Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

How to set up Aura Kingdom Server on CentOS

Skilled Illusionist
Joined
Dec 21, 2013
Messages
392
Reaction score
181
Set an example you have entered your login and password





HELP ME!!!!

Eperty123 - How to set up Aura Kingdom Server on CentOS - RaGEZONE Forums

Why don't you read my tut on the first page? All the things you want answer for are there.

CentOS won't show you any entered letters or numbers so don't mind that. Just use SecureCRT to parse all the commands mate.
 
Last edited:
Newbie Spellweaver
Joined
May 20, 2013
Messages
16
Reaction score
0
Little help for a noob. I have done almost everything now. I just need to connect Navicat to the game but can't.
What I have done was
Connection>PostgreSQL>SSH
I am sure that I have entered the right ip, port, user name, and password but I'm getting a
Code:
SSH: Password authentication failed

Edit: Could someone please just tell me how to connect the game in navicat?
 
Last edited:
Newbie Spellweaver
Joined
Oct 9, 2015
Messages
84
Reaction score
31
I have just 1 questions.

1- Did you guys get the full database?

If someone want to start developing and working on this game i can help by creating a website and offering a dedicated server for test.
 
Last edited:
Newbie Spellweaver
Joined
Oct 7, 2006
Messages
18
Reaction score
1
Wait me about 1 hour, im uploading newest VM machine without any error ( 1hour disconnect, cash shop cant open...)
VM IP : 192.168.1.99
Login Centos : root
pass : antiroot
Remember change Vram and Core, he setting it on his computer.
database as before.
I play 2 hour without any error.
Uploading....
link :

Credit to him :


I am using this server and the principle that all normal, however after one hour he desconnect, I've tried setting the right date in MissionServer however no avail.


Also I am using @ Emperty123 Client and noticed that some files do not exist on the client side, many items hidden station as Paragon.


Does anyone have any advice on how to fix these problems?


PS: Aurakingdom.to Client not connect.

TSBpAhM - How to set up Aura Kingdom Server on CentOS - RaGEZONE Forums
 

Attachments

You must be registered for see attachments list
Joined
Jul 2, 2012
Messages
790
Reaction score
125
Even after reading all the pages of this thread, I can't for the life of me get all the servers running. :/ I downloaded the full server files with fixes & client listed in the first post. My server is a VirtualBox machine, using bridged adapter and IP 192.168.1.70. My default gateway (router) is 192.168.1.1. As such, I copied all of the 192.168.1.x "fix files" of the servers (LoginServer, MissionServer, Both WorldServers, Both ZoneServers). I added all relevant ports to my iptables.

As far as the database goes, my "worlds" has my internal ip (192.168.1.70) with the default ports (5567, 5568) and default world ids. (1010 and 1020). Likewise, my serverstatus table has 192.168.1.70 for all the int_address values, with everything else left at its default.

I set up my connect.ini for the client with "Server=192.168.1.70,6543". I even port-forwarded my router, although that shouldn't be relevant when I'm only trying to connect on LAN... I'm able to start the client and log in, and it displays a world with 2 channels both saying "OK". However, if I try to enter, it just gets stuck at "Entering server..." Looking back at my server, it has stopped spamming the EVAL and instead shows "Ticket 0x010000000 ... really long number ... 0x15BF Sent". Checking the Test.log files indicates that all my servers seem to be connecting to the database just fine, so I don't think that's the issue. However... WorldServer102 says at the bottom "Address already in use 0.0.0.0:13407664" and closes the socket, even though at the top it indicates "IntAddress : 192.168.1.70, IntPort: 5568." (WorldServer101 log shows Port 5567). Likewise, everything appears fine with ZoneServer101, but ZoneServer102 says "Address already in use 0.0.0.0:757935405".

Am I missing something? It seems that it must be related to the IP and port configurations... But the only thing I can think of that I haven't done is manually hex edit the server files. (I was lead to believe the 192.168.1.x fix files had already done this, and simply replacing the server in each of those folders would suffice.) Is this correct? Any ideas on something else I might have missed would be greatly appreciated.

