Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

[Development] Mythical Trickster Development Thread

Status
Not open for further replies.
Newbie Spellweaver
Joined
Nov 19, 2008
Messages
25
Reaction score
0
* This is an alternative, more stable emulator compared to the other released, un-named one.
* We are developing off of v2.24.7.


Mythical Network forums: Currently unavailable.

Our recruitment thread is located here: Mythical Trickster Recruitment Thread



Mythical Trickster Private Server Project
Euphie - [Development] Mythical Trickster Development Thread - RaGEZONE Forums
Mythical Trickster Development Stages said:
Stage I: Pre-Preperation
Retrieving the Client: 100%
Sniffing the Client: 100%
Removing Encryptions: 0%

Stage II: Preperation
Skeleton Coding: 2%
Packet Sniffing: 57%
Creating a MySQL Database: 9%

Stage III: Basic Creation
Finishing up the Packets: 0%
Finish Skeleton Coding: 0%
Adding MySQL Compatibility: 0%
Finishing the SQL Database: 0%

Stage IV: Advanced Creation
Decoding the .NRI and .DAT files: 0%
Creating .INI Files (Customizability): 0%
Creating NPC/Reactor Scripting (.cs?): 0%

Stage V: Functionality
Finishing the SQL: 0%
Adding User Customizability: 0%
Debug: 0%


Code:
What's Done:

- Login Server: 90%
- Game Server: 3%
- Channel Server: 1%

Mythical Trickster Development Log
Code:
2008/11/19: Informed users of RaGEZONE of a new C# Trickster Online emulator.
2008/11/20: Decided name: GzU Trickster, began Stage I: Pre-Preperation.
2008/11/25: Finished disassembling the client. one encryption found. CRC32.
2008/11/26: Traces of CRC32 found, began the process of removing it.
2008/11/26(cont): Began looking at the Chinese Server Files for IDs.
2008/11/28: Announced the name change soon. Planned to change 2008/12/01.
2008/11/28(cont): Finished Stage I. Began Stage II: Preperation.
2008/11/29: Changed the name early; GzU Trickster -> Mythical Trickster
2008/11/29(cont): Added new step to Stage III; Finish Skeleton Coding: 0%
2008/12/07: Departure of Ultimatum; finished source. More Info below.
2009/01/01: Project returned a-go. Moved to C++.
2009/01/02: Login Server packets done. Working on coding the Login.
2009/01/15: Began attempting to get to the Login Screen.......

Why the name Mythical Trickster?
Our network "sponsor" is named Mythical Network. We decided to stick with the scheme of things and change the name of it to suit the Network.

What happened to Ultimatum?
Ultimatum wasn't always available for contact over MSN. Due to this lack of commnunication, Ultimatum worked alone and finished the source. Alone. He decided that because he did the source on his own, he wasn't going to give it to us, so he left the development team.
Later:
I, Euphie, talked to him about starting the source over and ALL of us working on it. He said it was "tempting".

We're still awaiting an answer.
It's assumed he said no.
 
Last edited:
Newbie Spellweaver
Joined
Oct 31, 2006
Messages
54
Reaction score
2
Re: GzU Trickster Development Thread

Looking forward to this, hope you can get it to work...
I would help but since I'm not familiar with any of those works I sadly can't...

Anyways, good luck!
 
Newbie Spellweaver
Joined
Nov 19, 2008
Messages
25
Reaction score
0
Re: GzU Trickster Development Thread

Thanks for your support, guys. It means alot to us.
We're still in the client-sniffing stages, I haven't heard much from Ultimatum. (Ultimatum's the one doing the client-sniffing / packet sniffing.)
 
Newbie Spellweaver
Joined
Nov 18, 2007
Messages
85
Reaction score
0
Re: GzU Trickster Development Thread

I'm so looking forward to this. I'll see if I can work up a simple webpage tomorrow. I'm on the GzU forums, my name is A.Negative.
 
Newbie Spellweaver
Joined
Nov 19, 2008
Messages
25
Reaction score
0
Re: GzU Trickster Development Thread

UPDATE:
- The first post will serve as a log and stage development post. If you wish to track what we're doing, find out in there.
 
Newbie Spellweaver
Joined
Nov 18, 2007
Messages
85
Reaction score
0
Re: GzU Trickster Development Thread

I was going to make something better, but I went out to eat.

If anyone wish to support the development.

Euphie - [Development] Mythical Trickster Development Thread - RaGEZONE Forums

Euphie - [Development] Mythical Trickster Development Thread - RaGEZONE Forums

Euphie - [Development] Mythical Trickster Development Thread - RaGEZONE Forums

Euphie - [Development] Mythical Trickster Development Thread - RaGEZONE Forums

Euphie - [Development] Mythical Trickster Development Thread - RaGEZONE Forums

Euphie - [Development] Mythical Trickster Development Thread - RaGEZONE Forums

Just quote this post, and copy and paste the image, it should have the link automatically copied too. If you are having trouble, feel free, please do, PM me, to reduce spam.
 
