Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

[Development]Admin Panel

Status
Not open for further replies.
Experienced Elementalist
Joined
Sep 13, 2014
Messages
232
Reaction score
85
PREVIEW
osvGVIz - [Development]Admin Panel - RaGEZONE Forums
OvaArxt - [Development]Admin Panel - RaGEZONE Forums

Account Management 100%
- Account Information [ Edit / Ban / Delete ]
- Account Banned [ Unban ]
- Register Account

Game Management 30%
- Create Character
- Edit Character
- Edit Guild [ Accept Guild Mark / Edit Guild Detail ]
- Add Point [ By Character name / All ]
- Add Item [ By Character name / Job / All ]
- Edit Account Info [ Char create count bla bla bla ]
- Item mall Menu [ Add / Edit / Delete ]
- Product Information [ Add / Edit / Delete ]


Log Management 0%
Analysis Management 0%
System Management 100%
- Edit Menu / Link for panel


:: You need to know ::
• Auto check version.
• Template eocrm from flyff.
• use well with iis
• use php pdo
• security login check [ Check ip ]
• security injection [ Parameter Bind param ]
• Have setup page for first use.
• English lang. (not perfect)
• I'm still noob.



Download Beta :
 

Attachments

You must be registered for see attachments list
Last edited:
Put Community First
Member
Joined
Oct 2, 2014
Messages
1,105
Reaction score
830
Game Management 30%
- Create Character

I don't think this will be possible for the web side, as the game requires parameters for hair, face, eyebrows, etc. Even if you were able to pass NULL values into those fields then the characters created would have no hair, face, etc without an editor (and the editor would need to be web-based because the game doesn't have a character editor), or characters would revert to default appearance values. So you'd need sliders for cosmetic values and pictures for all of them... that would be pretty massive and I don't think it's worth the timesink.
 
Experienced Elementalist
Joined
Sep 13, 2014
Messages
232
Reaction score
85
Game Management 30%
- Create Character

I don't think this will be possible for the web side, as the game requires parameters for hair, face, eyebrows, etc. Even if you were able to pass NULL values into those fields then the characters created would have no hair, face, etc without an editor, and the editor would need to be web-based because the game doesn't have a character editor. So you'd need sliders for cosmetic values and pictures for all of them... that would be pretty massive and I don't think it's worth the timesink.


yes it possible test already. Here is a simple code from my old website. white hair. you can't edit character detail but you can create it to normal. Seem some GameData can't create character until use c9.exe from lastfun. and you can edit detail in game.

