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Map editing?

Experienced Elementalist
Joined
Apr 29, 2016
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I want to edit Colhen a little bit and give it some more life. Some more grass, flowers, more foliage in general. Is this possible? Can we open the maps in source sdk and edit then with hammer or something?
 
Newbie Spellweaver
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Jan 30, 2011
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You should be able to decompile the maps using bspsrc or some similar tool. You can load the resulting .vmf into Hammer. No guarantees on being able to recompile the result successfully, though; I've never tried it myself, and it sounds like a pain in the butt honestly.

I know from experience that you CAN add or remove entities using a hex editor. Since the entity data is stored as a massive string inside the compiled .bsp, you can make any changes you need to inside that string PROVIDED THE ENTITY STRING IS THE SAME SIZE BEFORE AND AFTER! So if you add X characters to the entity section, you also need to remove X characters. It's pretty brittle and error-prone as an editing method, and this only lets you edit entities (not brushes or terrain, etc), so you may have a better time going the decompile-recompile route.
 
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