Experienced Elementalist
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- Mar 26, 2009
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This fix puts Kai back in his working prevamp state and should be used if you are using the 1.69 client but with bins lower than 1.67. It comes with many revamp changes stacked on top, wherever possible, in addition to a few tweaks to make him better than his prevamp form.
Kai (Crossgun)
Kai (Bow)
Note: It might be possible to leave some of the faster revamped skills in and mix it with the prevamp ones, but only if you are able to recompile the battle motions.
pc_kay_battle_Motion.mdl had some significant changes from 1.65 to 1.69, besides the newer skills most of the motion files have been improved and fps has increased dramatically.
Motion files found only in 1.69:
Files no longer in 1.69:
I've tried compiling my own pc_kay_battle_Motion.mdl with the old 1.65 files but it does not fully compile without errors.
In order to deal with the issue of slower animations, I made level 80 and level 90 Quivers as an auxiliary slot item, which greatly increases the player's attack speed. If anyone is interested, I can add those as well.
Download:
This is to be used alongside vinplayer's winnsi.dll (http://forum.ragezone.com/f944/release-gsl-clone-modding-restrictions-1127980/), just place the data folder into your game folder and you should be good to go.
Kai (Crossgun)
- SP cost of Bolt Storm reduced to 750 (down from 1,000)
- SP cost for Massive Impact reduced to 750 (down from 1,250)
- SP cost of Perforate reduced to 250 (down from 500)
- Bolt Storm cooldown decreased to 50s
- Perforate cooldown decreased to 10s (down from 15s)
- Perforate now scalable with attack speed
- Decreased Delay on Six Shooter
- Load in animation for Six Shooter & Perforate now scalable with attack speed
- Enabled Headshots for Insight, Bolt Storm, Armed & Dangerous
- Decreased Aggro on Perforate
- Added Explosive Bolts to Perforate
- Damage Increased for Six Shooter, Hollow Shot, and Bolt Storm
Kai (Bow)
- Magnum SP Cost reduced to 100 (down from 250)
- Gale Kick SP Cost removed
- Bow dodge now scalable with attack speed
- Added Radius Damage to Arrow Storm
- Arrow Storm cooldown increased to 40s
- Arrow Storm SP cost increased to 500 (up from 300)
- Added Twister Kick to Longbow Mode
- Magnum no longer drains Stamina when holding a max-charge attack
- Damage Increased for Magnum
Note: It might be possible to leave some of the faster revamped skills in and mix it with the prevamp ones, but only if you are able to recompile the battle motions.
pc_kay_battle_Motion.mdl had some significant changes from 1.65 to 1.69, besides the newer skills most of the motion files have been improved and fps has increased dramatically.
Motion files found only in 1.69:
after_beestinger_magnum1.smd
after_beestinger_magnum2.smd
after_beestinger_magnum3.smd
aim_mode_shoot_magnum_3_bending_shot_begin.smd
aim_mode_shoot_magnum_3_bending_shot_end.smd
avoid_beestinger.smd
base_attack_cancel_to_charge.smd
bead_upper_idle.smd
bending_shot_aim_end_longbow.smd
buckshot_aim_end_longbow.smd
crossgun_bomb_strengthen.smd
crossgun_hollow_shot_2.smd
crossgun_piercing_end_strength.smd
crossgun_skilldial_02_quick.smd
dash_avoid_N_charge.smd
dash_avoid_N_charge_size.smd
fast_buckshot.smd
fast_buckshot_bending_shot_begin.smd
fast_buckshot_bending_shot_end.smd
fast_buckshot_longbow.smd
