- Joined
- Apr 9, 2010
- Messages
- 128
- Reaction score
- 11
Who can give me download link for ItemENCTemplate ? :grr:
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!// Written by Yamachi
//--------------------------------------
typedef struct {float row[4];} Vec4D;
typedef struct {Vec4D col[4];} Matrix4x4; // Stupid crap that needs to be done to emulate a multi-dimensional array ¬_¬
//--------------------------------------
typedef enum <uint32> {
_1x1 = 0,
_1x2 = 1,
_1x3 = 2,
_1x4 = 3,
_2x1 = 4,
_2x2 = 5,
_2x3 = 6,
_2x4 = 7,
_3x1 = 8,
_3x2 = 9,
_3x3 = 10,
_3x4 = 11,
_4x1 = 12,
_4x2 = 13,
_4x3 = 14,
_4x4 = 15,
} SLOTS; // Width x Height
typedef enum <uint32> {
m_BATTLE = 1,
a_ARMOUR = 2,
z_MARTIAL = 0
} DISP;
typedef enum <uint32> {
NORMAL,
NO_DROP,
NO_TRADE,
BIND_ACT,
NO_SELL,
NO_DROPSELL,
NO_SELLTRADE,
BIND_ACT_NO_SELL,
NO_STOR,
NO_DROPSTOR,
NO_STORTRADE,
BIND_CHAR,
NO_SELLSTOR,
NO_DROPSELLSTOR,
NO_SELLSTORTRADE,
BIND_CHAR_NO_SELL
} PROP;
typedef enum <uint32> {
WA = 1,
BL,
WI,
FA,
FS,
FB
} CLASS;
typedef enum <ubyte> {
WA2 = 1,
BL2,
WI2,
FA2,
FS2,
FB2
} CLASSB;
typedef enum <uint32> {
IDT_UCOR = 0,
IDT_OCOR,
IDT_QDID,
IDT_QDIT,
IDT_WSCL,
IDT_MWPN,
IDT_1HND,
IDT_2HND,
IDT_SUIT,
IDT_GLOV,
IDT_BOOT,
IDT_HMET,
IDT_ALZS = 13,
IDT_PTON,
IDT_RING,
IDT_NLCE,
IDT_CLOK,
IDT_QSTS,
IDT_QSTN,
IDT_QDMI,
IDT_VEHI = 22,
IDT_PANT = 24,
IDT_SPOS = 27,
IDT_FMUC,
IDT_EXTR,
IDT_CTOL,
IDT_CLVU,
IDT_ERNG,
IDT_BSLI,
IDT_LOTT,
IDT_COEN,
IDT_FXTS,
IDT_FXTN,
IDT_BLBD,
IDT_WCCL,
IDT_RSRT = 42,
IDT_CURE,
IDT_CHNG,
IDT_RNCD,
IDT_RSPN,
IDT_GLDE = 50,
IDT_PETN,
IDT_FXFS,
IDT_AVAN = 54,
IDT_BALN,
IDT_GEND,
IDT_RPNS,
IDT_FTSM,
IDT_LKWP,
} TYPE;
typedef enum <uint32> {
Upgrade_Core = 0,
Force_Core,
DT,
Dungeon_Count,
Return_Stone,
Force_Controller,
Two_Handed_Sword,
One_Handed_Sword,
Suit,
Glove,
Boot,
Headgear,
Headgear2,
Alz,
Potion,
Ring,
Amulet,
Epaulet,
QSTS,
QSTN,
Dungeon_Mission,
Auto_Trap,
Astral_Bike_Card,
Skill_Curcuit,
Plasma_Coating_Kit,
Event_Item,
SerialS,
Special_Potion,
Formula_Card,
Slot_Extender,
CA_Transmuter,
Craft_License,
Earring,
Bracelet,
Chaos_Lamp,
Core_Enhancer,
FX_ItemS,
FX_ItemN,
Blessing_Bead,
Return_Core,
Summon_Card,
Special_Warp_Card,
Ressurrection_Potion,
Cure_Potion,
Change_Kit,
Rename_Card,
Remote_Shop_Pannel,
Treasure_Hunting_Kit,
Summoning_Ritual_Kit,
Epaulet2,
Guild_Emblem,
Summoning_Pet,
FX_Item_S,
FX_Item_N,
Avatar_Item,
Dialog_Bubble_Item,
Change_Gender_Item,
Remote_Shop_Pannel2,
Recall_Force_Tower,
Link_Weapon,
Recovery_Kit,
Pet_Rename_Card,
Pet_Seal_Item,
Pet_Buff_Remover,
Gamble_Ticket,
Pet_Change_Kit,
Remote_Consignment_Agency,
EventS,
EventN,
Lottery,
FontS,
Ability_Rune,
Event_Formula_Card,
Pet_Sleeping_Kit,
Anima_Lune,
Ability_Rune2,
Warp_Stone,
Skill_Book,
Belt
} TYPEN;
typedef struct {
float x;
float y;
} Vec2D <read=Vec2DRead, write=Vec2DWrite>;
typedef struct {
char VisualID[60];
char ItemID[60];
char DescID[60];
ubyte unk_0[20];
TYPE Type <read=commentType>;
DISP DisplayCode_pt1;
int32 DisplayCode_pt2;
ubyte unk_1[4];
float unk_2;
ubyte unk_3[4];
Vec2D Translate;
float unk_4a;
float unk_4b;
float unk_4c;
float unk_4d;
float unk_4e;
Vec2D Rotate;
float unk_5;
float Scale;
uint32 LimitLevel;
CLASS LimitClass;
uint32 LimitReputation;
ubyte unk_6[32];
uint32 dSTR2;
uint32 dDEX2;
uint32 dINT2;
uint32 PriceSell;
SLOTS SlotSpaces;
uint32 ValueLv;
uint32 AttackRate_Opt1;
uint32 DefenRate_Opt1Val_PhyAttMax;
uint32 Defense_LEVLmt_MagAttVal;
uint32 MaxCore;
uint32 Opt2_STRLmt1;
uint32 DEXLmt1_Opt2Val;
uint32 INTLmt1_Opt3;
uint32 Opt3Val_STRLmt2;
uint32 DEXLmt2_Opt4;
uint32 INTLmt2_Opt4Val;
uint32 dSTR1;
uint32 dDEX1;
uint32 dINT1;
PROP Property;
ubyte EnchantCodeLnk;
ubyte unk_7;
ubyte Grade;
ubyte unk_8;
CLASSB ClassID1;
CLASSB ClassID2;
ubyte PeriodType;
ubyte PeriodUse;
} ITEM;
//--------------------------------------
FSeek(0);
ITEM Items[FileSize() / 400] <optimize=false>;
//--------------------------------------
string commentType(TYPE &t) {
string s;
TYPEN tn = t;
SPrintf( s, "%s - %s (%i)", EnumToString(tn), EnumToString(t), t);
return s;
}
string Vec2DRead( Vec2D &v ) {
string s; SPrintf( s, "(%f %f)", v.x, v.y); return s;
}
void Vec2DWrite( Vec2D &v, string s ) {
SScanf( s, "(%f %f)", v.x, v.y );
}
anybody got a template that has ep23 items? like demon night set?