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How to set up Aura Kingdom Server on CentOS

Newbie Spellweaver
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Thank's everyone for answering my question, for fishing this is my result :

Eperty123 - How to set up Aura Kingdom Server on CentOS - RaGEZONE Forums


Currently I'm trying to combine the game client with the appropriate method, several factors have been found while merging, to the extent that in this method do not much differ from the methods Genz, following if you want to update the item:

Server Side:
===============================================
add a new line in S_Item.ini, then input the data items that you can get from various client game.

add a new line in S_Enchant.ini, keep in mind ZoneServer will read the file S_Enchant.ini as the effect of the item, so you need to pay attention to the following code:

16140|I01576||G00008||||大耳猴|28||13323|2|-1|1||||2||20||60257|1|180|||1|1|5|||$53$特別的魔法道具,能讓你體驗大耳猴無憂無慮的生活。$12$點擊滑鼠右鍵使用。|||||||||||||||||||||||||||

Value 60257 is the code for S_Enchant.ini input, the next is to update the item icon, icon skill, if necessary .nif need to be updated.

Especially for item mall you need to do an update on the folder / char on the client side, usually the item mall will use g.nif
 
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Initiate Mage
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is SecureCRT really necessary, or we can input those command in centos terminal itself?

and what about i install postgres db server in windows (host OS) so the game server connect to the host?
 
Junior Spellweaver
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All of those commands will work using the CentOS terminal. I bounced back and forth between PuTTY and the CentOS terminal for my configuration, as I have a physical host machine for my servers, so sometimes I was on the host machine, sometimes I was not.

Navicat is also unnecessary for the SQL portion and management as well if you are familiar with SQL queries and aren't afraid of googling postgresql commands and help documents.
 
Initiate Mage
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All of those commands will work using the CentOS terminal. I bounced back and forth between PuTTY and the CentOS terminal for my configuration, as I have a physical host machine for my servers, so sometimes I was on the host machine, sometimes I was not.

Navicat is also unnecessary for the SQL portion and management as well if you are familiar with SQL queries and aren't afraid of googling postgresql commands and help documents.

thanks for your reply.


anyway... i just do everything in this tutorial

and i got this:

