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skill codes of tribes

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For sora engine :) sorry

Lmao, a Byte String Array of skill codes can make you Ani-cancel using Cheat-Engine or other Memory editors.
Good luck with someone giving you that.
Here I'll Ducking spoon feed you once.
Nakayuda Skill "Stun"
Stun : 90 01 00 00 00 00 00 00 20 03
Change to: 01 00 00 00 00 00 00 00 01 00

And when you apply that, your Stun skill will no longer animate. Meaning, Instance. No casting no poop.

That is the exact same method used by Chinese Botters to Instant-Cast ANY Skills + exploiting 1hit-hack. lmao
 
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Newbie Spellweaver
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Lmao, a Byte String Array of skill codes can make you Ani-cancel using Cheat-Engine or other Memory editors.
Good luck with someone giving you that.
Here I'll Ducking spoon feed you once.
Nakayuda Skill "Stun"
Stun : 90 01 00 00 00 00 00 00 20 03
Change to: 01 00 00 00 00 00 00 00 01 00

And when you apply that, your Stun skill will no longer animate. Meaning, Instance. No casting no poop.

That is the exact same method used by Chinese Botters to Instant-Cast ANY Skills + exploiting 1hit-hack. lmao

May I know what file the Sora Engine affects? Is it the TantraParam.tpa or HTLauncher or something else?

Thanks :)
 
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The same with Cheat Engine and Sora Engine since they are the same thing, It is the values sent to and from the EXE that are altered. No file is actually being altered here.
 
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Junior Spellweaver
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Who has the skill codes of all tribe? Thanks

I will spoon feed you with all but not as this guy did on Jan 29 2016 with his video that is this one:


As you may see, that guy on the video's comments, wrote some like this:
NakaYudaStun : 90 01 00 00 00 00 00 00 20 03 ...................
ArcherKnocbak : E9 02 00 00 00 00 00 00 FA 01...............

and so on, so I will explain what he is doing, because you don't need to separate neither by Race, nor by skill.

What you are doing by searching and changing one of those bytes arrays, is changing the memory segment where Client stores the values of the columns iReadyTime and iApplyTime of the PCSkill tab (Tantraparam.tpa)
Because that memory segment is RW they can change any of the values. It does not care what program you are using to edit that mem segment, can be any, even more you can even write your own program to read and write that because as I said it is RW segment.

so by just searching for 1 line and changing its value for 01 you will be replacing all skills that have same iReadyTime and iApplyTime
for example:
BASATI have 200 in iReadyTime and 800 in iApplyTime : its byte array will be: C8 00 00 00 00 00 00 00 20 03
where c8 00 is the hex value of 200 and 20 03 is the hex value of 800
so if you search for all places where C8 00 00 00 00 00 00 00 20 03 appear and change them for 01 00 00 00 00 00 00 00 01 00, you will be changing all skills which have 200 in iReadyTime and 800 in iApplyTime, for 1 in iReadyTime and 1 in iApplyTime.

In resu: no matter if you block CE or Sora, etc, because they can always make their own RW mem program. to stop this what you need to do is find a way that they cannot perform a mem scanning or find a way to check on Server side if those values are the same as original ones when the client sent the request to the server.
 
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I will spoon feed you with all but not as this guy did on Jan 29 2016 with his video that is this one:


As you may see, that guy on the video's comments, wrote some like this:
NakaYudaStun : 90 01 00 00 00 00 00 00 20 03 ...................
ArcherKnocbak : E9 02 00 00 00 00 00 00 FA 01...............

and so on, so I will explain what he is doing, because you don't need to separate neither by Race, nor by skill.

What you are doing by searching and changing one of those bytes arrays, is changing the memory segment where Client stores the values of the columns iReadyTime and iApplyTime of the PCSkill tab (Tantraparam.tpa)
Because that memory segment is RW they can change any of the values. It does not care what program you are using to edit that mem segment, can be any, even more you can even write your own program to read and write that because as I said it is RW segment.

so by just searching for 1 line and changing its value for 01 you will be replacing all skills that have same iReadyTime and iApplyTime
for example:
BASATI have 200 in iReadyTime and 800 in iApplyTime : its byte array will be: C8 00 00 00 00 00 00 00 20 03
where c8 00 is the hex value of 200 and 20 03 is the hex value of 800
so if you search for all places where C8 00 00 00 00 00 00 00 20 03 appear and change them for 01 00 00 00 00 00 00 00 01 00, you will be changing all skills which have 200 in iReadyTime and 800 in iApplyTime, for 1 in iReadyTime and 1 in iApplyTime.

In resu: no matter if you block CE or Sora, etc, because they can always make their own RW mem program. to stop this what you need to do is find a way that they cannot perform a mem scanning or find a way to check on Server side if those values are the same as original ones when the client sent the request to the server.

And what about the cooling time and tp cost? Are they also editable?
 
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Param, PCSkill, CooldownTime and TPCost
Hi, I just cant find the array of bytes for the iCostTP and iCoolDownTime, here is an example (my english don´t help me at all):



Captura2.JPG - skill codes of tribes - RaGEZONE Forums
 

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Newbie Spellweaver
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Well, thanks for your answer, I will keep on contact, maybe SOMEONE change his mind. greets.
 
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Junior Spellweaver
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And what about the cooling time and tp cost? Are they also editable?
EVERY thing that is on the RW mem segment can be editable, in some cases you do nothing editing them because server controls it, but those who belong only for clients and server does not take care of them can be changed.
For example: the animations are only client side, server does not control them, server just dispatch the order to play it on the other clients so they can see you doing the animation.
 
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thanks for the answer, now I understand why hp and tp can´t be edited
 
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