc 0048D70C
CField::OnFieldEffect 0048C0CB
CField::OnFieldSpecificData 0048B4BC
CField::OnGroupMessage 0048B5F1
CField::OnPacket 0048B07A
CField::OnPlayJukeBox 0048CA1A
CField::OnQuiz 0048D036
CField::OnSummonItemInavailable 0048C092
CField::OnTownPortalChanged 0048DA4A
CField::OnTransferChannelReqIgnored 0048B448
CField::OnTransferFieldReqIgnored 0048B35A
CField::OnWarnMessage 0048D934
CField::OnWhisper 0048B7BB
CField_Coconut::DrawBoard 0049216D
CField_Coconut::OnCoconutHit 00491FA8
CField_Coconut::OnCoconutScore 00491F76
CField_Coconut::OnPacket 00491EA1
CField_ContiMove::OnContiMove 00494EEF
CField_ContiMove::OnContiState 00494F54
CField_ContiMove::OnPacket 00494EBB
CField_Tournament::OnPacket 00498AC3
CField_Tournament::OnTournament 00498B29
CField_Tournament::OnTournamentMatchTable 00498C8E
CField_Tournament::OnTournamentSetPrize 00498D19
CField_Tournament::OnTournamentUEW 00498F00
CIOBufferManipulator::DecodeStr(ZXString<char> &,uchar const *,uint) 0043B72F
CInPacket::AppendBuffer 00504922
CInPacket::Decode1 0041B8D7
CInPacket::Decode2 0041B90D
CInPacket::Decode4 0041B946
CInPacket::DecodeBuffer(void *,uint) 0041B97E
CInPacket::DecodeStr(void) 0043B6C0
CInputSystem::GetISMessage 0049B64E
CInputSystem::UpdateDevice 0049B631
CLogin::OnCheckDuplicatedIDResult 004A956C
CLogin::OnCheckPasswordResult 004A8AE9
CLogin::OnCheckUserLimitResult 004A91BA
CLogin::OnCreateNewCharacterResult(CInPacket &) 004A97D2
CLogin::OnDeleteCharacterResult(CInPacket &) 004A9647
CLogin::OnPacket 004A8A24
CLogin::OnSelectCharacterResult 004A991B
CLogin::OnSelectWorldResult 004A9342
CLogin::OnWorldInformation 004A91E0
CLoginUtilDlg::Error(long,ZRef<CDialog> *) 004B14E0
CMessageBoxPool::OnCreateFailed 004D7186
CMessageBoxPool::OnMessageBoxEnterField 004D71AE
CMessageBoxPool::OnMessageBoxLeaveField 004D775F
CMessageBoxPool::OnPacket 004D7153
CMiniRoomBaseDlg::OnAvatar 004D9EFD
CMiniRoomBaseDlg::OnEnterBase 004D9DBC
CMiniRoomBaseDlg::OnEnterResultStatic 004D9615
CMiniRoomBaseDlg::OnInviteResultStatic 004D9B81
CMiniRoomBaseDlg::OnInviteStatic 004D99CA
CMiniRoomBaseDlg::OnLeaveBase 004D9E55
CMiniRoomBaseDlg::OnPacketBase 004D9579
CMob::IsActive 004DD326
CMob::OnAffected 004E352B
CMob::OnCtrlAck(CInPacket &) 004E3277
CMob::OnDamaged(CInPacket &) 004E3575
CMob::OnMove 004E2EB6
CMob::OnSpecialEffectBySkill 004E3793
CMob::OnSuspendReset 004E33B6
CMob::ShowDamage(long,long,int,int,int) 004E0F74
CMobPool::GetMob 00423A6F
CMobPool::OnMobChangeController 004EAB87
CMobPool::OnMobEnterField(CInPacket &) 004EA9B5
CMobPool::OnMobLeaveField 004EAA93
CMobPool::OnMobPacket(long,CInPacket &) 004EA91E
CMobPool::OnPacket 004EA8D3
CMobPool::SetRemoteMob 004E9FBB
CMovePath::Decode 004F1094
CNpc::OnSetSpecialAction(CInPacket &) 004F6080
CNpcPool::GetNpc 004F92D6
CNpcPool::OnNpcChangeController(CInPacket &) 004F941B
CNpcPool::OnNpcEnterField 004F932B
CNpcPool::OnNpcLeaveField 004F93BD
CNpcPool::OnNpcPacket(long,CInPacket &) 004F92A5
CNpcPool::OnPacket 004F9255
CRand32::Random 0040F2DF
CReactorPool::OnPacket 0051C364
CReactorPool::OnReactorChangeState(CInPacket &) 0051C398
CReactorPool::OnReactorEnterField(CInPacket &) 0051C488
CReactorPool::OnReactorLeaveField(CInPacket &) 0051C85F
CScriptMan::OnPacket(long,CInPacket &) 00521E52
CScriptMan::OnScriptMessage(CInPacket &) 00521E68
