Most visitors online was 8830 , on 6 Feb 2024
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!StoneCreateMap0 = resources
StoneCreateDummy0 = dh001
StoneMonsterCode0 = [B]04B00[/B]
StoneMasterRace0 = 0
StoneCreateMap1 = resources
StoneCreateDummy1 = dh002
StoneMonsterCode1 = [B]04B01[/B]
StoneMasterRace1 = 1
StoneCreateMap2 = resources
StoneCreateDummy2 = dh003
StoneMonsterCode2 = [B]04B02[/B]
StoneMasterRace2 = 2
Easy....
NewHolySystem.ini
Code:StoneCreateMap0 = resources StoneCreateDummy0 = dh001 StoneMonsterCode0 = [B]04B00[/B] StoneMasterRace0 = 0 StoneCreateMap1 = resources StoneCreateDummy1 = dh002 StoneMonsterCode1 = [B]04B01[/B] StoneMasterRace1 = 1 StoneCreateMap2 = resources StoneCreateDummy2 = dh003 StoneMonsterCode2 = [B]04B02[/B] StoneMasterRace2 = 2
You may change any model in game in resource.edf (client only)
Thanks sir, i manage to change the monster's model, but the size is still the same with original size of mobs. I tested it on flym, change the model to dagnue. So when i tested it, the dagnue is same size of flym. I want to ask if it's possible to change it's size i hope you can give idea again sir haha thanks a lot
There is client Character.strs
You must be registered to see links
There is my Dagnues, and he attach weapon fire effect from Turncoat Punisher, edit in (Character Client)
You must be registered to see links
There is monsters code base see the code and name.
In Resource.edf monsters have names: Turncoat Destroyer, etc, see that in base, there is code from monster 08A0B
Im just edit 3D models in 3D Studio max and pack it back to RF online)