[root@localhost hxsy]# ./start
LoginServer: no process killed
GatewayServer: no process killed
TicketServer: no process killed
MissionServer: no process killed
WorldServer: no process killed
ZoneServer: no process killed
1,2016/10/23 07:20:11,RSA size(n) = 256 size(e) = 2
2,2016/10/23 07:20:11,Server is rolling on TCP 0.0.0.0:18624.
3,2016/10/23 07:20:11,Add New Epoll 6
4,2016/10/23 07:20:12,EVAL(1.001204 secs): {Network I/O}
5,2016/10/23 07:20:12,EVAL(1.001234 secs): {Main Loop}
6,2016/10/23 07:20:13,EVAL(1.001426 secs): {Network I/O}
7,2016/10/23 07:20:13,EVAL(1.001450 secs): {Main Loop}
8,2016/10/23 07:20:14,EVAL(1.001088 secs): {Network I/O}
9,2016/10/23 07:20:14,EVAL(1.001112 secs): {Main Loop}
10,2016/10/23 07:20:15,EVAL(1.001469 secs): {Network I/O}
11,2016/10/23 07:20:15,EVAL(1.001491 secs): {Main Loop}
12,2016/10/23 07:20:16,EVAL(1.001563 secs): {Network I/O}
13,2016/10/23 07:20:16,EVAL(1.001591 secs): {Main Loop}
14,2016/10/23 07:20:17,EVAL(1.001567 secs): {Network I/O}
15,2016/10/23 07:20:17,EVAL(1.001591 secs): {Main Loop}
16,2016/10/23 07:20:18,EVAL(1.001570 secs): {Network I/O}
17,2016/10/23 07:20:18,EVAL(1.001609 secs): {Main Loop}
18,2016/10/23 07:20:19,EVAL(1.001306 secs): {Network I/O}
19,2016/10/23 07:20:19,EVAL(1.001331 secs): {Main Loop}
20,2016/10/23 07:20:20,EVAL(1.001431 secs): {Network I/O}
21,2016/10/23 07:20:20,EVAL(1.001453 secs): {Main Loop}
22,2016/10/23 07:20:21,EVAL(1.001654 secs): {Network I/O}
23,2016/10/23 07:20:21,EVAL(1.001678 secs): {Main Loop}
24,2016/10/23 07:20:22,EVAL(1.001201 secs): {Network I/O}
25,2016/10/23 07:20:22,EVAL(1.001228 secs): {Main Loop}
26,2016/10/23 07:20:23,EVAL(1.001156 secs): {Network I/O}
27,2016/10/23 07:20:23,EVAL(1.001179 secs): {Main Loop}
28,2016/10/23 07:20:24,EVAL(1.001678 secs): {Network I/O}
29,2016/10/23 07:20:24,EVAL(1.001700 secs): {Main Loop}
30,2016/10/23 07:20:25,EVAL(1.001201 secs): {Network I/O}
31,2016/10/23 07:20:25,EVAL(1.001223 secs): {Main Loop}
32,2016/10/23 07:20:26,EVAL(1.001339 secs): {Network I/O}
33,2016/10/23 07:20:26,EVAL(1.001360 secs): {Main Loop}
34,2016/10/23 07:20:27,EVAL(1.001199 secs): {Network I/O}
35,2016/10/23 07:20:27,EVAL(1.001220 secs): {Main Loop}
36,2016/10/23 07:20:28,EVAL(1.001132 secs): {Network I/O}
37,2016/10/23 07:20:28,EVAL(1.001154 secs): {Main Loop}
38,2016/10/23 07:20:29,EVAL(1.001444 secs): {Network I/O}
39,2016/10/23 07:20:29,EVAL(1.001466 secs): {Main Loop}
40,2016/10/23 07:20:30,EVAL(1.001498 secs): {Network I/O}
41,2016/10/23 07:20:30,EVAL(1.001520 secs): {Main Loop}
42,2016/10/23 07:20:31,EVAL(1.001360 secs): {Network I/O}
43,2016/10/23 07:20:31,EVAL(1.001383 secs): {Main Loop}
44,2016/10/23 07:20:32,EVAL(1.001207 secs): {Network I/O}
45,2016/10/23 07:20:32,EVAL(1.001229 secs): {Main Loop}
46,2016/10/23 07:20:34,EVAL(1.001070 secs): {Network I/O}
47,2016/10/23 07:20:34,EVAL(1.001092 secs): {Main Loop}
48,2016/10/23 07:20:35,EVAL(1.001180 secs): {Network I/O}
49,2016/10/23 07:20:35,EVAL(1.001236 secs): {Main Loop}
50,2016/10/23 07:20:36,EVAL(1.001550 secs): {Network I/O}
51,2016/10/23 07:20:36,EVAL(1.001574 secs): {Main Loop}
[root@localhost hxsy]# "GMCmd.ini" is loaded.
The file "GMCmdOnce.ini" is not found.
52,2016/10/23 07:20:36,SOCKET 7: accepted by 6
53,2016/10/23 07:20:36,TCP <0x911EC08:7>: connected from (null) [127.0.0.1].
54,2016/10/23 07:20:36,Add New Epoll 7
55,2016/10/23 07:20:36,TCP <0x911EC08:7>: (null) [127.0.0.1] recv error 104: Connection reset by peer
56,2016/10/23 07:20:36,TCP <0x911EC08:7>: FillState = LP_READ_ERROR.
57,2016/10/23 07:20:36,TCP <0x911EC08:7>: (null) [127.0.0.1] lost link.
58,2016/10/23 07:20:36,[Session.cc:149],Call Interface.Get (0x911D940)->Lost ()