Your Zoneserver will not work because your fdb1 serverstatus int_ipaddress needs to be 127.0.0.1 changing them to 192.168.1.X will cause it to conflict with zoneserver101 and zoneserver102. It will either throw out a error or IP is already been use thingy.

Evestu i did follow your instructions @ page 14, and used AK WAN Updater to patched both my worldserver and they are both like 109mb+, and before that i also use the AK IP updater to patch Loginserver,missionserver,Worldserver and zoneserver to my gateway address.
But my friend is still unable to login as it says system error. And i am sure he can sort of access my server as he is not stuck at the Logging in... message.
Any idea why is this happening?

If you check your main.log on the client I going to guess your run into this:
Code:
2015/12/30 23:58:30 [Desc]LoginServer IP: [B]YourExternalIP[/B][B](YourExternalIP[/B]), Port 6543
 
2015/12/30 23:58:32 [Desc]WorldServer IP: [B]YourExternalIP[/B], Port 5567
 
[COLOR="#FF0000"][B]2015/12/30 23:58:35 [Desc]ZoneServer IP: 192.168.1.99 OR 192.168.1.X, Port 10021[/B][/COLOR]
 
[COLOR="#006400"][COLOR="#006400"]2015/12/30 23:58:56 [Desc]connect ErrCode[10035][/COLOR][/COLOR]
It got something to do with the zoneserver file/ffdb1 since its using the localIP instead of the External IP..

As for the connect ErrCode[10035] from what I search on it its probably an WSAEWOULDBLOCK 10035 (A non-blocking socket operation could not be completed immediately).
 
Last edited:
Banned
Banned
Joined
Mar 5, 2015
Messages
19
Reaction score
0
I've got this error can anyone give me a hand?

11335,2014/05/17 02:26:24,[EVENT] == [END of INITIAL DATA LOADING.....] ============================================================
11336,2014/05/17 02:26:24,Service OK
11337,2014/05/17 02:26:24,Service OK
11338,2014/05/17 02:26:24,RSA size(n) = 256 size(e) = 2
11339,2014/05/17 02:26:24,RSA size(n) = 256 size(e) = 2
11340,2014/05/17 02:26:24,Cannot assign requested address 192.168.1.99:5567
11341,2014/05/17 02:26:24,SOCKET 14: closed.
11342,2014/05/17 02:26:24,[SJFramework.cc:111],ERROR: #Network# CSJFramework::InitNetwork -- Network Initial Error.
 
Newbie Spellweaver
Joined
May 20, 2013
Messages
16
Reaction score
0
Little help for a noob. I have done almost everything now. I just need to connect Navicat to the game but can't.
What I have done was
Connection>PostgreSQL>SSH
I am sure that I have entered the right ip, port, user name, and password but I'm getting a
Code:
SSH: Password authentication failed

Edit: Could someone please just tell me how to connect the game in navicat?

Now I'm getting this dialogue in navicat.
Code:
could not connect to server. Connection refused (0x0000247D/10061)
Is the server running on host "192.168.x.x" and accepting TCP/IP connections on port 5432?
Help me connect to navicat please.

Edit: Solved.
New Problem.
I can't login(ingame) my account.
I can't see the login server in serverstatus in sql.
 
Last edited:
Joined
Jul 2, 2012
Messages
790
Reaction score
125
I've got this error can anyone give me a hand?

I'm assuming its the zoneserver test.log if so then read what I posted before you. Its your int_IP it should stay 127.0.0.1 for all of them, on your ext_ip its 192.168.X, 192.168.X.1, or 10.0.0.X whatever is your localip on linux on your postgresql serverstatus.

.
Edit: Solved.
New Problem.
I can't login(ingame) my account.
I can't see the login server in serverstatus in sql.
on FFAccount make sure your "world" localIP is set to your localIP on Linux. There shouldn't be a login server in the serverstatus just Zoneserver, worldserver and mission server. Make sure your Ext_IP matches your linux IP and dont touch the int_IP unless you know what your doing or else your will get a ip conflict with zoneserver.
 
