Experienced Elementalist
- Joined
- Apr 29, 2016
- Messages
- 269
- Reaction score
- 4
I'm working on un-randomizing the dye selector. I'm fairly certain the script exists within DyeAmpleDialog.gfx. I've converted the .gfx file into a .swf file, and found the script that I think it's in. I believe the game uses the time and date, down to hours, minutes, and seconds to determine how to randomize the dye selector colors. Has anyone dealt with this in the past? I'm pretty sure I'm on the right path here. I need to modify it to not base the randomization on the time, and instead organize them by hue/saturation/luminosity like a normal color picker you'd see in any photo editor.
If anyone has any insight on this, it would be greatly appreciated-- I feel like I'm either on the vastly right path, or a terribly wrong one.
If anyone has any insight on this, it would be greatly appreciated-- I feel like I'm either on the vastly right path, or a terribly wrong one.