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- Nov 13, 2013
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Hello All,
Sat on this one from when I ran a private server but here's how to fix party chat (If I remember correctly) You will need to again modify the ServiceCore.dll (Source is linked elsewhere)
Firstly you need to open the file PartyChatMessage.cs
Which will look like:
And add another public string after Message and before the public bool isFakeTownChat
See below
Sat on this one from when I ran a private server but here's how to fix party chat (If I remember correctly) You will need to again modify the ServiceCore.dll (Source is linked elsewhere)
Firstly you need to open the file PartyChatMessage.cs
Which will look like:
Code:
using System;
namespace ServiceCore.EndPointNetwork
{
[Serializable]
public sealed class PartyChatMessage : IMessage
{
public string SenderName { get; set; }
public string Message { get; set; }
public bool isFakeTownChat { get; set; }
public override string ToString()
{
return string.Format("PartyChatMessage[ sendername = {0} message = {1} ]", this.SenderName, this.Message);
}
}
}
And add another public string after Message and before the public bool isFakeTownChat
See below
Code:
using System;
namespace ServiceCore.EndPointNetwork
{
[Serializable]
public sealed class PartyChatMessage : IMessage
{
public string SenderName { get; set; }
public string Message { get; set; }
public string AddedCodeForChat { get; set; }
public bool isFakeTownChat { get; set; }
public override string ToString()
{
return string.Format("PartyChatMessage[ sendername = {0} message = {1} ]", this.SenderName, this.Message);
}
}
}