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[UPDATE]Aura Kingdom Server US Patches

Skilled Illusionist
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Re: Aura Kingdom Server US Patches

@rokeys


my friend )
you forgot to put the patch database server (us)

and Taiwanese patch

(apparently - all you have)
If applied will the english client connect properly?
Also mind sharing?
 
Elite Diviner
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Re: Aura Kingdom Server US Patches

Also mind sharing?
I am not interested in this game.
At one time i'm ran it, so (a year ago)

a man gives you a file (not full), as you are simply wasting your time ... (yes, the database can be restored (depending on log postgres + log server))
p/s/ yes, the client may connect english/euro version (not necessarily to the server with the patch us)
 
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Skilled Illusionist
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Re: Aura Kingdom Server US Patches

I am not interested in this game.
At one time i'm ran it, so (a year ago)

a man gives you a file (not full), as you are simply wasting your time ... (yes, the database can be restored (depending on log postgres + log server))
p/s/ yes, the client may connect english/euro version (not necessarily to the server with the patch us)
Then do me this favor for the rest of us and share the missing database patches lastfun.
 
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Elite Diviner
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Re: Aura Kingdom Server US Patches

it's not my release (i just performed at the time the work) ..
i value my reputation, i can not give you (sorry), and tips - and so they have a different theme
 
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did anyone fix the disconnect bug?
almost after the server run for 1hours,the server will be disconnect to client,and need to restart the server and client,and then can play in 1hours untill to the server disconnect too.
 
Skilled Illusionist
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did anyone fix the disconnect bug?
almost after the server run for 1hours,the server will be disconnect to client,and need to restart the server and client,and then can play in 1hours untill to the server disconnect too.

Check your power management settings. It may have been set to go to sleep after 1 hour.
 
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Newbie Spellweaver
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can't connect on lan ...

74,2016/01/28 23:55:11,TCP <0x1E6EC50:12>: connected from (null) [192.168.1.90].
75,2016/01/28 23:55:11,EVAL(2.045260 secs): {Network I/O}
76,2016/01/28 23:55:11,EVAL(2.045614 secs): {Main Loop}
77,2016/01/28 23:55:11,Add New Epoll 12
78,2016/01/28 23:55:11,TCP <0x1E6EC50:12>: connection from '192.168.1.90' encrypted.
79,2016/01/28 23:55:12,[EVENT] Account ID: [1]'s world servers' states generated.
80,2016/01/28 23:55:12,[NE_CL_ServerLoginAccount.cc:86],[DEBUG] [ 192.168.1.90:(null) ] Name: [admin], Version: [003.005.01.04]


81,2016/01/28 23:55:14,EVAL(2.332115 secs): {Network I/O}
82,2016/01/28 23:55:14,EVAL(2.332148 secs): {Main Loop}
83,2016/01/28 23:55:14,[NE_CL_ServerLoginWorld.cc:61],[DEBUG] Account: [admin] ignored verification, version and world state bcz connect from LAN

84,2016/01/28 23:55:14,[NE_CL_ServerLoginWorld.cc:67],[DEBUG] [ 192.168.1.90:(null) ] Name = 'admin'

32,2016/01/29 00:00:58,[EVENT] Update population of 2 servers.
33,2016/01/29 00:01:02,TCP <0x1E6EC50:12>: FillBuffer (192.168.1.90 recv 0)
34,2016/01/29 00:01:02,TCP <0x1E6EC50:12>: FillState = LP_READ_ERROR.
35,2016/01/29 00:01:02,TCP <0x1E6EC50:12>: (null) [192.168.1.90] lost link.
36,2016/01/29 00:01:02,[Session.cc:149],Call Interface.Get (0x1E6B1E0)->Lost ()

37,2016/01/29 00:01:02,EVAL(4.602628 secs): {Network I/O}
38,2016/01/29 00:01:02,EVAL(4.602958 secs): {Main Loop}
39,2016/01/29 00:01:02,Erase Socket 12
40,2016/01/29 00:01:02,TCP <0x1E6EC50:12>: connection real-closed.
41,2016/01/29 00:01:02,SOCKET 12: closed.
42,2016/01/29 00:01:02,Clean Session 0x1E36BA0
 
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