Most visitors online was 8830 , on 6 Feb 2024
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!Thank you for your answer, taskdice calls the task file, but in order to refresh the monster through the task, you need to use the npcgen.data to set up the monster controller , and the monster can only be refreshed at the specified location. dev client is not a good idea, it means everyone can use it.Taskdice is your best bet for that sort of thing, otherwise a dev client is the best way to go.
if you use a hardened gs dev client is fine as you can edit the gs to put restrictions on who can use the debug commands. the russian dyn dev forum has instructions for how to do that.Thank you for your answer, taskdice calls the task file, but in order to refresh the monster through the task, you need to use the npcgen.data to set up the monster controller , and the monster can only be refreshed at the specified location. dev client is not a good idea, it means everyone can use it.
I mean, I want to achieve this effect through the items in the game, such as 36688-36692, sasem's alarm whistle. I checked the related tasks, and finally called buff 3441, which means it calls monsters through skills. Is there any way to copy this operation?if you use a hardened gs dev client is fine as you can edit the gs to put restrictions on who can use the debug commands. the russian dyn dev forum has instructions for how to do that.