Junior Spellweaver
- Joined
- Sep 16, 2017
- Messages
- 156
- Reaction score
- 36
Hi everyone,
I have a few questions regarding a few aspects of the way the v83 client communicates skill usage to the server.
1) What is an "antirepeat skill"? It's a list that includes party buffs, mob-affecting skills, and self-only buffs, so I can't see a possible definition for it.
Since its check purpose is to eventually pass the player coordinates as packet data, I'm even more confused, as some antirepeat skills don't seem to have any use for them.
Also, I'm assuming that the fact that Marksman's Sharp Eyes is excluded from this list (if I did my calculations right), while Bowmaster's is included, is just an oversight by Nexon?
2) The skill delay that's passed with many skills at the end of the packet should be used to prevent skill spamming (or am I missing its purpose?).
In that case, what's the reason for Priest's Dispel sending the skill delay for every single person in the party, plus sending it again at the end of the packet?
Thank you. c:
I have a few questions regarding a few aspects of the way the v83 client communicates skill usage to the server.
1) What is an "antirepeat skill"? It's a list that includes party buffs, mob-affecting skills, and self-only buffs, so I can't see a possible definition for it.
Since its check purpose is to eventually pass the player coordinates as packet data, I'm even more confused, as some antirepeat skills don't seem to have any use for them.
Also, I'm assuming that the fact that Marksman's Sharp Eyes is excluded from this list (if I did my calculations right), while Bowmaster's is included, is just an oversight by Nexon?
2) The skill delay that's passed with many skills at the end of the packet should be used to prevent skill spamming (or am I missing its purpose?).
In that case, what's the reason for Priest's Dispel sending the skill delay for every single person in the party, plus sending it again at the end of the packet?
Thank you. c: