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Agar.io Private Server Emulator and Source Code

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Newbie Spellweaver
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Re: [WEBGAME] Agar.io Emulator + Source

You should check which ports are open, enter the windows and enter CMD: netstat -an, If the door 777 is not unlocked you can also edit the source of the game to another port.
 
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Re: [WEBGAME] Agar.io Emulator + Source

You should check which ports are open, enter the windows and enter CMD: netstat -an, If the door 777 is not unlocked you can also edit the source of the game to another port.

NnVsVuL - Agar.io Private Server Emulator and Source Code - RaGEZONE Forums

i edit port 7800
hw4Xttk - Agar.io Private Server Emulator and Source Code - RaGEZONE Forums

not work
 

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Newbie Spellweaver
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Re: [WEBGAME] Agar.io Emulator + Source

This is a check to see if the request is the type WebSocket.
This is only the result, the problem is to know why do not enter the first condition.

-- EDIT --
Look what I found:

The @InCube is using Windows 8 and could run

I will change the system using this tutorial:

Then post the result here
 
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Re: [WEBGAME] Agar.io Emulator + Source

This is a check to see if the request is the type WebSocket.
This is only the result, the problem is to know why do not enter the first condition.

-- EDIT --
Look what I found:

The @InCube is using Windows 8 and could run

I will change the system using this tutorial:

Then post the result here
Now that makes sense! I am running a windows 2008 server.. I hope you can fix that! Would be great
 
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Re: [WEBGAME] Agar.io Emulator + Source

Hi, i have new solution for websockets win7 :

zT6hno5 - Agar.io Private Server Emulator and Source Code - RaGEZONE Forums
 

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Newbie Spellweaver
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Re: [WEBGAME] Agar.io Private Server Emulator + Source

Hi! Any answer with my problem?

[2015-05-19 23:10:24.468] ERROR - Error with the connection to the database
[2015-05-19 23:10:24.468] INFO - Reconnecting to the database

I set all fine in the config file.

I can connect to db by Navicat but the server still give that error.
 
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Re: [WEBGAME] Agar.io Private Server Emulator + Source

Code:
[GAME]
id = 1
realms = 3
host = 127.0.0.1
port = 777

[REALM]
virus = 50
food = 2000
width = 11160
height = 11160

[INTERVAL]
position = 30
food = 60
virus = 300
ranking = 1

[DATABASE]
host = 127.0.0.1
name = agario
user = userexample
pass = passexample

I change the host with localhost and the Global IP, and the same error. Also I have this error in the new version with de "Site".

VpD1uCk - Agar.io Private Server Emulator and Source Code - RaGEZONE Forums


Thanks!
 

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Re: [WEBGAME] Agar.io Private Server Emulator + Source

when there are a lot of players (20 or more) the server starts freezing and sends this error:
5/20/2015 4:02:00 AM [Info] Failed to send. Disconnecting. System.AggregateExcep
tion: One or more errors occurred. ---> System.IO.IOException: Unable to write d
ata to the transport connection: An existing connection was forcibly closed by t
he remote host. ---> System.Net.Sockets.SocketException: An existing connection
was forcibly closed by the remote host
at System.Net.Sockets.Socket.EndSend(IAsyncResult asyncResult)
at System.Net.Sockets.NetworkStream.EndWrite(IAsyncResult asyncResult)
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.EndWrite(IAsyncResult asyncResult)
at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar,
Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchron
ization)
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.IO.IOException: Unable to write data to the tra
nsport connection: An existing connection was forcibly closed by the remote host
. ---> System.Net.Sockets.SocketException: An existing connection was forcibly c
losed by the remote host
at System.Net.Sockets.Socket.EndSend(IAsyncResult asyncResult)
at System.Net.Sockets.NetworkStream.EndWrite(IAsyncResult asyncResult)
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.EndWrite(IAsyncResult asyncResult)
at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar,
Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchron
ization)<---

