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As most of you know: The current most popular GTA:V MP Mod with the biggest player base is GTA Network. But, what do you think about GTA Network?
GTA Network is new and it's still being updated a lot. The player base is low, but the mod seems to be ready for use. The player base is growing daily. GTA Network is written (server sided) in C#. However, the client sided code is JavaScript. You have an ACL tool to specify which role has access to specific commands.
The synchronisation (according to several videos) looks smooth. There are some delays and exceptions, but it's way smoother than GTA SA:MP. Obviously your own network speed is involved in the synchronisation process as well.
I personally am not experienced with GTA Network. Whenever I have time I'd love to give it a try and write my opinion. I haven't done a lot of research yet, so I'm not sure how the ACL tool works and why you would create Client Sided scripts. Looking back at SA:MP and MTA:SA, this wasn't needed unless you wanted to create your own graphics or you want the client to send specific commands to the server because it isn't supported by GTA Network natively. About the ACL tool. In Zend Framework I've been working a lot with ACL. So I suspect to create roles for your server, you cannot simply do it the way you did it in MTA:SA and SA:MP. You would be required to officially register a role so you can use the ACL. ACL is awesome, but I'm not sure how it works in GTA Network yet.
This weekend I will start to install GTA Network and do some tests with it. Creating small features, commands, checking out what GTA Network is capable of.
What is your experience with GTA Network, what do you think about, etc?