CShip::AppearShip 004946CF
CShip::EnterShipMove 004943FB
CShip::LeaveShipMove 00494565
CShopDlg::OnPacket 00527E57
CStage::OnPacket 00532BD8
CStage::OnSetCashShop 00532F32
CStage::OnSetField 00532C01
CTownPortalPool::OnPacket 0054685A
CTownPortalPool::OnTownPortalCreated 0054687F
CTownPortalPool::OnTownPortalRemoved 0054720D
CTrunkDlg::OnPacket 0054ECAF
CUIFadeYesNo::CUIFadeYesNo 00481832
CUIFadeYesNo::CreateQuestClear 004834D8
CUIMessenger::OnAvatar 00570145
CUIMessenger::OnBlocked 0056FCA2
CUIMessenger::OnChat 0056FEC0
CUIMessenger::OnEnter 0056DB87
CUIMessenger::OnEnter_0 0056DB0B
CUIMessenger::OnInvite 0056FD8F
CUIMessenger::OnInviteResult 0056FBB2
CUIMessenger::OnLeave_0 0056DDFC
CUIMessenger::OnMigrated 00570194
CUIMessenger::OnPacket 0056FB1B
CUIMessenger::OnSelfEnterResult 0056DD13
CUIWorldSelect::UserLimitResult 004B96DF
CUser::OnChat 005BF67F
CUser::OnEffect 005BF870
CUser::OnEmotion 0042A17A
CUser::OnMiniRoomBalloon 005BFCFD
CUser::SetCarryItemEffect 005C09D2
CUser::SetConsumeItemEffect 005C147E
CUserLocal::OnMesoGive_Failed 005CD4F6
CUserLocal::OnMesoGive_Succeeded 005CD46D
CUserLocal::OnPacket 005C8D0B
CUserPool::GetRemoteUser(ulong) 005D524B
CUserPool::GetUser 005D522F
CUserPool::OnPacket 005D540F
CUserPool::OnUserCommonPacket 005D56AE
CUserPool::OnUserEnterField 005D5474
CUserPool::OnUserLeaveField 005D5619
CUserPool::OnUserLocalPacket 005D5848
CUserPool::OnUserRemotePacket 005D5727
CUserRemote::CUserRemote 005D94E2
CUserRemote::Init 005D95F4
CUserRemote::OnAttack 005D9EF8
CUserRemote::OnAvatarModified 005DBE20
CUserRemote::OnGuildNameChanged 005DBF82
CUserRemote::OnMove 004F1E05
CUserRemote::OnReceiveHP 005DBF2F
CUserRemote::OnResetTemporaryStat 005DBF03
CUserRemote::OnSetActiveEffectItem 005C1D50
CUserRemote::OnSetTemporaryStat 005DBED2
CUserRemote::OnSkillPrepare 005DA2E5
CUtilDlg::Notice(ZXString<char>,ushort const *,ZRef<CDialog> *,int,int) 005E4E24
CUtilDlgEx::CUtilDlgEx 005ED284
CUtilDlgEx::SetUtilDlgEx_0 005F3327
CUtilDlgEx::SetUtilDlgEx_TEXT 005F3459
CWvsApp::ISMsgProc 0061317B
CWvsApp::Run 00611B47
CWvsContext::GetCharacterData 0043418E
CWvsContext::IsPartyMemberID 0062C8E0
CWvsContext::OnAntiMacroResult 00625F8C
CWvsContext::OnBroadcastMsg 00623ED5
CWvsContext::OnChangeSkillRecordResult(CInPacket &) 00622695
CWvsContext::OnCharacterInfo 006244A3
CWvsContext::OnForcedStatReset(CInPacket &) 00622F4D
CWvsContext::OnForcedStatSet(CInPacket &) 00622EBA
CWvsContext::OnFriendResult 0062C202
CWvsContext::OnGivePopularityResult(CInPacket &) 00623B4C
CWvsContext::OnGuildResult 0062927A
CWvsContext::OnInventoryGrow(CInPacket &) 006229D0
CWvsContext::OnInventoryOperation(CInPacket &) 006227C8
CWvsContext::OnMapTransferResult(CInPacket &) 006250C9
CWvsContext::OnMemoResult 00624F88
CWvsContext::OnMessage 0062303F
CWvsContext::OnPacket 00619EC5
CWvsContext::OnPartyResult 0062B66F
CWvsContext::OnQuestClear 006261EE
CWvsContext::OnSkillUseResult(CInPacket &) 0062301C
CWvsContext::OnStatChanged(CInPacket &) 00622B0E
CWvsContext::OnSueCharacterResult 0062667A
CWvsContext::OnTownPortal 00623E04
CWvsContext::SetNewFadeWnd 00624E07
CharacterData::Decode(CInPacket &,int) 004716C4
StringPool::GetString 0053DDA7
StringPool::GetStringW(uint) 0053DE0B
ZAllocEx<ZAllocAnonSelector>::Alloc(uint) 0040271B
