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Mu Mobile [Release] Sv + client mu mobile 3.0 englist 95% by ackemina

Newbie Spellweaver
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you must used a compatible unity3d for version 2.1 i think Unity-4.3.4 and up is compatible with it cant remember try it

Hi thanks WireShark ,it 4.5.2 but the project open in 5.2.4 . when i open in 5.2.4 it open but some of texture and shader messed up. i tried to delete temp file and open in 4.5.2 same its crashed also i try delete library to hoping to generate new library but get error because it open in higher versio.
 
Junior Spellweaver
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What is the config file that handles starting diamonds and golds? starting vip et...?

there is systemparams.xml that handle some things like lucky draw, etc, but not what you want

if you don`t have zythe`s files to use schyteparams.xml, the other way is by downgrading the points needed to reach a certain VIP level in MuVIP.xml (the points required is NeedExp=) and make your own item by cloning "VIP Points" Item in Goods.xml to add whatever amount you want by changing the magic command: Example: ADD_VIPEXP(1000000)

then in systemtasks.xml you can set that newly created item as the 1st task reward and whatever else you want.
If you want a "1 mil. diamonds" item also add it there too after making/cloning it in Goods.xml, but beware that players will definetly exploit unbound diamonds rewards by creating xxx characters and just transferring them
 
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there is systemparams.xml that handle some things like lucky draw, etc, but not what you want

if you don`t have zythe`s files to use schyteparams.xml, the other way is by downgrading the points needed to reach a certain VIP level in MuVIP.xml (the points required is NeedExp=) and make your own item by cloning "VIP Points" Item in Goods.xml to add whatever amount you want by changing the magic command: Example: ADD_VIPEXP(1000000)

then in systemtasks.xml you can set that newly created item as the 1st task reward and whatever else you want.
If you want a "1 mil. diamonds" item also add it there too after making/cloning it in Goods.xml, but beware that players will definetly exploit unbound diamonds rewards by creating xxx characters and just transferring them
yes but him can give only bound dias for no farming :), like 5087 (2k bound dias)
 
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there is systemparams.xml that handle some things like lucky draw, etc, but not what you want

if you don`t have zythe`s files to use schyteparams.xml, the other way is by downgrading the points needed to reach a certain VIP level in MuVIP.xml (the points required is NeedExp=) and make your own item by cloning "VIP Points" Item in Goods.xml to add whatever amount you want by changing the magic command: Example: ADD_VIPEXP(1000000)

then in systemtasks.xml you can set that newly created item as the 1st task reward and whatever else you want.
If you want a "1 mil. diamonds" item also add it there too after making/cloning it in Goods.xml, but beware that players will definetly exploit unbound diamonds rewards by creating xxx characters and just transferring them

thank you very much for this wonderful information...

uhm how about the gift code system, where can i configure it?



Btw, i have these error logs:

2018-03-24 00:00:00: LingDiCaiJi :: 同步中心数据错误,没同步数据
2018-03-24 00:00:00: LingDiCaiJi :: 刷怪错误ex:Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
2018-03-24 00:00:02: LingDiCaiJi :: 同步中心数据错误,没同步数据
2018-03-24 00:00:02: LingDiCaiJi :: 刷怪错误ex:Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
2018-03-24 00:00:03: LingDiCaiJi :: 同步中心数据错误,没同步数据
2018-03-24 00:00:04: LingDiCaiJi :: 同步中心数据错误,没同步数据
2018-03-24 00:00:04: LingDiCaiJi :: 刷怪错误ex:Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
2018-03-24 00:00:05: LingDiCaiJi :: 同步中心数据错误,没同步数据
2018-03-24 00:00:07: LingDiCaiJi :: 同步中心数据错误,没同步数据
2018-03-24 00:00:07: LingDiCaiJi :: 刷怪错误ex:Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

what causes this? what effect does this do? how to resolve this?

okay, uhm i just noticed that you needed to have 10000 diamonds divisibility in order to purchase diamonds using recharge, however i wanted to just enable it with 1000 or 100 divisibility, how to do that?
 
