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Changing male/female Item ID's

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Alright so basically I'm trying to add new caps, overalls and weapons, but I don't want them to be way at the bottom in GMHandtool, they look much nicer near the top/middle. So i tried to add a new weapon right above the NX items because in my mind there's plenty of space there, and it'll be nice and neat with the KMS/GMS equips continuing to be at the bottom. So I did this:
abqtU4e - Changing male/female Item ID's - RaGEZONE Forums
After trying this and exporting the XML to my server, I noticed that it has (male) in the name, with no added string. After doing that, I thought "okay, maybe I just need to move it a little more". After several tries, the 1500000 and 1550000 ones just didn't spawn at all, and I ended up with something like this:
9mKxh2V - Changing male/female Item ID's - RaGEZONE Forums
And still in the end, all of the Shark Spears ended up being (male). So obviously this has to be somewhere inside the client. So what I'm wondering is, is there any way to change the spots where they become male/female? I've already read up on Eric's "Removing item cap" etc thread, but it doesn't mention how to change the spot, just remove it. So for example, LongCoats MALE would be 1050000 - 1050999, and LongCoats FEMALE would be 1051000 - 1051999, and everything after is multi or no-gender. My question here is how would I go about changing the male longcoats to say something like 1050000 - 1050666?
Also please do forgive me, I'm no god client editor, so any help would be appreciated.
 

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Just change 1690000 to 1692000, 1690010 to 1692010, 1690100 to 1692100, and it'll be genderless. The fourth number is the gender inside any item, maybe I explained it rather poorly. 169[0]000 = Male, 169[1]000 = Female, 169[2]000 = No Gender. 100[0]000 = Male, 100[1]000 = Female, 100[2]000 = No Gender. The issue I was fixing in older client was that while 2 is no gender, Nexon added so many new things ID's become 3000,4000,etc and the client only checks == 2. I was just changing the check to be >= 2 so that any gender above 2 will work unisex.

Oh, and adding in entirely new item types like what you're trying to do won't work out because the client renders sprites based off Type Indexes and that's why hats are always defined by 100. 169 is going to be some kind of weapon, but the client probably doesn't know what kind of weapon that is yet.
 
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