Newbie Spellweaver
- Joined
- Jan 9, 2015
- Messages
- 18
- Reaction score
- 1
in IDA look PARTYDATA:ecode just have decodebuffer
how to know these decodebuffer structure?
how to know these decodebuffer structure?
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!Perhaps you will judge it from its structure. In this case, the first 226 bytes correspond to "PARTYMEMBER".in IDA look PARTYDATA:ecode just have decodebuffer
how to know these decodebuffer structure?
unsigned int adwCharacterID[6];
char asCharacterName[6][13];
int anJob[6];
int anSubJob[6];
int anLevel[6];
int anChannelID[6];
int abAccountShutdown[6];
unsigned int dwPartyBossCharacterID;
=total 226bytes
View -> Open subviews -> Local TypesI don't quite understand the meaning of both of you
sorry I'm noob