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Junior Spellweaver
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thank you very much for this wonderful information...

uhm how about the gift code system, where can i configure it?



Btw, i have these error logs:

what causes this? what effect does this do? how to resolve this?

okay, uhm i just noticed that you needed to have 10000 diamonds divisibility in order to purchase diamonds using recharge, however i wanted to just enable it with 1000 or 100 divisibility, how to do that?

t_giftcode for giftcodes, and t_giftcodegoods something to add the goods for each webcode, you need to make the webcode first because the goods are tied to the giftcode ID
example t_giftcode:
Code:
21    HAPPY1    2018-01-29 07:06:36    2039-06-01 07:06:40    9972    1    Webcode Server 1    Here are your gifts from XXX! Enjoy!    150000    10000000    0    1    0    XYMUXXX    254002461

example t_gift_goods:
Code:
87    21    5087    0    1    0    0    0    3
88    21    63132    0    1    0    0    0    10
89    21    63138    0    1    0    0    0    5
90    21    63095    0    1    0    0    0    10
91    21    63088    0    1    0    0    0    3


don`t know about the lingdicaiji error, i have it too, no idea where it fails yet
you can play around with the diamonds divisbility in web.config in 'api' folder

Here:
Code:
<add key="ChangeDiamondMethodList" value="500000,1000000,2500000,5500000" />
 
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you can play around with the diamonds divisbility in web.config in 'api' folder

Here:
Code:
<add key="ChangeDiamondMethodList" value="500000,1000000,2500000,5500000" />

well actually i have already played with that but the problem is i cannot put a value which is not completely divisible by 10,000.. So for example, if i put 12000 in one of the values this shows up:

VTYdN7C - [Release] Sv + client mu mobile 3.0 englist 95% by ackemina - RaGEZONE Forums


bKVR0hL - [Release] Sv + client mu mobile 3.0 englist 95% by ackemina - RaGEZONE Forums


I also wanted to know where i could edit the viet language from that error, i tried looking for it using find phrase in notepad++ but can't find it xD.
 

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Junior Spellweaver
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well actually i have already played with that but the problem is i cannot put a value which is not completely divisible by 10,000.. So for example, if i put 12000 in one of the values this shows up:

VTYdN7C - [Release] Sv + client mu mobile 3.0 englist 95% by ackemina - RaGEZONE Forums


bKVR0hL - [Release] Sv + client mu mobile 3.0 englist 95% by ackemina - RaGEZONE Forums


I also wanted to know where i could edit the viet language from that error, i tried looking for it using find phrase in notepad++ but can't find it xD.

no idea about the divisibility problem...

that error is either in the .js files and/or Users.dll, can`t remember exactly. open it up with dnspy
 

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Junior Spellweaver
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@TheRastafarian dude you know some information regarding the excellenceinfo and appendproplev? what do they mean and where can i configure them?

appendproplev is Append i think and ExcellenceInfo are the item`s stats, the green text under the item info

these are straight from zythe`s files, forgot to paste it here earlier, hope they clear some more future questions:

Code:
NewHuoDongLoginNumGift.xml //accumulated login 
giftLeiJiChongZhi.xml //accumulated recharge
LeiJiXiaoFei.xml //accumulated consumption
MaxWinZhuLing.xml //max wing inject
ZhuanPan.xml,ZhuanPanAward.xml // lucky draw


SystemParams.xml:
    JinBiLianZhi //gold convert
    BangZuanLianZhi //bound dias convert
    ZuanShiLianZhi //unbound dias convert
    ZhuanPanCost //lucky draw
    ZhuanPanFree //lucky draw
    ZhuanPanZuanShiFuLi //lucky draw
    ZhuanPanTime //lucky draw
    PriceTaskInfo //set assault task ids
    DailyCircleTaskInfo //set daily task ids
    ForgeMaxOpen //item level upt0 +20
    ForgeProtectOpen //item level upt0 +20
    JieHunCost // marry
    QiuHuiCD // marry
    MarriageTipsTime // marry
    DivorceJinBiCost // marry
    DivorceZuanShiCost //force devorce






