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- Jun 11, 2008
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I tried using GSL to add my own custom made maps, however the client has trouble loading the bsp.
In the Source SDK, this is thrown from the following code:
I've tried putting the bsp (Beach.bsp) in all the following directories with no luck:
Sometimes it alternates the previous error with this following one instead:
In the Source SDK, this is thrown from the following code:
I've also tried packing my custom bsp into a HFS file with other maps, but that didn't seem to have any effect.
If anyone familiar with source engine can point me in the right direction, that'd be greatly appreciated.
On an unrelated note, does anyone know how to bypass the binary sync check?
Code:
--System Error--
Host_Error: CMapLoadHelper::Init, unable to open maps/Beach.bsp
In the Source SDK, this is thrown from the following code:
Code:
if ( s_MapFileHandle == FILESYSTEM_INVALID_HANDLE )
{
Host_Error( "CMapLoadHelper::Init, unable to open %s\n", szNameOnDisk );
return;
}
I've tried putting the bsp (Beach.bsp) in all the following directories with no luck:
Code:
/data/maps
/data/maps/Beach
/maps
/maps/Beach
Sometimes it alternates the previous error with this following one instead:
Code:
CModelLoader::Map_IsValid: No such map 'Beach'
In the Source SDK, this is thrown from the following code:
Code:
if ( mapfile != FILESYSTEM_INVALID_HANDLE )
{
...
else
{
Warning( "CModelLoader::Map_IsValid: No such map '%s'\n", mapname );
}
I've also tried packing my custom bsp into a HFS file with other maps, but that didn't seem to have any effect.
If anyone familiar with source engine can point me in the right direction, that'd be greatly appreciated.
On an unrelated note, does anyone know how to bypass the binary sync check?
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