Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
what for?you don't need to modify the exe file if you want to add a mod ... you add the path to models.pck to patch.data and the new id to elements.data
do you need such a gs? 65535+
changed all values and saved and everything will work if done correctly
if your friends do not see new clothes on you, you have incorrectly indicated the path in fashionable things, you need to go back all check the files in patch.data are correctly located in models.pck and icons in serfaces.pckelements.data
if you add items that were moxing.pckyou may have to manually change each ecm file the path to the files is registered which does not exist for you ...unless your exe file reads moxing.pckbut this is a different topic ...
what for?you don't need to modify the exe file if you want to add a mod ... you add the path to models.pck to patch.data and the new id to elements.data
do you need such a gs? 65535+
changed all values and saved and everything will work if done correctly View attachment 169488
if your friends do not see new clothes on you, you have incorrectly indicated the path in fashionable things, you need to go back all check the files in patch.data are correctly located in models.pck and icons in serfaces.pckelements.data
if you add items that were moxing.pckyou may have to manually change each ecm file the path to the files is registered which does not exist for you ...unless your exe file reads moxing.pckbut this is a different topic ...
I know that the fashion model has been moved to moxing.pck in the new client. This problem has been solved. The current problem is that only you can see the equipment or fashion with ID greater than 65535, and other players cannot see it. (If it is a path problem, you can't see it yourself)
To bypass the signature check on the client, just do the following: find a sequence of bytes0x83, 0xc4, 0x08, 0x85, 0xc0, 0x0f, 0x94, 0x44, 0x24, ??, 0xe8and above this sequence, change the code 0x50 (push eax) to 0x51 (push ecx) by 13 bytes.an example of connecting an exe file a link to a guide I can not give a third-party forum ... version below example
You can take another exe file and compare
You can also use different versions in client and server as in perfect world ...I did this when I needed a console on 774, I used the 774 server and elements.data v 774, client 773 and elements.data v773I could get from the 773 client to the 774 server but with the console ...hex changed only sheet 83
The editor morze transferred the structure of sheet 83 and everything worked
to check, you can give me elements.data v774, I will make v773 from it, saving all the files and the structure, only 83 sheets will be changed
or vice versa
what prevents you from slipping another elements.data to the exe file and making the server and client files different but preserving the structure and identity of the items
as an example 2 different versions of elements.data773-774 but they are no different except for 83 sheets