59,2016/10/23 07:20:36,Erase Socket 7
60,2016/10/23 07:20:36,TCP <0x911EC08:7>: connection real-closed.
61,2016/10/23 07:20:36,SOCKET 7: closed.
62,2016/10/23 07:20:36,Clean Session 0x911D918
63,2016/10/23 07:20:37,EVAL(1.001347 secs): {Network I/O}
64,2016/10/23 07:20:37,EVAL(1.001369 secs): {Main Loop}
65,2016/10/23 07:20:38,EVAL(1.001256 secs): {Network I/O}
66,2016/10/23 07:20:38,EVAL(1.001300 secs): {Main Loop}
67,2016/10/23 07:20:39,EVAL(1.001385 secs): {Network I/O}
68,2016/10/23 07:20:39,EVAL(1.001409 secs): {Main Loop}
69,2016/10/23 07:20:40,EVAL(1.001552 secs): {Network I/O}
70,2016/10/23 07:20:40,EVAL(1.001574 secs): {Main Loop}
71,2016/10/23 07:20:41,EVAL(1.001865 secs): {Network I/O}
72,2016/10/23 07:20:41,EVAL(1.001888 secs): {Main Loop}
73,2016/10/23 07:20:42,EVAL(1.001242 secs): {Network I/O}
74,2016/10/23 07:20:42,EVAL(1.001264 secs): {Main Loop}
75,2016/10/23 07:20:43,EVAL(1.001123 secs): {Network I/O}
76,2016/10/23 07:20:43,EVAL(1.001163 secs): {Main Loop}
77,2016/10/23 07:20:44,EVAL(1.001818 secs): {Network I/O}
78,2016/10/23 07:20:44,EVAL(1.001859 secs): {Main Loop}
79,2016/10/23 07:20:45,EVAL(1.001409 secs): {Network I/O}
80,2016/10/23 07:20:45,EVAL(1.001464 secs): {Main Loop}
81,2016/10/23 07:20:46,EVAL(1.001102 secs): {Network I/O}
82,2016/10/23 07:20:46,EVAL(1.001125 secs): {Main Loop}
83,2016/10/23 07:20:47,EVAL(1.001576 secs): {Network I/O}
84,2016/10/23 07:20:47,EVAL(1.001597 secs): {Main Loop}
85,2016/10/23 07:20:48,EVAL(1.001514 secs): {Network I/O}
86,2016/10/23 07:20:48,EVAL(1.001536 secs): {Main Loop}
./ 87,2016/10/23 07:20:49,EVAL(1.001469 secs): {Network I/O}
88,2016/10/23 07:20:49,EVAL(1.001511 secs): {Main Loop}
89,2016/10/23 07:20:50,EVAL(1.001196 secs): {Network I/O}
90,2016/10/23 07:20:50,EVAL(1.001221 secs): {Main Loop}
91,2016/10/23 07:20:51,EVAL(1.001147 secs): {Network I/O}
92,2016/10/23 07:20:51,EVAL(1.001190 secs): {Main Loop}
93,2016/10/23 07:20:52,EVAL(1.001998 secs): {Network I/O}
94,2016/10/23 07:20:52,EVAL(1.002022 secs): {Main Loop}
s 95,2016/10/23 07:20:53,EVAL(1.001055 secs): {Network I/O}
96,2016/10/23 07:20:53,EVAL(1.001073 secs): {Main Loop}
top
./ZoneServer/ItemMallEnchant1011.log.1023.0720
./ZoneServer/TerritoryWar1011.log.1023.0720
./ZoneServer/Reset1011.log.1023.0720
./ZoneServer/QuizGame1011.log.1023.0720
./ZoneServer/GMCommand1011.log.1023.0720
./ZoneServer/Illegal1011.log.1023.0720
./ZoneServer/Treasure1011.log.1023.0720
./ZoneServer/Attrib1011.log.1023.0720
./ZoneServer/SkyTower1011.log.1023.0720
./ZoneServer/Team1011.log.1023.0720
./ZoneServer/Assert1011.log.1023.0720
./ZoneServer/PlayerWork1011.log.1023.0720
./ZoneServer/System1011.log.1023.0720
./ZoneServer/Test.log.1023.0720
./ZoneServer/Personal1011.log.1023.0720
./ZoneServer/Lottery1011.log.1023.0720
./ZoneServer/RollTreasure1011.log.1023.0720
./ZoneServer/Coins1011.log.1023.0720
./ZoneServer/Message1011.log.1023.0720
./ZoneServer/Elf1011.log.1023.0720
./ZoneServer/Debug1011.log.1023.0720
./ZoneServer/Item1011.log.1023.0720
./ZoneServer/Colosseum1011.log.1023.0720
./ZoneServer/Memory1011.log.1023.0720
./ZoneServer/LifeSkill1011.log.1023.0720
./ZoneServer/PlayerRoom1011.log.1023.0720
./LoginServer/Test.log.1023.0720
./GatewayServer/Test.log.1023.0720
./WorldServer/Password.log.1023.0720
./WorldServer/ResetLog.log.1023.0720
./WorldServer/Login.log.1023.0720
./WorldServer/Test.log.1023.0720
./WorldServer/Captcha.log.1023.0720
./WorldServer/Character.log.1023.0720
./MissionServer/DecomposeItem.log.1023.0720
./MissionServer/QuizGame.log.1023.0720
./MissionServer/Mail.log.1023.0720
./MissionServer/Lottery.log.1023.0720
./MissionServer/Family.log.1023.0720
./MissionServer/ResetLog.log.1023.0720
./MissionServer/PlayerRoom.log.1023.0720
./MissionServer/Auction.log.1023.0720
./MissionServer/SkyTower.log.1023.0720
./MissionServer/Debug.log.1023.0720
./MissionServer/GoldLimit.log.1023.0720
./MissionServer/Colosseum.log.1023.0720
./MissionServer/Lover.log.1023.0720
./MissionServer/Rank.log.1023.0720
./MissionServer/Test.log.1023.0720
./MissionServer/Gold.log.1023.0720
./MissionServer/Groupuscule.log.1023.0720
./MissionServer/Crop.log.1023.0720
./MissionServer/FamilyItem.log.1023.0720
./MissionServer/Territory.log.1023.0720
./MissionServer/EventTrace.log.1023.0720
./MissionServer/Mission.log.1023.0720
./MissionServer/TalkingRoom.log.1023.0720
./MissionServer/Team.log.1023.0720
./MissionServer/Coins.log.1023.0720
./MissionServer/Achievment.log.1023.0720
./MissionServer/Assert.log.1023.0720
./MissionServer/Memory.log.1023.0720
./MissionServer/Node.log.1023.0720
LoginServer: no process killed
HTTPAServer: no process killed
MissionServer1: no process killed
WorldServer101: no process killed
WorldServer102: no process killed
ZoneServer101: no process killed
ZoneServer102: no process killed
WorldServer: no process killed
ZoneServer: no process killed
[root@localhost hxsy]#