ZList<ZRef<CMob>>::RemoveAt(__POSITION *) 005D6208
ZList_CField_Coconut::HITINFO_::AddTail 00492693
ZMap<ulong,__POSITION *,ulong>::RemoveKey(ulong const &) 00626B5D
ZRef<CStage>::ZRef<CStage>(ZRef<CStage> const &) 00449B3D
ZRef<CharacterData>::_AddRef(void) 00438FE7
ZRef<CharacterData>::_Alloc(void) 0053398C
ZRef<CharacterData>::_ReleaseRaw(void *) 00439473
ZRef<DROP>::_Release(void) 00439004
ZRef<GW_ItemSlotBase>::_ReleaseRaw(ZRefCounted *) 00575DFD
ZRef<GW_ItemSlotBase>::operator=(ZRef<GW_ItemSlotBase> const &) 005D5E7C
ZRef_CUtilDlgEx_::_ReleaseRaw 00476AAC
ZXString<char>::operator=(ZXString<char> const &) 004137B4
ZXString<char>::~ZXString<char>(void) 00410AA4
ZXString<char>::~ZXString<char>(void) 004BD205
ZXString<char>::~ZXString<char>(void) 004AC087
ZXString<ushort>::~ZXString<ushort>(void) 00571034
ZXString<ushort>::~ZXString<ushort>(void) 004DA79E
ZXString<ushort>::~ZXString<ushort>(void) 004023D8
ZXString_char_::ZXString_char__0 0043826D
play_game_sound 005DFEA2
pvarg 006C0408
rand 0066D158
set_stage(CStage *,void *)
This was made in like 30 mins, the addresses are right so no worries if you're unsure about any.
For any aspiring MSEA developers, this is for you.
Downloads
These are the address's I named. I can name a whole lot more, but so can you, if you want with the v95 .idb leak. The names are names, finding it is the real thing.
This is what I named, it's pretty much the main stuff with little stuff you won't care for.
Little info for newer people
Any questions? Feel free to ask, I'll try to reply o: I'm still learning!
Credits:
sonnyeb for giving me the official MSEA client and finding me the MSEA header for Quick Move (I use this to name some stuff since it has a lot of good sh*t)
An old post of AuroX for the hint of clicking P :3
For any aspiring MSEA developers, this is for you.
Downloads
- Here's an Unpacked v136.1 Client if you want:
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- The main download, the .idb:
You must be registered to see links
These are the address's I named. I can name a whole lot more, but so can you, if you want with the v95 .idb leak. The names are names, finding it is the real thing.
This is what I named, it's pretty much the main stuff with little stuff you won't care for.
Little info for newer people
- CStage::OnPacket contains what you'd probably know as Warp To Map (OnSetField), MTS (OnSetITC), CashShop (OnSetCashShop) and I named the farm one lol (OnFarm)
- Clogin::OnPacket is for login opcodes, CWvsContext::OnPacket is from end of login to end of CStage::OnPacket and CField::OnPacket are all the rest, oh Plus CFarm::OnPacket are just the farm packets (high values :3)
- CInPacket:ecode1 is your typical mplew.write();, CInPacket:ecode2 is mplew.writeShort();, CInPacket:ecode4 is mplew.writeInt();, CInPacket:ecodeBuffer is anything larger (longs included) and CInPacket:ecodeStr for strings
- Good luck and have fun MSEA devs (if any exist)
Any questions? Feel free to ask, I'll try to reply o: I'm still learning!
Credits:
sonnyeb for giving me the official MSEA client and finding me the MSEA header for Quick Move (I use this to name some stuff since it has a lot of good sh*t)
An old post of AuroX for the hint of clicking P :3
Someone wanted so here.
