[filemask = "NDMap.dat"]
//STRS by
novanakal@rf-reborn.com
//Big Thx To Edaks @ Maindev
//do not edit this Part
struct NDMapFile
{
child MapCards;
child DescMap [offset=34756];
child unknown [offset=39398];
}
struct MapCards
{
JumlahMapCard;
child NeutralB ;
child NeutralC ;
child Resources ;
child NeutralA ;
child NeutralBS1 ;
child NeutralBS2 ;
child NeutralCS1 ;
child NeutralCS2 ;
child NeutralAS1 ;
child NeutralAS2 ;
child Platform01 ;
child Sette ;
child Cauldron01;
child Elan;
child Dungeon00;
child Transport01;
child Dungeon01;
child AccGSD;
child BellaGSD;
child CoraGSD;
child AccGSP;
child BellaGSP;
child CoraGSP;
child Dungeon02;
child Exile_Land;
child Mountain_Beast;
child Medicallab;
child Cora;
child Dungeon03;
child Medicallab2;
child Dungeon04;
child WoundedLand;
child BastiellarLotron;
child cauldrontower;
child ElfRelics;
child ElfSkyAS02;
child KaEletrioTielen;
child LumenionNortir;
child MedikeillHoron;
child MustionDisel;
child Tpactiell;
}
//Child NeutralB
struct NeutralB [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 21
{
cstr [len=64] "PortalName";
}
repeat 6
{
cstr [len=64] "IconName1";
}
}
//End of NeutralB
//Child NeutralC
struct NeutralC [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 21
{
cstr [len=64] "PortalName";
}
repeat 5
{
cstr [len=64] "IconName";
}
}
//End of NeutralC
//Child Resources
struct Resources [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 17
{
cstr [len=64] "PortalName";
}
repeat 14
{
cstr [len=64] "IconName";
}
}
//End of Resources
//Child NeutralA
struct NeutralA [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 22
{
cstr [len=64] "PortalName";
}
repeat 7
{
cstr [len=64] "IconName";
}
}
//End of NeutralA
//Child NeutralBS1
struct NeutralBS1 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 14
{
cstr [len=64] "PortalName";
}
repeat 6
{
cstr [len=64] "IconName";
}
}
//End of NeutralBS1
//Child NeutralBS2
struct NeutralBS2 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 7
{
cstr [len=64] "PortalName";
}
repeat 5
{
cstr [len=64] "IconName";
}
}
//End of NeutralBS2
//Child NeutralCS1
struct NeutralCS1 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 16
{
cstr [len=64] "PortalName";
}
repeat 12
{
cstr [len=64] "IconName";
}
}
//End of NeutralCS1
//Child NeutralCS2
struct NeutralCS2 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 14
{
cstr [len=64] "PortalName";
}
repeat 8
{
cstr [len=64] "IconName";
}
}
//End of NeutralCS2
//Child NeutralAS1
struct NeutralAS1 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 14
{
cstr [len=64] "PortalName";
}
repeat 9
{
cstr [len=64] "IconName";
}
}
//End of NeutralAS1
//Child NeutralAS2
struct NeutralAS2 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 12
{
cstr [len=64] "PortalName";
}
repeat 8
{
cstr [len=64] "IconName";
}
}
//End of NeutralAS2
//Child Platform01
struct Platform01 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 10
{
cstr [len=64] "PortalName";
}
repeat 13
{
cstr [len=64] "IconName";
}
}
//End of Platform01
//Child Sette
struct Sette [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 11
{
cstr [len=64] "PortalName";
}
repeat 8
{
cstr [len=64] "IconName";
}
}
//End of Sette
//Child Cauldron01
struct Cauldron01 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 8
{
cstr [len=64] "PortalName";
}
repeat 6
{
cstr [len=64] "IconName";
}
}
//End of Cauldron01
//Child Elan
struct Elan [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 6
{
cstr [len=64] "PortalName";
}
repeat 4
{
cstr [len=64] "IconName";
}
}
//End of Elan
//Child Dungeon00
struct Dungeon00 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 1
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of Dungeon00
//Child Transport01
struct Transport01 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 12
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of Transport01
//Child Dungeon01
struct Dungeon01 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 29
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of Dungeon01
//Child AccGSD
struct AccGSD [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 2
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of AccGSD
//Child BellaGSD
struct BellaGSD [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 2
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of BellaGSD
//Child CoraGSD
struct CoraGSD [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 2
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of CoraGSD
//Child AccGSP
struct AccGSP [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 2
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of AccGSP
//Child BellaGSP
struct BellaGSP [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 2
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of BellaGSP
//Child CoraGSP
struct CoraGSP [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 2
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of CoraGSP
//Child Dungeon02
struct Dungeon02 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 29
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of Dungeon02
//Child Exile_Land
struct Exile_Land [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 7
{
cstr [len=64] "PortalName";
}
repeat 1
{
cstr [len=64] "IconName";
}
}
//End of Exile_Land
//Child Mountain_Beast
struct Mountain_Beast [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 6
{
cstr [len=64] "PortalName";
}
repeat 2
{
cstr [len=64] "IconName";
}
}
//End of Mountain_Beast
//Child Medicallab
struct Medicallab [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 6
{
cstr [len=64] "PortalName";
}
repeat 1
{
cstr [len=64] "IconName";
}
}
//End of Medicallab
//Child Cora
struct Cora [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 2
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of Cora
//Child Dungeon03
struct Dungeon03 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 20