fatal_arrow_aim_begin.smd
fatal_arrow_aim_during.smd
fatal_arrow_aim_fire_01.smd
fatal_arrow_aim_fire_02.smd
fatal_arrow_success.smd
fatal_arrow_success_stand.smd
longbow_avoid_upper.smd
longbow_fast_pulling_E.smd
longbow_fast_pulling_N.smd
longbow_fast_pulling_NE.smd
longbow_fast_pulling_NW.smd
longbow_fast_pulling_S.smd
longbow_fast_pulling_SE.smd
longbow_fast_pulling_SW.smd
longbow_fast_pulling_W.smd
size_avoid_after_standing_shot_begin.smd
SP_bunker_buster_success.smd
SP_bunker_buster_trial.smd
spskill_upper_idle.smd
spskill_upper_walk.smd
stand_attack_crossgun_idle.smd
after_beestinger_magnum2.smd
after_beestinger_magnum3.smd
aim_mode_shoot_magnum_3_bending_shot_begin.smd
aim_mode_shoot_magnum_3_bending_shot_end.smd
avoid_beestinger.smd
base_attack_cancel_to_charge.smd
bead_upper_idle.smd
bending_shot_aim_end_longbow.smd
buckshot_aim_end_longbow.smd
crossgun_bomb_strengthen.smd
crossgun_hollow_shot_2.smd
crossgun_piercing_end_strength.smd
crossgun_skilldial_02_quick.smd
dash_avoid_N_charge.smd
dash_avoid_N_charge_size.smd
fast_buckshot.smd
fast_buckshot_bending_shot_begin.smd
fast_buckshot_bending_shot_end.smd
fast_buckshot_longbow.smd
fatal_arrow_aim_begin.smd
fatal_arrow_aim_during.smd
fatal_arrow_aim_fire_01.smd
fatal_arrow_aim_fire_02.smd
fatal_arrow_success.smd
fatal_arrow_success_stand.smd
longbow_avoid_upper.smd
longbow_fast_pulling_E.smd
longbow_fast_pulling_N.smd
longbow_fast_pulling_NE.smd
longbow_fast_pulling_NW.smd
longbow_fast_pulling_S.smd
longbow_fast_pulling_SE.smd
longbow_fast_pulling_SW.smd
longbow_fast_pulling_W.smd
size_avoid_after_standing_shot_begin.smd
SP_bunker_buster_success.smd
SP_bunker_buster_trial.smd
spskill_upper_idle.smd
spskill_upper_walk.smd
stand_attack_crossgun_idle.smd
Files no longer in 1.69:
attack_crossgun_blank_E.smd
attack_crossgun_blank_N.smd
attack_crossgun_blank_NE.smd
attack_crossgun_blank_NW.smd
attack_crossgun_blank_S.smd
attack_crossgun_blank_SE.smd
attack_crossgun_blank_SS.smd
attack_crossgun_blank_SW.smd
attack_crossgun_blank_W.smd
attack_crossgun_standby_idle.smd
attack_crossgun_standby_walk.smd
bypassing_standing_crossgun_shot.smd
crossgun_beadbomb_stand.smd
crossgun_counter_parry_attack.smd
crossgun_counter_parry_begin.smd
crossgun_counter_parry_during.smd
crossgun_counter_parry_end.smd
crossgun_counter_parry_guard.smd
crossgun_counter_parry_shot.smd
crossgun_reload.smd
attack_crossgun_blank_N.smd
attack_crossgun_blank_NE.smd
attack_crossgun_blank_NW.smd
attack_crossgun_blank_S.smd
attack_crossgun_blank_SE.smd
attack_crossgun_blank_SS.smd
attack_crossgun_blank_SW.smd
attack_crossgun_blank_W.smd
attack_crossgun_standby_idle.smd
attack_crossgun_standby_walk.smd
bypassing_standing_crossgun_shot.smd
crossgun_beadbomb_stand.smd
crossgun_counter_parry_attack.smd
crossgun_counter_parry_begin.smd
crossgun_counter_parry_during.smd
crossgun_counter_parry_end.smd
crossgun_counter_parry_guard.smd
crossgun_counter_parry_shot.smd
crossgun_reload.smd
In order to deal with the issue of slower animations, I made level 80 and level 90 Quivers as an auxiliary slot item, which greatly increases the player's attack speed. If anyone is interested, I can add those as well.
Download:
You must be registered to see links
This is to be used alongside vinplayer's winnsi.dll (http://forum.ragezone.com/f944/release-gsl-clone-modding-restrictions-1127980/), just place the data folder into your game folder and you should be good to go.