Last edited:
Skilled Illusionist
Joined
Feb 19, 2008
Messages
320
Reaction score
0
Re: GzU Trickster Development Thread

Thought i would post xD. Well where in packet sniffing mode, ill be making the socket system for it while we progress then add all the instances that makes up your character ect.
 
Newbie Spellweaver
Joined
Nov 18, 2007
Messages
85
Reaction score
0
Re: GzU Trickster Development Thread

Thought i would post xD. Well where in packet sniffing mode, ill be making the socket system for it while we progress then add all the instances that makes up your character ect.

Sounds nice. I got a simple, very simple, webpage almost done, so there can be posted more detailed info on what is going on.
 
Newbie Spellweaver
Joined
Nov 19, 2008
Messages
25
Reaction score
0
Re: GzU Trickster Development Thread

UPDATE:
- Fixed the Log, added a new entry.
- Green support button ftw. :D
 
Newbie Spellweaver
Joined
Nov 18, 2007
Messages
85
Reaction score
0
Re: GzU Trickster Development Thread

Lol green.
If anyone cares, almost done with website, just got to finish a header. Looking for trickster image right now. Then if they want to put it up, got to find a hoster.
 
Newbie Spellweaver
Joined
Nov 19, 2008
Messages
25
Reaction score
0
Re: GzU Trickster Development Thread

I can host it.
I have a spare hosting computer sitting in the basement somewhere at home.
(Luckily, has LogMeIn access to, and is on right now.)
EMail me it.
My EMail is euphemism[at]live.com
If you want my MSN (that I use for IMing.) ask in the EMail.
 
Newbie Spellweaver
Joined
Nov 18, 2007
Messages
85
Reaction score
0
Re: GzU Trickster Development Thread

Emailed. Running out of ideas for the banner though. =/
 
Newbie Spellweaver
Joined
Nov 19, 2008
Messages
25
Reaction score
0
Re: GzU Trickster Development Thread

As long as it looks appealing, it'll be fine.
 
Newbie Spellweaver
Joined
Nov 18, 2007
Messages
85
Reaction score
0
Re: GzU Trickster Development Thread

It will be....just...I want to make it kick butt appealing.
 
Newbie Spellweaver
Joined
Nov 19, 2008
Messages
25
Reaction score
0
Re: GzU Trickster Development Thread

I need to go now, I'll be on tomorrow / tonight. Later.
 
Newbie Spellweaver
Joined
Nov 18, 2007
Messages
85
Reaction score
0
Re: GzU Trickster Development Thread

Bye. I'll finish the rest up. Just got done with main page.
 
Experienced Elementalist
Joined
May 28, 2008
Messages
227
Reaction score
0
Re: GzU Trickster Development Thread

tell me when you guys are done i'll come and play it xD
 
Newbie Spellweaver
Joined
Nov 18, 2007
Messages
85
Reaction score
0
Re: GzU Trickster Development Thread

Nice support there. xD

Anywhere, I am finish with the webpage. Got to wait for Euphie to come on, so I can add in some info, and give him the files so he can host it.
 
Initiate Mage
Joined
Mar 8, 2008
Messages
3
Reaction score
0
Re: GzU Trickster Development Thread

hi euphie & team!!!

i salute u for ur effort ur doin to bring up the server as soon as possible & i hope tat it gets finishd fast coz i cant wait to play in the

private server for trickster well hope its goin to be a radical degisn!!!

hope it will hav like

1. 10000000x tm exp & 10000000x exp & 10000000x drill rate, 100000000x drop rate

2. all myshop items r drillable including GACHA items & 4G items ,( no my shop page at all all availabel ingame during play or drilling)

3. all events are open through out always,(like events from day 1 of all the official servers till upto date)

4. infinite storage & carrying capacity (no limit on storing & carrying items),

5. all the events & items from all the trickster servers like the eTO, cTO, kTo, jTO, tTO....(since the starting of the server & upto date)

6. no timed items, repetable quests, all 4G equips available in the shops in game

7. all skills ,all maps & all monsters all up to date

8. refine rate up to lvl 100 or more.........

9. item tempering to max .& max stats for compounding also.

10. all items(in game & myshop) r availabe at the ingame shops (at the item girl)

11. all pets available in my shop & pet traning to all stats max & not limited to one stat only

but some thing concerns me tat the GZU forum got wiped 2 times in the last week as i registerd everytime

& there is a lot of talk abt some leavin & closing down & wat all not...........

i still wonder if the trickster project is a GO or is it stalled indefinetly ?????
 
Last edited:
Status
Not open for further replies.
Back
Top