Excelent Option guide:
    X1098765432109876543210987654321
    00000101101001100000000000000000
    [01] - Excelent Change +2%
    [02] - Attack power: + Character level / 20
    [03] - Attack power: + Character level / 20
    [04] - Increased attack power: +2%
    [05] - Increased attack power: +2%
    [06] - Damage Bonus: +2%
    [07] - Hit Value: +2%
    [08] - Ignore Defense Proportion: +2%
    [09] - Max HP Bonus: +2%
    [10] - Defense: + Character level / 20
    [11] - DMG Reduction: +2%
    [12] - Damage Reflect: +2%
    [13] - Dodge Value: +2%
    [14] - Defense: +2%
    [15] - Ignore Defense Probability: 3%
    [16] - HP Full Recovery Probability: +5%
    [17] - MP Full Recovery Probability: +5%
    [18] - Lucky Change: +5%
    [19] - Excellent change: +5%
    [20] - Hit Value: +5%
    [21] - Max HP Bunus: +5%
    [22] - Damage Bonus: +5%
    [23] - DMG Reduction: +5%
    [24] - Fatal Change: +5%
    [25] - Attact power: +5%
    [26] - Dodge Value: +5%
    [27] - Ignore Defense Probability: +5%
    [28] - Defense: +5%
    [29] - Damage Reflect: +5%
    [30] - Resist Lucky change: +5%
    [31] - Resist Excellent chance: +5%

so if you want ATK options you`d put 235 as excellenceinfo or double or triple it.
the commands is :
-addid ,ITEM ID, CharName ,Amount ,Binding/Unbinding ,+ Level,Append Level(0-20) ,Lucky or not(1/0), excellenceinfo (1-31)
Example: -addid TheRastafarian 1015094 1 1 20 20 1 235235235235 would give you Archangel`s Staff Tier 8 with +20 ,Append level 20 , Lucky and the attack stats 4 times
 
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appendproplev is Append i think and ExcellenceInfo are the item`s stats, the green text under the item info

these are straight from zythe`s files, forgot to paste it here earlier, hope they clear some more future questions:

Code:
NewHuoDongLoginNumGift.xml //accumulated login 
giftLeiJiChongZhi.xml //accumulated recharge
LeiJiXiaoFei.xml //accumulated consumption
MaxWinZhuLing.xml //max wing inject
ZhuanPan.xml,ZhuanPanAward.xml // lucky draw


SystemParams.xml:
    JinBiLianZhi //gold convert
    BangZuanLianZhi //bound dias convert
    ZuanShiLianZhi //unbound dias convert
    ZhuanPanCost //lucky draw
    ZhuanPanFree //lucky draw
    ZhuanPanZuanShiFuLi //lucky draw
    ZhuanPanTime //lucky draw
    PriceTaskInfo //set assault task ids
    DailyCircleTaskInfo //set daily task ids
    ForgeMaxOpen //item level upt0 +20
    ForgeProtectOpen //item level upt0 +20
    JieHunCost // marry
    QiuHuiCD // marry
    MarriageTipsTime // marry
    DivorceJinBiCost // marry
    DivorceZuanShiCost //force devorce






Excelent Option guide:
    X1098765432109876543210987654321
    00000101101001100000000000000000
    [01] - Excelent Change +2%
    [02] - Attack power: + Character level / 20
    [03] - Attack power: + Character level / 20
    [04] - Increased attack power: +2%
    [05] - Increased attack power: +2%
    [06] - Damage Bonus: +2%
    [07] - Hit Value: +2%
    [08] - Ignore Defense Proportion: +2%
    [09] - Max HP Bonus: +2%
    [10] - Defense: + Character level / 20
    [11] - DMG Reduction: +2%
    [12] - Damage Reflect: +2%
    [13] - Dodge Value: +2%
    [14] - Defense: +2%
    [15] - Ignore Defense Probability: 3%
    [16] - HP Full Recovery Probability: +5%
    [17] - MP Full Recovery Probability: +5%
    [18] - Lucky Change: +5%
    [19] - Excellent change: +5%
    [20] - Hit Value: +5%
    [21] - Max HP Bunus: +5%
    [22] - Damage Bonus: +5%
    [23] - DMG Reduction: +5%
    [24] - Fatal Change: +5%
    [25] - Attact power: +5%
    [26] - Dodge Value: +5%
    [27] - Ignore Defense Probability: +5%
    [28] - Defense: +5%
    [29] - Damage Reflect: +5%
    [30] - Resist Lucky change: +5%
    [31] - Resist Excellent chance: +5%