Download:
Download:
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v138.1
I had this made 3 days before it's official release date since they released it on facebook. Made it for my friend whom wanted me to hold onto it and wait for msea to update before releasing which I did and noticed msea double updated! (lmao race with gms version much?) So then I did 139 also no changes rlly
I won't show a pic because I'm lazy
Download:
I won't show a pic because I'm lazy
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v139.1
lol im v139
I won't show a pic because I'm lazy
Download:
I won't show a pic because I'm lazy
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v141.1
I just noticed I forgot to upload the v140.1 msea lmao oh well here's v141
Download:
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v142.1
This one contains CField, CWvs, CLogin, CCashShop and the Decoders (1,2,4,8, Buffer and Str)
Note about this one: CField::OnPacket was undefined just like how CLogin::OnPacket is now among all the versions. I hope this doesn't continue since it means an extra minute or two to define and fix the errors that popup when trying to enter,
Download:
Note about this one: CField::OnPacket was undefined just like how CLogin::OnPacket is now among all the versions. I hope this doesn't continue since it means an extra minute or two to define and fix the errors that popup when trying to enter,
Download:
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EMS
v55
v99.2
v93.2
Uh, it was laying in this thread the memory dump (hate mem dumps D: < ). Idk if it was a request but I did basic ones for fun xD.
Download
Credits: Hilia for mem dump
Download
- Here it is
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Credits: Hilia for mem dump
All credits for this one goes to this thread click me 4 thread
My upload of this idb contains correct CField::OnPacket named place and I found CLogin::OnPacket
Download
My upload of this idb contains correct CField::OnPacket named place and I found CLogin::OnPacket
Download
- Here it is
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I really just found this unpacked one somewhere on the forum. I'd do latest, but can't unpack =( + STREDIT EMS can't read it anyway.
Download
I didn't name all the Decode stuff cuz tbh who is ever gonna do EMS v93.2...
Credits:
Some guy who unpacked it (forgot where)
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I didn't name all the Decode stuff cuz tbh who is ever gonna do EMS v93.2...
Credits:
Some guy who unpacked it (forgot where)
JMS
v322.0
v323.0
There is no actual reason why, I was bored and I wanted to try it...Locale is 3 btw
If anyone wants to try JMS development o: Would be cool.
I only named some since the string were in failure japanese in STREDIT
Downloads
These are the address's I named. I can name a whole lot more, but so can you, if you want with the v95 .idb leak. The names are names, finding it is the real thing.
Since the strings were in fail japanese I had to take a few more mins to find the address for these, but nonetheless it's still good!
Little info for newer people
Any questions? Feel free to ask, I'll try to reply o;
Credits:
Someone on ccplz for storing all the clients on a site to download
SandBoxie to let me run 2 STREDITS
If anyone wants to try JMS development o: Would be cool.
I only named some since the string were in failure japanese in STREDIT
Downloads
- The main download, the .idb:
You must be registered to see links
These are the address's I named. I can name a whole lot more, but so can you, if you want with the v95 .idb leak. The names are names, finding it is the real thing.
Since the strings were in fail japanese I had to take a few more mins to find the address for these, but nonetheless it's still good!
Little info for newer people
- Clogin::OnPacket is for login opcodes, CWvsContext::OnPacket is from end of login to end of "warp2map or cs or mts prob mts" and CField::OnPacket are all the rest
- CInPacket:ecode1 is your typical mplew.write();, CInPacket:ecode2 is mplew.writeShort();, CInPacket:ecode4 is mplew.writeInt();, CInPacket:ecodeBuffer is anything larger (longs included) and CInPacket:ecodeStr for strings
- Good luck and I wish you the best future JMS Devs (if any haha)
Any questions? Feel free to ask, I'll try to reply o;
Credits:
Someone on ccplz for storing all the clients on a site to download
SandBoxie to let me run 2 STREDITS
Downloads
These are the address's I named.
- The main download, the .idb:
You must be registered to see links
These are the address's I named.
CMS
v111
Requested by icelemon1314 for some reason. I did not name all of it, but I named 7 things to help you get going. I never wanna do CMS so I will never do more than just the main OnPackets that you'll need aside from Farm one(if CMS even has it) and CashShop
Downloads
Credits
Diamondo25 for the unpacked client or mem dump
Downloads
- The Download :
You must be registered to see links- soon
Credits
Diamondo25 for the unpacked client or mem dump
ME
Diamondo25 for STREDIT
You must be registered to see links
You must be registered to see links
Attachments
You must be registered for see attachments list
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