Newbie Spellweaver
- Joined
- Mar 24, 2017
- Messages
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Hello everyone, I have basedef.h file for k3 but I need it for k5. Can anyone share it to me?
best regards.
best regards.
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Join Today!Ready thanks for your help, it's very helpful for me to correct my structure.I think you are asking for some almost no one have, and if i'm not wrong you are looking for it for knowing how to read TAD files on k5 and up (as I read on your other post)
so here is my help for you:
Hi i know is too much ask but can you share you entire STRUCT_ACCOUNTFILE with the subs structs?
k5 STRUCT_ACCOUNTFILE is same as k3's, the difference between k5 and k3 is in STRUCT_MOB. Following is my STRUCT_MOB structure for your refernce.
struct STRUCT_MOB
{
.
.
.
//struct STRUCT_ITEM Inven[MAX_INVEN];
struct STRUCT_ITEM Inven[48];
struct STRUCT_XXX_PET Pet; /* 48 ~ 59 */
struct STRUCT_XXX_EQUIP2 Equip2; /* 60 */
struct STRUCT_XXX_TITLE Title; /* 61 ~ 62 */
struct STRUCT_XXX_OTHER Other; /* 63 ~ 64 */
struct STRUCT_XXX_INVENTLOCK Lock; /* 65 */
struct STRUCT_XXX_PRODUCT Product; /* 66 */
struct STRUCT_XXX_SCROLLQUEST ScrollQuest; /* 67 ~ 69 */
struct STRUCT_XXX_QUEST_INITCASTING QuestInit; /* 70 */
struct STRUCT_XXX_MEMORIZE_POSITION Position; /* 71 */
struct STRUCT_ITEM Equip[MAX_EQUIP]; // 16 * 16
};
Hell maam, may know how the Notification in GM tool work? is it possible to create another application to send message in game?