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The port is already in use. Maybe close skype & restart.
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Join Today!You have few options:Ah thank you very much! Finally got it working. One last question, do you know if it's possible to use something like hamachi to have others connect to the server?
You have few options:
1. Virtual Private Server / DS / CDS/ CVPS
2. Port forwarding on router and hosting on your own.
3. Hamachii
have bug u packetYou must be registered to see links
There is no bug. Stop using agario extended, that addon breaks the game.
You need to port forward your router so external ips can connect.
It is different for each routerHow do I open that port?
It is different for each router
You must be registered to see links
@helloimpie this is error? how fixed?
Its just a debug message lol, nothing bad happens in game, it happens if you have too many bots in a small map.
// Ogar configurations file
// Lines starting with slashes are comment lines
// [Server]
// serverGamemode: 0 = FFA, 1 = Teams
// serverBots: Amount of player bots to spawn (Experimental)
// serverViewBase: Base view distance of players. Warning: high values may cause lag
// leaderboardUpdateClient: How often leaderboard data is sent to the client (1 tick = 50 milliseconds)
serverMaxConnections = 64
serverPort = 777
serverGamemode = 0
serverBots = 9
serverViewBase = 1024
leaderboardUpdateClient = 40
// [Border]
// Border values of the map (Vanilla values are left/top = 0, right/bottom = 11180.3398875)
borderLeft = 0
borderRight = 6000
borderTop = 0
borderBottom = 6000
// [Spawn]
// Each interval is 1 tick (50 ms)
spawnInterval = 20
foodSpawnAmount = 10
foodStartAmount = 100
foodMaxAmount = 500
foodMass = 1
virusMinAmount = 10
virusMaxAmount = 50
virusStartMass = 100
virusBurstMass = 198
// [Ejected Mass]
// ejectMass: Mass of ejected cells
// ejectMassGain: Amount of mass gained from consuming ejected cells
// ejectSpeed: Base speed of ejected cells
// ejectSpawnPlayer: Chance for a player to spawn from ejected mass
ejectMass = 16
ejectMassGain = 12
ejectSpeed = 160
ejectSpawnPlayer = 50
// [Player]
// playerRecombineTime: Base amount of ticks before a cell is allowed to recombine (1 tick = 2000 milliseconds)
// playerMassDecayRate: Amount of mass lost per tick (Multiplier - This value is multiplied by .001) (1 tick = 2000 milliseconds)
// playerMinMassDecay: Minimum mass for decay to occur
playerStartMass = 10
playerMaxMass = 22500
playerMinMassEject = 32
playerMinMassSplit = 36
playerMaxCells = 16
playerRecombineTime = 15
playerMassDecayRate = 4
playerMinMassDecay = 9
lol ok
@helloimpie how configure more food,map large and how long spawn delay food??
my server have 100 users
Change these for faster food spawning:
foodSpawnAmount
foodStartAmount
foodMaxAmount
@helloimpie thank u for all
I am very inquisitive sry, my friend how add 2 server, 1 ffa and 1 teams?
LookYou must be registered to see linksnot show me connect =/