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Join Today!emm guess what not a honey pot anymore reds latest done and also the latest from A-G tested on win 10 cracked that is.
but im not going to make public link for it so it can be abused by 0 day members.
but @Hycker if you need them and @Epery123 or other members that have contributed to the main AK releases give me a pm.
this way the final progress can be released when a updated stable version is completed and i know you guys work extremely hard on projects like this as i do.
cheers evestu
should be. With Eperty's released client i cannot join. with client in that thread you can join BUT ONLY IN LAN (since there is no version check).
i have more versions, newer then released ones, but need aeriagames client to be cracked since looks IP is hardcoded into any binary.
Now this is interesting. Saw another user talking about the generated ticket and according to him, you need to find the ticket checking function via IDA and invalidate it, and that should hopefully make newer clients work.Actually, I found a way to patch harcoded IP even in themida packed clients like AK.to and FFT AK.
Here I'm only going to talk about the FFT client, but I believe they are the same.
Basically you do a global search after the client fully unpacked in memory. something like "xxx.xxx.xxx.xxx" for their hard coded ip address as string. Once you got it, you can trace back until you found something like game.bin + 0x12212122. which is the fixed offset from base memory.
To crack themida is too painful so why don't we just write a memory patcher? After it loads and before login to server, execute your memory patcher, in my case it was something like
jump->game.bin+0x122222-> read value+0xC->read value->read value-> +4 for ip and +70 for port
I'm pretty sure it would be way easier than cracking the themida. I have successfully using the client from FFT to login into my own server.
(They are both 2.0 version but with v90 map)
I hope this can also work on your unreleased server files.
EDIT1: just tried ak.to
a quick test using ce, global search for "149.202.201.194" and replace with your own ip.
tried to connect with 2.0 server, get a deserialize error at server side.
tried with hk 3.0 server, again deserialize error.
using official hk 3.0 client you get a different error after passing the login server (while ak.to doesn't get pass login server)
ak.to probably made some changes to the game.bin file to change to login ticket structure.
the only thing we can do is to patch the server binaries to ignore this error(which is problematic)
Mean while in China, tons of v95 private servers are popping up. I'm really curious where did they get the server files.
I did a bit of digging into ak.to client and found this.Now this is interesting. Saw another user talking about the generated ticket and according to him, you need to find the ticket checking function via IDA and invalidate it, and that should hopefully make newer clients work.
I believe that the newer server bins are released somewhere. Just gotta search for them in the chinese forums.
Hello guys I stumbled another chinese files
You must be registered to see links
Anyone knows what is this about?
Google Translate shows about handsword weapon i guess that is holy sword? v90? But I can't download it cause it need forum currency