can't connect to server.

any suggestion for the solution??

thanks


--EDIT--

just forget to edit setting for password.


everthing works fine.
 
Last edited:
Newbie Spellweaver
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please someone make a video how to do this, if not then please use allot of pictures step by step because i'm lol already after i installed it(CentOS), thanks already :) i'll apreciate if someone would do that.
 
Newbie Spellweaver
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Hello, I'm trying to follow the tutorial but in step 9 I can not connect, I'm doing something wrong, do I need another computer or can I do everything on the same computer?

B43nO1d - How to set up Aura Kingdom Server on CentOS - RaGEZONE Forums


Sorry, solved, I missed connecting the virtual machine network, now I'll try to continue.
 

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Initiate Mage
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Got it running, one question if anyone else has this problem. Last quest in port skandia (a fond farewell) I can't do this quest, any advice?
 
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Newbie Spellweaver
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Rewrite this tutorial, merge client files from new to old.

View this tutorial first if you don't know how to setup the server.

Data files:

NIF files:

1. Download the from Aeria (new client), and download in first page (old client)

2. Goto new client, use + to extract new PKG.

3. Copy biology, char, cutscene, effect, item, map, ride, ui from extracted PKG, and paste to old client game folder.

4. Copy AVITAL, BGM, EMBLEM, MOVIES, SOUND from new client, and paste to old client game folder.

5. Extract & copy all from data - Client.7z to old client data folder

6. Extract & upload all from data - Server.7z to server data folder (via WinSCP)

7. Extract & copy all from biology.7z, char.7z, item.7z, map.7z, ride.7z, ui.7z, uidata.7z, SOUND.7z to old client game folder.

8. Rename old pkg folder to __pkg (for backup purpose), or delete it, we don't need it anymore.

9. DONE!

In this tutorial, I've merged everything, except S_Collection.ini & S_DropItem.ini.

EXTRA TUTORIAL

- Class 12 Necromancer already have function. To active it, you should open the database ffdb1 > player_weapon_type > find your character > weapon_type_1 = 2048 (~ 2^11).

I've not found the way to active it from client yet.

WHAT'S NEW

- New eidolons, costumes, mounts, hairstyles, items,...

- Can use new class skills & weapons in Ravager & Duelist. If you don't like this, copy & overwrite S_Spell.ini from this .

- New map (maybe), I've not tested yet.

