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*.n_ndt Structure

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Newbie Spellweaver
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Hello RZ Member and Moderator

i was just looking at n_ndt Structure.i just came out with this Result (attached) in Pic.

Please any 1 can help me out with this unknow integer ..to get complete info of *.n_ndt files


thanks..
 
Skilled Illusionist
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00 00 00 64

First 2 bytes : 00 00 , I never find them used. I suppose those are extra bytes.

Last 2 bytes : 00 64, these bytes are allocated to decide a special functioning of a particular creep.
I'm not sure, but there is an example..

IF you look at Map 49's bosses (DiedMage and its towers), the last 2 bytes for tower are 02 06.
In same .n_ndt file, whatever times u give last 2 bytes as 02 06, that creep will be guardian of DiedMage. (Means you won't be able to kill DiedMage until you kill that all monsters with last 2 bytes as 02 06 in it.
 
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