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As you all know that I am trying to create a full fledged emulator, I need help in decoding the packets sent by 562 A3 Client to the Zone Agent. I tried to decode the packet by converting the algorithm used in Crypt.cpp file of the old Account Server code released here to C# and use it in my project, but failed (packet was unreadable). I also tried to use functions from asdecr.dll released by Chris in my project but after decoding the packets, its still gibberish.
Am I going in the right path in decoding the packets? If not please guide me the right way. Please explain me the packet structure if it can be read directly without decoding it. This is the crucial step in my project!
I have attached the depiction of meagre knowledge I acquired about the packet sent by Zone Server to the client soon after server selection from the talks I had with cvrdheeraj.
Am I going in the right path in decoding the packets? If not please guide me the right way. Please explain me the packet structure if it can be read directly without decoding it. This is the crucial step in my project!
I have attached the depiction of meagre knowledge I acquired about the packet sent by Zone Server to the client soon after server selection from the talks I had with cvrdheeraj.
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