Hello, I have tried (should be) all combination for the server and still cant open as WAN IP
all bin no hex edit , FFDB1,FFACCOUNT use 192.168.1.xx(local vm ip) - only local can in game (normal)
all bin hex edit using AKTool , FFDB1,FFACCOUNT use 192.168.1.xx( Lan vm ip) - only local can in game (normal)
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all bin
hex edited using AKTool , FFDB1 use
Lan ip,FFACCOUNT use
WAN IP -
only local can in game(can in game)
LoginServer , MissionServer , WorldServer ,ZoneServer normal running (from linux netstat port is occupied)
ping
outside LAN can send and get packet from 5567 5568 10021 10022
This one I know because the database is using lan ip so for wan user they cannot access the server via game because their client is getting lan ip
========================
all bin
hex edited using AKTool , FFDB1 use
WAN IP ,FFACCOUNT use
WAN IP -
cannot in game
LoginServer , MissionServer
NORMAL RUNNING (from linux netstat port is occupied)
WorldServer ,ZoneServer
not running (from linux netstat
NO port is occupied)
ping
outside LAN no response
Test.log for WorldServer ,
11727,1999/09/12 02:48:10,RSA size
= 256 size(e) = 2
11728,1999/09/12 02:48:10,Cannot assign requested address XXX.XXX.XXX.XXX:5567 (WAN IP)
11729,1999/09/12 02:48:10,SOCKET 14: closed.
Test.log for ZoneServer
402,1999/09/12 03:08:00,
Cannot assign requested address XXX.XXX.XXX.XXX:10021 (WAN IP)
403,1999/09/12 03:08:00,SOCKET 33: closed.
404,1999/09/12 03:08:00,[SJFramework.cc:111],ERROR: #Network# CSJFramework::InitNetwork -- Network Initial Error.
What should I do to fix the WAN problem?I have tried hex myself using ultraedit( DEDEDE->XXXXXX MY WAN IP) also AKToolsbut still not work for WAN IP :*: