Newbie Spellweaver
- Joined
- Nov 19, 2008
- Messages
- 25
- Reaction score
- 0
* This is an alternative, more stable emulator compared to the other released, un-named one.
* We are developing off of v2.24.7.
Mythical Network forums: Currently unavailable.
Our recruitment thread is located here: Mythical Trickster Recruitment Thread
Mythical Trickster Development Log
Why the name Mythical Trickster?
Our network "sponsor" is named Mythical Network. We decided to stick with the scheme of things and change the name of it to suit the Network.
What happened to Ultimatum?
Ultimatum wasn't always available for contact over MSN. Due to this lack of commnunication, Ultimatum worked alone and finished the source. Alone. He decided that because he did the source on his own, he wasn't going to give it to us, so he left the development team.
Later:
I, Euphie, talked to him about starting the source over and ALL of us working on it. He said it was "tempting".
We're still awaiting an answer.
It's assumed he said no.
* We are developing off of v2.24.7.
Mythical Network forums: Currently unavailable.
Our recruitment thread is located here: Mythical Trickster Recruitment Thread
Mythical Trickster Private Server Project
Mythical Trickster Development Stages said:Stage I: Pre-Preperation
Retrieving the Client: 100%
Sniffing the Client: 100%
Removing Encryptions: 0%
Stage II: Preperation
Skeleton Coding: 2%
Packet Sniffing: 57%
Creating a MySQL Database: 9%
Stage III: Basic Creation
Finishing up the Packets: 0%
Finish Skeleton Coding: 0%
Adding MySQL Compatibility: 0%
Finishing the SQL Database: 0%
Stage IV: Advanced Creation
Decoding the .NRI and .DAT files: 0%
Creating .INI Files (Customizability): 0%
Creating NPC/Reactor Scripting (.cs?): 0%
Stage V: Functionality
Finishing the SQL: 0%
Adding User Customizability: 0%
Debug: 0%
Code:
What's Done:
- Login Server: 90%
- Game Server: 3%
- Channel Server: 1%
Mythical Trickster Development Log
Code:
2008/11/19: Informed users of RaGEZONE of a new C# Trickster Online emulator.
2008/11/20: Decided name: GzU Trickster, began Stage I: Pre-Preperation.
2008/11/25: Finished disassembling the client. one encryption found. CRC32.
2008/11/26: Traces of CRC32 found, began the process of removing it.
2008/11/26(cont): Began looking at the Chinese Server Files for IDs.
2008/11/28: Announced the name change soon. Planned to change 2008/12/01.
2008/11/28(cont): Finished Stage I. Began Stage II: Preperation.
2008/11/29: Changed the name early; GzU Trickster -> Mythical Trickster
2008/11/29(cont): Added new step to Stage III; Finish Skeleton Coding: 0%
2008/12/07: Departure of Ultimatum; finished source. More Info below.
2009/01/01: Project returned a-go. Moved to C++.
2009/01/02: Login Server packets done. Working on coding the Login.
2009/01/15: Began attempting to get to the Login Screen.......
Why the name Mythical Trickster?
Our network "sponsor" is named Mythical Network. We decided to stick with the scheme of things and change the name of it to suit the Network.
What happened to Ultimatum?
Ultimatum wasn't always available for contact over MSN. Due to this lack of commnunication, Ultimatum worked alone and finished the source. Alone. He decided that because he did the source on his own, he wasn't going to give it to us, so he left the development team.
Later:
I, Euphie, talked to him about starting the source over and ALL of us working on it. He said it was "tempting".
We're still awaiting an answer.
It's assumed he said no.
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