Initiate Mage
Joined
Jan 1, 2015
Messages
2
Reaction score
0
This is the mistake that my server features when my friends try to connect to my server, for me the game works normally to my friends they can log select the server, bad at the time they select the character and click on start for really get into the game the message: Connection to the server failed. (0), already released the ports on the router, however the error persists.





129,2016/01/02 22:37:51,[EVENT] Update population of 2 servers.
130,2016/01/02 22:37:55,SOCKET 12: accepted by 8
131,2016/01/02 22:37:55,TCP <0x27C8F30:12>: connected from (null) [191.123.115.161].
132,2016/01/02 22:37:55,EVAL(3.221173 secs): {Network I/O}
133,2016/01/02 22:37:55,EVAL(3.221494 secs): {Main Loop}
134,2016/01/02 22:37:55,Add New Epoll 12
135,2016/01/02 22:37:55,TCP <0x27C8F30:12>: connection from '191.123.115.161' encrypted.
136,2016/01/02 22:37:55,[EVENT] Bind AccountName: [admin] with SessionID: [1] in NE_CL_ServerLoginAccount.
137,2016/01/02 22:37:55,[EVENT] CheckSendCount: [1] SendCnt[0] < SendMaxCnt[10]
138,2016/01/02 22:37:55,[EVENT] Send AccountLogin AccountName: [admin] SendCnt[1] with SessionID: [1] Queue[0] in NE_CL_ServerLoginAccount.
139,2016/01/02 22:37:55,[NE_CL_ServerLoginAccount.cc:86],[DEBUG] [ 191.123.115.161:(null) ] Name: [admin], Version: [003.005.01.04]




140,2016/01/02 22:37:55,[NC_G_ClientAccountLogin.cc:10],CNE_G_ClientAccountLogin ReturnCode=3
141,2016/01/02 22:37:55,[EVENT] CheckLoginQueue: SendCnt[0]
142,2016/01/02 22:37:57,EVAL(2.328135 secs): {Network I/O}
143,2016/01/02 22:37:57,EVAL(2.328165 secs): {Main Loop}
144,2016/01/02 22:37:57,[EVENT] Update population of 2 servers.
145,2016/01/02 22:38:02,TCP <0x27C8F30:12>: FillBuffer (191.123.115.161 recv 0)
146,2016/01/02 22:38:02,TCP <0x27C8F30:12>: FillState = LP_READ_ERROR.
147,2016/01/02 22:38:02,TCP <0x27C8F30:12>: (null) [191.123.115.161] lost link.
148,2016/01/02 22:38:02,[Session.cc:149],Call Interface.Get (0x27C5130)->Lost ()


149,2016/01/02 22:38:02,EVAL(4.236049 secs): {Network I/O}
150,2016/01/02 22:38:02,EVAL(4.236363 secs): {Main Loop}
151,2016/01/02 22:38:02,Erase Socket 12
152,2016/01/02 22:38:02,TCP <0x27C8F30:12>: connection real-closed.
153,2016/01/02 22:38:02,SOCKET 12: closed.
154,2016/01/02 22:38:02,Clean Session 0x2790920
155,2016/01/02 22:38:02,SOCKET 12: accepted by 8
156,2016/01/02 22:38:02,TCP <0x27C82E0:12>: connected from (null) [191.123.115.161].
157,2016/01/02 22:38:02,Add New Epoll 12
158,2016/01/02 22:38:02,TCP <0x27C82E0:12>: connection from '191.123.115.161' encrypted.
159,2016/01/02 22:38:03,[EVENT] Bind AccountName: [admin] with SessionID: [2] in NE_CL_ServerLoginAccount.
160,2016/01/02 22:38:03,[EVENT] CheckSendCount: [2] SendCnt[0] < SendMaxCnt[10]
161,2016/01/02 22:38:03,[EVENT] Send AccountLogin AccountName: [admin] SendCnt[1] with SessionID: [2] Queue[0] in NE_CL_ServerLoginAccount.
162,2016/01/02 22:38:03,[NE_CL_ServerLoginAccount.cc:86],[DEBUG] [ 191.123.115.161:(null) ] Name: [admin], Version: [003.005.01.04]