- If you want Date A Live costumes, extract & copy char folder from Date A Live.7z to old client game folder.

- If you want new Item Mall, add itemmall.sql to database > ffaccount by Navicat.

WHAT'S OLD

- No card system.

- No house system.

- No other new systems.....

BUGS

If the bug have Fixed at the end, go to FIX BUGS section to know how to fix it.

- Node 19020 (~ Node 20 - Starcrescent Valley) in S_Node.ini. Fixed

- Animation bugs of new eidolon. Fixed

- When summoning eidolon Eternia, the game will crash. Fixed

- The sword of Bealdor don't display. Fixed

- Can not open item box. Fixed

- Animation bugs of character.

- New eidolons from Taiwan don't display, b/c they use NIF 20.3.1.2. If you don't like them, remove them in S_Partner.ini.

- The teleport Portal Card don't display new Map.

- Other unknown bugs....

CONVERT NIF

- Convert NIF 20.3.1.2 to 20.3.1.1, open the file in Hex Editor, find & replace shorten header into understandable strings, use this .

- Convert KF 20.3.1.2 to 20.3.0.9, use this .

- To export NIF 20.3.1.1 to 20.3.0.9, you can download new NifSkope source (with new Export NIF function) from . Remember to download nif.xml, kfm.xml too.

Use to run NifSkope in debug mode, put XML files to debug folder outside project (...\build-NifSkope-Desktop_Qt_5_7_0_MinGW_32bit-Debug\debug), the XML will allow you to read NIF 20.3.1.1, then you can export them to 20.3.0.9.

FIX BUGS

- About Node 20 (Starcrescent Valley), I changed the id to 19020, it will cause other bug, so you need to return it to 20.

I've changed it b/c I got a big problem, in the first mission, the character don't go to Dimensional Belt, but go to Starcrescent Valley. I don't know why?

The other way to fix that bug is go to data\scene, open S020.ini, remove this line:
Code:
2,114.856,125.144,34.4004,4,4,BORN,3.92699,鐮刀武器重生點,

Maybe this change will cause other bugs, but I think it's better than change note 20 to 19020

- Fix bug eidolon can't move, open .kfm in Hex Editor find Bip01
Code:
05 00 00 00 42 69 70 30 31
Replace with Scene Root
Code:
0A 00 00 00 53 63 65 6E 65 20 52 6F 6F 74

- Fix bug crash when summonning Eternia, open m739.nif in NifSkope 2.0.0 > View > Block List > Show Blocks in List > scroll to block 427 (bump 320) > select & right-click > Block > Remove Branch > then go to File > Save.

- Fix bug the sword of Bealdor don't display

Open BiologyList.ini, search for m643 (Bealdor data), you will see the sword ID begin with WD (Ex: WD2501).

Open Weapon.ini, search the NIF value for the sword (Ex: wd25), change wd (d = 13 ~ Holy Sword) to w1-c, b/c the game can not read weapon value > c (Ex: change wd25 to w3025) (w3 is Axe), goto item\model, rename wd25.nif to w3025.nif ..... (remember to backup the file)

- Fix bug can't open item box, the items in box is stored in database, not INI files. Connect db with Navicat, goto ffaccount > fortune_bag

id - box id
item_id - item in the box

I don't know what is sequence, set?

You must manually add items to the box, you can search the name of the box in T_ItemMall.ini & T_Item.ini, get the box id, then search the name & id of items in that box.....

This bug will take a lot of working time...!!! >.<

Hello, the file item.7z is offline reup please
 
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Newbie Spellweaver
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Hello Eperty123 evestu genz, thank you very much for the tutorials, finally I managed to make the server work and play, now I will focus on the bugs that can appear, great work and eternal life to the Aura Kingdom.:eek:tt::eek:tt:
 
Newbie Spellweaver
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Hi, does anyone know how to fix the fish bug not to be interested in bait?
 
Newbie Spellweaver
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Hello, the file item.7z is offline reup please

I don't know why it is offline, I don't have the file now, you can use item.7z in

Hey guys! I think I will stop fixing bugs at this time, I will give you guys the link of my merged client & server.

Here are the links: &

- To use client: copy all .7z to your folder (~ Aura Kingdom), and extract them there.

- To use server: view my tutorial if you've not setup them yet. If you already have the server, just upload Data folder to your server.

