This probably works for versions much earlier than v62, but MapleLegends is the earliest known.
This is for v92, I wont include addresses. You can find all the addresses for this from CWvsApp::InitializeResMan. C++ isn't my thing, sorry if it's ugly.
https://gist.github.com/y785/3f13026d33b5a7f0edab0bd60f4eed36
You can also look at BMS's servers and their initialization methods, it's effectively the same.
Afterwards, create a "Data" folder and place the .img's from Base inside of it. Then extract the .img's from Character/Effect/etc into it with proper UOL/folder structure. There's an attachment below.
MapleLegends v62:
https://pastebin.com/raw/i3huhYzP
@Feras v83:
https://gist.github.com/Fukerfu/db713dd1ec49c811d2b42ab18dbcda5c
@Saleem93 multiversion:
https://github.com/MapleMyth/ClientImageLoader
This is for v92, I wont include addresses. You can find all the addresses for this from CWvsApp::InitializeResMan. C++ isn't my thing, sorry if it's ugly.
https://gist.github.com/y785/3f13026d33b5a7f0edab0bd60f4eed36
You can also look at BMS's servers and their initialization methods, it's effectively the same.
Afterwards, create a "Data" folder and place the .img's from Base inside of it. Then extract the .img's from Character/Effect/etc into it with proper UOL/folder structure. There's an attachment below.
MapleLegends v62:
https://pastebin.com/raw/i3huhYzP
@Feras v83:
https://gist.github.com/Fukerfu/db713dd1ec49c811d2b42ab18dbcda5c
@Saleem93 multiversion:
https://github.com/MapleMyth/ClientImageLoader
Attachments
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