Code:
                        // Slot
                        $slot_sql = $sql->prepare("SELECT TOP 1 cPcSlotNo FROM C9World.Game.TblPcBase WHERE cAccNo = :acc ORDER BY cPcSlotNo DESC");
                        $slot_sql->BindParam(":acc",$_SESSION['user_no']);
                        $slot_sql->execute();
                        $slot = $slot_sql->fetch(PDO::FETCH_ASSOC);
                        // Name
                        $num127 = 127;
                        $num124 = 124;
                        $class = 1;
                        $num1 = 1;
                        $s = 1+$slot['cPcSlotNo'];
                        $empty = 255;
                        $zum = 0;
                        $mapid = 10;
                        $TiredRate = 150;
                        $char_level = 1;
                        $char_money = 15000;
                        $null = NULL;
                        // CREATE
                        $create = $sql->prepare("EXEC C9World.Game.UspCreatePc :p1,:p2,:p3,:p4,:p5,:p6,:p7,:p8,:p9,:p10,:p11,:p12,:p13,:p14,:p15,:p16,:p17,:p18,:p19,:p20,:p21,:p22,:p23,:p24,:p25,:p26,:p27,:p28,:p29,:p30,:p31,:p32,:p33,:p34,:p35,:p36,:p37,:p38,:p39,:p40,:p41,:p42,:p43,:p44,:p45,:p46,:p47,:p48,:p49,:p50,:p51,:p52,:p53,:p54,:p55,:p56,:p57,:p58,:p59");
                        $create->BindParam(":p1",$_POST['charname']);
                        $create->BindParam(":p2",$_SESSION['user_no']);
                        $create->BindParam(":p3",$num1);
                        $create->BindParam(":p4",$s);
                        $create->BindParam(":p5",$class);
                        $create->BindParam(":p6",$class);
                        $create->BindParam(":p7",$num127);
                        $create->BindParam(":p8",$num124);
                        $create->BindParam(":p9",$num127);
                        $create->BindParam(":p10",$num127);
                        $create->BindParam(":p11",$num127);
                        $create->BindParam(":p12",$num127);
                        $create->BindParam(":p13",$num127);
                        $create->BindParam(":p14",$num127);
                        $create->BindParam(":p15",$num127);
                        $create->BindParam(":p16",$num127);
                        $create->BindParam(":p17",$num127);
                        $create->BindParam(":p18",$num127);
                        $create->BindParam(":p19",$num127);
                        $create->BindParam(":p20",$num127);
                        $create->BindParam(":p21",$num127);
                        $create->BindParam(":p22",$num127);
                        $create->BindParam(":p23",$num127);
                        $create->BindParam(":p24",$num127);
                        $create->BindParam(":p25",$num127);
                        $create->BindParam(":p26",$num127);
                        $create->BindParam(":p27",$num127);
                        $create->BindParam(":p28",$num127);
                        $create->BindParam(":p29",$zum);
                        $create->BindParam(":p30",$zum);
                        $create->BindParam(":p31",$num127);
                        $create->BindParam(":p32",$num127);
                        $create->BindParam(":p33",$num127);
                        $create->BindParam(":p34",$num127);
                        $create->BindParam(":p35",$empty);
                        $create->BindParam(":p36",$zum);
                        $create->BindParam(":p37",$num127);
                        $create->BindParam(":p38",$num127);
                        $create->BindParam(":p39",$num127);
                        $create->BindParam(":p40",$num1);
                        $create->BindParam(":p41",$num1);
                        $create->BindParam(":p42",$TiredRate);
                        $create->BindParam(":p43",$null);
                        $create->BindParam(":p44",$num1);
                        $create->BindParam(":p45",$num1);
                        $create->BindParam(":p46",$num1);
                        $create->BindParam(":p47",$num1);
                        $create->BindParam(":p48",$mapid);
                        $create->BindParam(":p49",$mapid);
                        $create->BindParam(":p50",$zum);
                        $create->BindParam(":p51",$zum);
                        $create->BindParam(":p52",$zum);
                        $create->BindParam(":p53",$zum);
                        $create->BindParam(":p54",$zum);
                        $create->BindParam(":p55",$zum);
                        $create->BindParam(":p56",$zum);
                        $create->BindParam(":p57",$zum);
                        $create->BindParam(":p58",$zum);
                        $create->BindParam(":p59",$zum);
                        $create->execute();
 
Put Community First
Member
Joined
Oct 2, 2014
Messages
1,105
Reaction score
830
you can't edit character detail but you can create it to normal

What do you mean? You could technically create and edit character detail, you'd just need to research and find the numbers for each hair style, each nose/mouth/chin/jaw parameter etc and build it into variables and jQuery sliders, and use .pngs with alpha transparency as a preview on the character head.

But it would be a MASSIVE pain in the behind to do.
 
Experienced Elementalist
Joined
Sep 13, 2014
Messages
232
Reaction score
85
What do you mean? You could technically create and edit character detail, you'd just need to research and find the numbers for each hair style, each nose/mouth/chin/jaw parameter etc and build it into variables and jQuery sliders, and use .pngs with alpha transparency as a preview on the character head.

But it would be a MASSIVE pain in the behind to do.

who waste time for that ?

i mean this just admin cp. you can edit detail in game after create character in website.
 
Put Community First
Member
Joined
Oct 2, 2014
Messages
1,105
Reaction score
830
who waste time for that ?

i mean this just admin cp. you can edit detail in game after create character in website.

I agree, you were just saying it 'can't be done' so I was saying that technically, it could be :p.

Anyway, best of luck to you with your admin CP.
 
Initiate Mage
Joined
Jan 5, 2016
Messages
4
Reaction score
3
sweet php. If you need help throw this on bitbucket and invite me brother
 
Joined
Apr 27, 2009
Messages
438
Reaction score
103
The features are great but visually it's not very appealing. Look up some modern designs and start using complimentary colours.

I would personally use bootstrap for all the visuals it's pretty sexy and very customisable.
 
Initiate Mage
Joined
Dec 29, 2015
Messages
11
Reaction score
1
HI

how to fix it?

I'm Newbie for PHP

I' Sorry For my english skill

xlmansox - [Development]Admin Panel - RaGEZONE Forums
 
Put Community First
Member
Joined
Oct 2, 2014
Messages
1,105
Reaction score
830
Thread closed due to the project not being actively developed further. If the OP wants to continue development, they can request thread reopening via PM. Otherwise this will remain closed. Any similar developments by new authors need to be started as a new thread.

Thanks for reading.
 
Status
Not open for further replies.
Back
Top