Not just those, you will need to change a lot more, see this are some of declarations:
#define HT_ID_CHARACTERMESH_TMD_START 10301
#define HT_ID_CHARACTERMESH_TMD_END 10999
#define HT_ID_NPC_TMD_START 11001
#define HT_ID_NPC_TMD_END 11999
#define HT_ID_MONSTER_TMD_START 12001
#define HT_ID_MONSTER_TMD_END 12999
#define HT_ID_MONSTER_TEX_START 13001
#define HT_ID_MONSTER_TEX_END 13999
#define HT_ID_ITEM_TMD_START 14001
#define HT_ID_ITEM_TMD_END 14999
so for example if you change 10999 for 11999 then you need to move:
NPC_TMD_ to 12xxx
MONSTER_TMD to 13xxx
and so on.
as you see they are in chain, so the next one starts where the before ended, if you change 1 range for another, then you will need to change all the rest too. That is why I said that the best way is to add another range instead of changing the actual ones. As you see the range works on compares (CMP) so adding a new range is easy for those who know what are doing.