163,2016/01/02 22:38:03,[NC_G_ClientAccountLogin.cc:10],CNE_G_ClientAccountLogin ReturnCode=1
164,2016/01/02 22:38:03,[EVENT] Account ID: [755]'s world servers' states generated.
165,2016/01/02 22:38:03,[EVENT] ReturnCode: [1], AccountID: [755], LastWorld: [1010]
166,2016/01/02 22:38:03,[EVENT] CheckLoginQueue: SendCnt[0]
167,2016/01/02 22:38:03,[EVENT] Update population of 2 servers.
168,2016/01/02 22:38:04,[NE_CL_ServerLoginWorld.cc:67],[DEBUG] [ 191.123.115.161:(null) ] Name = 'admin'


169,2016/01/02 22:38:04,[EVENT] Ticket 755, 0xA1737BBF, 0xD9CC20BD, 0x15BF Sent
170,2016/01/02 22:38:05,TCP <0x27C82E0:12>: FillBuffer (191.123.115.161 recv 0)
171,2016/01/02 22:38:05,TCP <0x27C82E0:12>: FillState = LP_READ_ERROR.
172,2016/01/02 22:38:05,TCP <0x27C82E0:12>: (null) [191.123.115.161] lost link.
173,2016/01/02 22:38:05,[Session.cc:149],Call Interface.Get (0x2790860)->Lost ()


174,2016/01/02 22:38:05,Erase Socket 12
175,2016/01/02 22:38:05,TCP <0x27C82E0:12>: connection real-closed.
176,2016/01/02 22:38:05,SOCKET 12: closed.
 
Last edited:
Banned
Banned
Joined
Mar 5, 2015
Messages
19
Reaction score
0
error 11374,2016/01/03 05:58:58,[EVENT] LOAD text_index [886] : [¤@¯ë·|­û] from database done. 11375,2016/01/03 05:58:58,[EVENT] LOAD text_index [887] : [·|ªø] from database done.
11376,2016/01/03 05:58:58,[EVENT] LOAD text_index [888] : [°Æ·|ªø] from database done.
11377,2016/01/03 05:58:58,[EVENT] LOAD text_index [889] : [°ª¶¥·|­û] from database done.
11378,2016/01/03 05:58:58,[EVENT] LOAD text_index [890] : [¤¤¶¥·|­û] from database done.
11379,2016/01/03 05:58:58,[EVENT] LOAD text_index [891] : [§C¶¥·|­û] from database done.
11380,2016/01/03 05:58:58,[EVENT] LOAD text_index [5047] : [¤½·|·s¤H] from database done.
11381,2016/01/03 05:58:58,[EVENT] == [END of INITIAL DATA LOADING.....] ============================================================
11382,2016/01/03 05:58:58,Service OK
11383,2016/01/03 05:58:58,RSA size(n) = 256 size(e) = 2
11384,2016/01/03 05:58:58,RSA size(n) = 256 size(e) = 2
11385,2016/01/03 05:58:58,Cannot assign requested address 97.98.97.115:1163281755
11386,2016/01/03 05:58:58,SOCKET 14: closed.
11387,2016/01/03 05:58:58,[SJFramework.cc:111],ERROR: #Network# CSJFramework::InitNetwork -- Network Initial Error.
 
Joined
Jul 2, 2012
Messages
790
Reaction score
125
This is the mistake that my server features when my friends try to connect to my server, for me the game works normally to my friends they can log select the server, bad at the time they select the character and click on start for really get into the game the message: Connection to the server failed. (0), already released the ports on the router, however the error persists.




if your friend look at the main.log in his client I bet you on the last line its going to say [desc]connect errcode[10035] it means its not making a full connection.
 
Newbie Spellweaver
Joined
Oct 9, 2015
Messages
84
Reaction score
31
I'm interested to make a website for this game, Please if anyone want to work with me send me a message.
 