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of Dungeon03
//Child Medicallab2
struct Medicallab2 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 2
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of Medicallab2
//Child Dungeon04
struct Dungeon04 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 1
{
cstr [len=64] "PortalName";
}
repeat 0
{
cstr [len=64] "IconName";
}
}
//End of Dungeon04
//Child WoundedLand
struct WoundedLand [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 4
{
cstr [len=64] "PortalName";
}
repeat 2
{
cstr [len=64] "IconName";
}
}
//End of WoundedLand
//Child bastiellarlotron
struct BastiellarLotron [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 4
{
cstr [len=64] "PortalName";
}
repeat 2
{
cstr [len=64] "IconName";
}
}
//End of bastiellar_lotron
//Child cauldrontower
struct cauldrontower [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 6
{
cstr [len=64] "PortalName";
}
repeat 2
{
cstr [len=64] "IconName";
}
}
//End of cauldrontower
//Child ElfRelics
struct ElfRelics [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 10
{
cstr [len=64] "PortalName";
}
repeat 2
{
cstr [len=64] "IconName";
}
}
//End of ElfRelics
//Child ElfSkyAS02
struct ElfSkyAS02 [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 4
{
cstr [len=64] "PortalName";
}
repeat 2
{
cstr [len=64] "IconName";
}
}
//End of ElfSkyAS02
//Child KaEletrioTielen
struct KaEletrioTielen [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 3
{
cstr [len=64] "PortalName";
}
repeat 2
{
cstr [len=64] "IconName";
}
}
//End of KaEletrioTielen
//Child LumenionNortir
struct LumenionNortir [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 4
{
cstr [len=64] "PortalName";
}
repeat 2
{
cstr [len=64] "IconName";
}
}
//End of LumenionNortir
//Child MedikeillHoron
struct MedikeillHoron [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 4
{
cstr [len=64] "PortalName";
}
repeat 2
{
cstr [len=64] "IconName";
}
}
//End of MedikeillHoron
//Child MustionDisel
struct MustionDisel [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 4
{
cstr [len=64] "PortalName";
}
repeat 2
{
cstr [len=64] "IconName";
}
}
//End of MustionDisel
//Child Tpactiell
struct Tpactiell [preload=1]
{
cstr [len=64] "MapName";
nodename MapName;
repeat 4
{
cstr [len=64] "PortalName";
}
repeat 2
{
cstr [len=64] "IconName";
}
}
//End of Tpactiell
///////////////////////////////////////////////////////
///////// TEXT DESC ////////////////////
/////////////////////////////////////////////////////
struct DescMap
{
u32 Total;
child MapCauldron01 [count=7];
child MapElf[count=1];
child MapBD00[count=1];
child MapBD01[count=13];
child MapBD02[count=13];
child MapBD03[count=13];
child MapBD04[count=1];
child MapElan[count=18];
child MapOC[count=9];
child MapBioLt1[count=3];
child MapBioLt2[count=3];
child MapBM[count=6];
child MapEther[count=11];
child MapSette[count=7];
child Kapal[count=1];
child ACC[count=8];
child Armory213[count=7];
child Armory117[count=8];
child BCC[count=10];
child Solus[count=8];
child Anacade[count=7];
child CCC[count=9];
child Haram[count=6];
child Numerus[count=7];
child Resource[count=1];
child MapWoundedLand[count=7];
child Mapbastiellar_lotron[count=5];
child MapCauldronTower[count=6];
child MapElfRelics[count=10];
child MapElfSkyA02[count=9];
child MapKaEletrioTielen[count=4];
child MapLumenionNortir[count=5];
child MapMedikeillHoron[count=6];
child MapMustionDisel[count=5];
child MapTpactiell[count=3];
}
struct MapCauldron01
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapElf
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapBD00
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapBD01
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapBD02
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapBD03
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapBD04
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapElan
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapOC
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapBioLt1
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapBioLt2
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapBM
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapEther
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapSette
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct Kapal
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct ACC
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct Armory213
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct Armory117
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct BCC
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct Solus
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct Anacade
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct CCC
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct Haram
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct Numerus
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct Resource
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapWoundedLand
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct Mapbastiellar_lotron
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapCauldronTower
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapElfRelics
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapElfSkyA02
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapKaEletrioTielen
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapLumenionNortir
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapMedikeillHoron
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapMustionDisel
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
struct MapTpactiell
{
u32 TotalKarakter;
cstr [len=TotalKarakter] "Nama";
}
///////////////////////////////////////////////////////
///////// UNKNOWN /////////////////////
/////////////////////////////////////////////////////
struct unknown
{
u32 iNUM;
repeat iNUM
{
u32 123;
i16 456;
}
repeat iNUM
{
u32 123;
i16 456;
}
}