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Formula Card Event problem

Elite Diviner
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Hi! I created new Formula Card Event like Awakened Leth, I've just copied the line of it and change the needs but I got a message "You have failed to craft the item" but my material is gone for requirement.

cabal.dec
<recipe id="4160" name="recipe4160" name_suffix="" craft_lv="1" craft_exp="0" reputation_cost="0" useflag="True" result_id="3610" result_name="result4113" result_slot="0" icon_id="J_icn_craft914" > <material order="1" id="3611" level="0" option="0" count="3" /> </recipe>

craft.scp in the line of [RecipeCommon]

325 4160 1 0 0 3611 0 3 0 0 0 0 0 0 0 0 0

luis R - Formula Card Event problem - RaGEZONE Forums
 
Last edited:
Elite Diviner
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Of course you failed the crafting, material will be reduced.

I wanted to craft same like Awakened Leth that can craft easily success, how can I do that? And is my config fine?



I found this line on Craft.scp

[RecipeCommonEvaluation] RecipeID Order EXP ItemIdx ItemOption Class1 Class1F Class2F Class3F Class4F Class5F Class6F Class7F Class8F

and I added this in the last line of my Craft.scp

1831 4160 1 0 0 0 100 0 0 0 0 0 0 0 0
1832 4160 2 0 3610 0 100 0 0 0 0 0 0 0 0
1833 4160 3 0 3610 0 100 100 100 100 100 100 100 100 100
1834 4160 4 0 3610 0 100 100 100 100 100 100 100 100 100
1835 4160 5 0 3610 0 100 100 100 100 100 100 100 100 100

may I know for what is that Class1 >>> Class8F for?



it's already around 20 FC I've crafted but still "You have failed in crafting the item."
 
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Code:
1916	4160	1	0	3610	0	99	99	99	99	99	99	99	99	99
1917	4160	2	0	0	0	100	100	100	100	100	100	100	100	100
 
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Elite Diviner
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how about this bro?

Code:
1831    4160    1    0    3610    0    100    100    100    100    100    100    100    100    100
1832    4160    2    0    3610    0    100    100    100    100    100    100    100    100    100
1833    4160    3    0    3610    0    100    100    100    100    100    100    100    100    100
1834    4160    4    0    3610    0    100    100    100    100    100    100    100    100    100
1835    4160    5    0    3610    0    100    100    100    100    100    100    100    100    100
 
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how about this bro?

Code:
1831    4160    1    0    3610    0    100    100    100    100    100    100    100    100    100
1832    4160    2    0    3610    0    100    100    100    100    100    100    100    100    100
1833    4160    3    0    3610    0    100    100    100    100    100    100    100    100    100
1834    4160    4    0    3610    0    100    100    100    100    100    100    100    100    100
1835    4160    5    0    3610    0    100    100    100    100    100    100    100    100    100
Why stupid use more x5 same LOL ( x5 x6 x7 use with have option Now you no Use otption )
i made it for u x2 it work




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Re: Formula Card Event problem
how about this bro?

Code:
1831    4160    1    0    3610    1111    44    44    44    44    44    44    44    44    44
1832    4160    2    0    3610    1112    55    55    55    55    55    55    55    55    55
1833    4160    3    0    3610    1113    66    66    66    66    66    66    66    66    66
1834    4160    4    0    3610    1114    77    77    77    77    77    77    77    77    77
1835    4160    5    0    0    0    100    100    100    100    100    100    100    100    100
 
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Elite Diviner
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how about I want the result is 3610 Effector with 5x inside, like the photo below I wanted to add something like item count.

luis R - Formula Card Event problem - RaGEZONE Forums
 
Last edited:
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Elite Diviner
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Sorry for bumping this old thread, is it possible if failed then one material or main material of the item won't be destroyed only those fragments or some materials? Like if I have +1 then it needs +1 and some requirements to make it +2 but if fails only +1 will remain and those some requirements will be deducted?
 
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Junior Spellweaver
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Sorry for bumping this old thread, is it possible if failed then one material or main material of the item won't be destroyed only those fragments or some materials? Like if I have +1 then it needs +1 and some requirements to make it +2 but if fails only +1 will remain and those some requirements will be deducted?
Why not have it craft some of the materials upon "failure"?
So you either get back some of the requirements, or the desired item if succeeding.
 
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