Initiate Mage
Joined
Jan 1, 2015
Messages
2
Reaction score
0


2016/01/02 21:39:33 [Desc]LoginServer IP:
( ), Port 6543
2016/01/02 21:39:34 [Desc]WorldServer IP: , Port 5567

2016/01/02 21:39:36 [Desc]ZoneServer IP: , Port 10021
2016/01/02 21:39:36 [Desc]connect ErrCode 10035


I have to change the ip of zoneserver
more where this change?

Edit :
2016/01/03 13:48:52 [Desc]LoginServer IP: 189.32.204.217(189.32.204.217), Port 6543

2016/01/03 13:48:53 [Desc]WorldServer IP: 189.32.204.217, Port 5567

2016/01/03 13:48:56 [Desc]ZoneServer IP: 189.32.204.217, Port 10021

2016/01/03 13:48:57 [Desc]connect ErrCode[10035]

The error persists
Now I can not access after the character screen
 
Last edited:
Junior Spellweaver
Joined
Jul 29, 2013
Messages
186
Reaction score
78
So I've quadruple checked against the entire thread and I cannot get past
Code:
[Desc]connect ErrCode[10035]

I'm starting to think its an issue with my IP address range, my router uses a 10.0.0.x LAN ip space, whereas almost everyone I have seen get it working are using a 192.168.x.x ip space.

Alternatively there may be a bug in the AKTools IP to hex program, demonstrated here:
192.168.0.33 -> C0 A8 00 21
10.0.0.33 -> A0 00 02 A

even accounting for that ( I tried using A0 00 02 and A0 00 00 as the 10.0.0.33 generic) it still fails, the server always ends up binding to 0.0.0.0:13407664 (note the completely insane port number) even when I configure the db exactly to the specifications detailed in this thread.

Server Status Table:
serverstatus - How to set up Aura Kingdom Server on CentOS - RaGEZONE Forums

World Table:
world - How to set up Aura Kingdom Server on CentOS - RaGEZONE Forums

Edit: I used a host only network to force a 192.168.x.x IP and used the given files for it and everything started working. The issue definitely is the address range or with the editing of the files.
 

Attachments

You must be registered for see attachments list
Last edited:
Newbie Spellweaver
Joined
Aug 4, 2011
Messages
9
Reaction score
0
I could already log into my aura of server kingdom thanks for Staff:thumbup1:
 
Skilled Illusionist
Joined
Dec 21, 2013
Messages
392
Reaction score
181
So I've quadruple checked against the entire thread and I cannot get past
Code:
[Desc]connect ErrCode[10035]

I'm starting to think its an issue with my IP address range, my router uses a 10.0.0.x LAN ip space, whereas almost everyone I have seen get it working are using a 192.168.x.x ip space.

Alternatively there may be a bug in the AKTools IP to hex program, demonstrated here:
192.168.0.33 -> C0 A8 00 21
10.0.0.33 -> A0 00 02 A

even accounting for that ( I tried using A0 00 02 and A0 00 00 as the 10.0.0.33 generic) it still fails, the server always ends up binding to 0.0.0.0:13407664 (note the completely insane port number) even when I configure the db exactly to the specifications detailed in this thread.

Server Status Table:
View attachment 155333

World Table:
View attachment 155332

Edit: I used a host only network to force a 192.168.x.x IP and used the given files for it and everything started working. The issue definitely is the address range or with the editing of the files.

There's nothing wrong with AKTools. Yes it highlights the first eight letters which I purposely coded it to do. Alternatively you can try adding the last digit or letter so it has eight letters in total like the normal 192.xxx.xx.xx preset. The length may change though but as long as the converted IP fits in the hex column you should not worry too much.
 
Newbie Spellweaver
Joined
Dec 11, 2013
Messages
37
Reaction score
12
Seem to be having issues with crt connecting, any ideas?



I'm obviously doing something wrong here :)

Tried various hostnames and usernames, different ips and so on.

Figured it out don't worry :)
 
Last edited:
Back
Top