There are still some major bugs in the game that I've not fixed yet. I'm only interested in Offline Server, all those bugs did not affect my enjoyment, so I'm too lazy to fix them. :blushing:

Hope you enjoy it!

You can also use my lastest server + client in this post.
 
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@genz Thank you, it worked.
You know how to fix the fish bug not to be interested in bait?
 
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@genz Thank you, it worked.
You know how to fix the fish bug not to be interested in bait?

Sorry, I don't know how to fix it!
If you talk about the quest of fishing, it seems like I haven't encountered any problems.
I don't fish much. If it's not on quest, I usually buy fish in the Item Mall.
 
Junior Spellweaver
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The fishing quests are bugged. You're not supposed to begin fishing until level 40. However, the quests are available much sooner than that. They bug out and just give you what you need to complete the quest (which is not how that's supposed to work) however it causes fishing to not work at all. The fish are never interested in the bait (Not because of bait choice, because something broke fishing.) Members of the board have gotten it to work, however, they are not forthcoming with how they went about getting it fixed. Don't even need an instant fix, just need to know where to start looking and what files can be modified that affect fishing.
 
Initiate Mage
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Followed all 57 pages, still stuck at Zoneserver failed to connect, and cannot connect to server error.

All settings on IPs are correct, everything done, yet, still I can only login, but cannot enter any world.

Affected logs:

main client file
Code:
2017/01/08 14:52:59 [Desc]LoginServer IP: 192.168.2.5(192.168.2.5), Port 6543
 
2017/01/08 14:53:02 [Desc]WorldServer IP: 192.168.2.5, Port 5567
 
2017/01/08 14:53:03 [Desc]connect ErrCode[10035]

client error file
Code:
2017/01/08 17:45:18 [Desc][LOGIN] 
2017/01/08 17:45:21 [Desc][SELECT WORLD SERVER] 
2017/01/08 17:45:23 [Desc]Cannot Connect to WorldSever
 
2017/01/08 17:45:26 [Desc]Free CZone begin... 
2017/01/08 17:45:26 [Desc]Free CZone end...

Loginserver Test.log
Code:
    98,2017/01/08 12:45:19,[NE_CL_ServerLoginWorld.cc:61],[DEBUG] Account: [acc01] ignored verification, version and world state bcz connect from LAN

    99,2017/01/08 12:45:19,[NE_CL_ServerLoginWorld.cc:67],[DEBUG] [ 192.168.2.2:(null) ] Name = 'acc01'

   100,2017/01/08 12:45:19,[EVENT] Ticket 1, 0x202A8C0, 0x502A8C0, 0x15BF Sent
   101,2017/01/08 12:45:20,[EVENT] Update population of 2 servers.
   102,2017/01/08 12:45:23,TCP <0x8FDF90:12>: FillBuffer (192.168.2.2 recv 0)
   103,2017/01/08 12:45:23,TCP <0x8FDF90:12>: FillState = LP_READ_ERROR.
   104,2017/01/08 12:45:23,TCP <0x8FDF90:12>: (null) [192.168.2.2] lost link.
   105,2017/01/08 12:45:23,[Session.cc:149],Call Interface.Get (0x8F53A0)->Lost ()

   106,2017/01/08 12:45:23,EVAL(2.838564 secs): {Network I/O}
   107,2017/01/08 12:45:23,EVAL(2.838961 secs): {Main Loop}
   108,2017/01/08 12:45:23,Erase Socket 12
   109,2017/01/08 12:45:23,TCP <0x8FDF90:12>: connection real-closed.
   110,2017/01/08 12:45:23,SOCKET 12: closed.
   111,2017/01/08 12:45:23,Clean Session 0x8DB590

Database configurations

ffdb1 - serverstatus
yQrNMZ7 - How to set up Aura Kingdom Server on CentOS - RaGEZONE Forums


ffaccount - worlds
695Hkj1 - How to set up Aura Kingdom Server on CentOS - RaGEZONE Forums


Linux server IP configuration
RTlqm0k - How to set up Aura Kingdom Server on CentOS - RaGEZONE Forums


All server files have been patched with AKTools v2 to 192.168.2.5

So, everything is setted correctly, yet Loginserver refusing to accept the connection, so the result is client cannot connect to world server and neither to the Zoneserver, and gets the error Connection to server failed (1).