[2015-05-20 04:02:00.340] INFO - Player 4087 has disconnected
[2015-05-20 04:02:00.356] INFO - Player 4087 has disconnected
[2015-05-20 04:02:00.356] INFO - Player 4087 has disconnected
[2015-05-20 04:02:00.356] INFO - Player 4087 has disconnected
[2015-05-20 04:02:06.112] DEBUG - Unkown packet 18 from player 4092:
[2015-05-20 04:02:15.067] DEBUG - Unkown packet 19 from player 4085:
[2015-05-20 04:02:17.095] DEBUG - Unkown packet 19 from player 4090:
[2015-05-20 04:02:17.095] DEBUG - Unkown packet 19 from player 4093:
[2015-05-20 04:02:17.095] DEBUG - Unkown packet 19 from player 4088:
[2015-05-20 04:02:17.531] DEBUG - Unkown packet 19 from player 4092:
[2015-05-20 04:02:21.369] DEBUG - Unkown packet 19 from player 4088:
Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchron
ization)<---

[2015-05-20 04:08:28.359] INFO - Player 2045 has disconnected
5/20/2015 4:08:28 AM [Warn] Data sent while closing or after close. Ignoring.
[2015-05-20 04:08:28.343] INFO - Player 2045 has disconnected
5/20/2015 4:08:28 AM [Warn] Data sent while closing or after close. Ignoring.
5/20/2015 4:08:28 AM [Warn] Data sent while closing or after close. Ignoring.
5/20/2015 4:08:28 AM [Warn] Data sent while closing or after close. Ignoring.
[2015-05-20 04:08:28.375] INFO - Player 2045 has disconnected
[2015-05-20 04:08:28.359] INFO - Player 2045 has disconnected
5/20/2015 4:08:28 AM [Warn] Data sent while closing or after close. Ignoring.
5/20/2015 4:08:28 AM [Warn] Data sent while closing or after close. Ignoring.
5/20/2015 4:08:28 AM [Warn] Data sent while closing or after close. Ignoring.
 
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Newbie Spellweaver
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Re: [WEBGAME] Agar.io Private Server Emulator + Source

@Skkont
There is no folder called phpmyadmin on my server.
Also there is a MySQL server, you have one?
I'll put the exception of errors in the message to facilitate.


@SePhII2oth
when there are a lot of players (20 or more) the server starts freezing and sends this error:
it can be optimization problem, I will see how to improve it. The big problem that I have 20 users to test the game.

5/20/2015 4:02:00 AM [Info] Failed to send. Disconnecting. System.AggregateExcep
This error happens when the user is offline at the same moment that I try to send something to him, this is normal. But I can try to avoid in future releases.
 
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Re: [WEBGAME] Agar.io Private Server Emulator + Source

I love this game, it makes me rage so much when I die at 5th place.
Anyway, I'm having trouble with the server connecting to the database
Yes, I edited config.ini to my database settings
The website seems to work fine, it's just the server that won't connect
Server console:

---- EDIT
Lol I just decided not to be lazy and take action by fixing it myself, and I noticed that in config.cs it doesn't load what the config.ini says, but instead you have to edit it there (in config.cs) ._.
 
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Re: [WEBGAME] Agar.io Private Server Emulator + Source

TsukiRoot
I will check why he is not carrying the information correctly, thank you.

InCube
You then confirms that the server for now runs on Mono?
 
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Re: [WEBGAME] Agar.io Private Server Emulator + Source

extremsx: Great emulator! Thank you for your hard work!
Just checking to see if you are planning to get viruses fully working as right now if I move over one (and I'm big enough) I do not split. Plus ejecting mass into viruses does not make them split and grow.
 
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Re: [WEBGAME] Agar.io Private Server Emulator + Source

I intend to, but I need a little help in math this part
 
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Re: [WEBGAME] Agar.io Private Server Emulator + Source

V4 errors :

REMOVED
 
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Re: [WEBGAME] Agar.io Private Server Emulator + Source

@SePhII2oth
Thank you, I'm posting a new version with this fix


New Version:
+ Now viruses are divided when fed
 
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