Been 48h already brainstorming on the issue, if anyone there know a solution, an hand would be appreciated.

(I setted the files in past to another computer and all worked fine, I wanted to "resurrect" my project now, but it seems it won't get past that).
 

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Last edited:
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Followed all 57 pages, still stuck at Zoneserver failed to connect, and cannot connect to server error.

All settings on IPs are correct, everything done, yet, still I can only login, but cannot enter any world.

Affected logs:

main client file
Code:
2017/01/08 14:52:59 [Desc]LoginServer IP: 192.168.2.5(192.168.2.5), Port 6543
 
2017/01/08 14:53:02 [Desc]WorldServer IP: 192.168.2.5, Port 5567
 
2017/01/08 14:53:03 [Desc]connect ErrCode[10035]

client error file
Code:
2017/01/08 14:52:56 [Desc][LOGIN] 
2017/01/08 14:52:59 [Desc][SELECT WORLD SERVER] 
2017/01/08 14:53:03 [Desc]Cannot Connect to WorldSever
 
2017/01/08 14:53:06 [Desc]Free CZone begin... 
2017/01/08 14:53:06 [Desc]Free CZone end...

Zoneserver Test.log
Code:
   286,2017/01/08 11:51:24,[ZoneServerDB.cc:115],Connected to database [127.0.0.1].
   396,2017/01/08 11:51:24,Service OK
   398,2017/01/08 11:51:25,RSA size(n) = 256 size(e) = 2
   399,2017/01/08 11:51:25,RSA size(n) = 256 size(e) = 2
   400,2017/01/08 11:51:25,Server is rolling on TCP 0.0.0.0:18281888.
   401,2017/01/08 11:51:25,Server is rolling on TCP 0.0.0.0:18254592.
   402,2017/01/08 11:51:25,Server is rolling on TCP 127.0.0.1:20060.
   403,2017/01/08 11:51:25,Connect to 127.0.0.1<0x145AAD0:36>:18624.
   404,2017/01/08 11:51:25,TCP connection: 127.0.0.1:5567 Connection refused   405,2017/01/08 11:51:25,SOCKET 37: closed.

Terminal logs while connecting WorldServer & Zoneserver
Code:
    /root/srv/start: line 45:  2400 Floating point exception./WorldServer
[root@ak ~]# "GMCmd.ini" is loaded.
The file "GMCmdOnce.ini" is not found.
    50,2017/01/08 11:55:44,SOCKET 8: accepted by 6
    51,2017/01/08 11:55:44,TCP <0x95A8508:8>: connected from (null) [127.0.0.1].
    52,2017/01/08 11:55:44,Add New Epoll 8
    53,2017/01/08 11:55:44,TCP <0x95A8508:8>: (null) [127.0.0.1] recv error 104: Connection reset by peer
    54,2017/01/08 11:55:44,TCP <0x95A8508:8>: FillState = LP_READ_ERROR.
    55,2017/01/08 11:55:44,TCP <0x95A8508:8>: (null) [127.0.0.1] lost link.
    56,2017/01/08 11:55:44,[Session.cc:149],Call Interface.Get (0x95A4950)->Lost ()

    57,2017/01/08 11:55:44,Erase Socket 8
    58,2017/01/08 11:55:44,TCP <0x95A8508:8>: connection real-closed.
    59,2017/01/08 11:55:44,SOCKET 8: closed.
    60,2017/01/08 11:55:44,Clean Session 0x95A3B18

Database configurations

ffdb1 - serverstatus
yQrNMZ7 - How to set up Aura Kingdom Server on CentOS - RaGEZONE Forums


ffaccount - worlds
695Hkj1 - How to set up Aura Kingdom Server on CentOS - RaGEZONE Forums


Linux server IP configuration
RTlqm0k - How to set up Aura Kingdom Server on CentOS - RaGEZONE Forums


All server files have been patched with AKTools v2 to 192.168.2.5

So, everything is setted correctly, yet Zoneserver refusing to connect to worldserver apparently, so the result is client cannot connect to world server, and gets the error Connection to server failed (1).

Been 48h already brainstorming on the issue, if anyone there know a solution, an hand would be appreciated.

(I setted the files in past to another computer and all worked fine, I wanted to "resurrect" my project now, but it seems it won't get past that).

Check the main.log (client-side) and post it here.
 

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