so if you want ATK options you`d put 235 as excellenceinfo or double or triple it.
the commands is :
-addid ,ITEM ID, CharName ,Amount ,Binding/Unbinding ,+ Level,Append Level(0-20) ,Lucky or not(1/0), excellenceinfo (1-31)
Example: -addid TheRastafarian 1015094 1 1 20 20 1 235235235235 would give you Archangel`s Staff Tier 8 with +20 ,Append level 20 , Lucky and the attack stats 4 times

Wow, this is really good info ^_^.

Sorry if this is getting more and more, uhm how to empty items on inventory aside from recycling? there are some stuffs that cannot be recycled, so how to deal with this stuffs?

Btw, i am on the process of extracting image files from the asset files, hoping that it could help in the future (will be constantly updating until done :D ):



Oh btw, what does that t_tempmoney do, that makes it important?
 
Junior Spellweaver
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Wow, this is really good info ^_^.

Sorry if this is getting more and more, uhm how to empty items on inventory aside from recycling? there are some stuffs that cannot be recycled, so how to deal with this stuffs?

Btw, i am on the process of extracting image files from the asset files, hoping that it could help in the future (will be constantly updating until done :D ):



Oh btw, what does that t_tempmoney do, that makes it important?

i have the same problem with some items, didn`t really have the time to check it out

just take a item line that`s sellable and compare it with one that`s not, there should be a setting there (i guess)
You could delete the items manually from the db by doing
Code:
delete from t_goods where rid='CHARACTER RID' and goodsid='ITEM ID'

i think the original system is meant to put the diamonds in t_tempmoney and then the GameServer puts it in t_money with all the stuff that`s needed ('cc' etc.)

been there done that with the images, i did it on version 1.4.3 it wasn`t fun :p
 
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i have the same problem with some items, didn`t really have the time to check it out

just take a item line that`s sellable and compare it with one that`s not, there should be a setting there (i guess)
You could delete the items manually from the db by doing
Code:
delete from t_goods where rid='CHARACTER RID' and goodsid='ITEM ID'

i think the original system is meant to put the diamonds in t_tempmoney and then the GameServer puts it in t_money with all the stuff that`s needed ('cc' etc.)

been there done that with the images, i did it on version 1.4.3 it wasn`t fun :p

well i think just gonna be doing the db thing hehehehe.

Oh btw, i just solve the freaking problem with the divisibility and the diamonds list. Its in the Users.dll and the other viet language including the once prompting in login.

vF4BqOX - [Release] Sv + client mu mobile 3.0 englist 95% by ackemina - RaGEZONE Forums




Thanks man.
 

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Newbie Spellweaver
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How to translate the name of the items? What files should I watch?
 
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LU27uh - [Release] Sv + client mu mobile 3.0 englist 95% by ackemina - RaGEZONE Forums

Hi Guys
How can I fix the image or text
I tried "GameRes.unity3d" find but failed. Help me guys



How to translate the name of the items? What files should I watch?

check "Goodsbin.txt" in a "GameRes_VO.unity3d"
 

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Junior Spellweaver
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I changed it in goodsbin.txt but nothing changed in the game ...

you made sure to re-compile Goodsbin.xml and also put it in Server GameRes?



Hi Guys
How can I fix the image or text
I tried "GameRes.unity3d" find but failed. Help me guys


You might find it in NetImages folder or use UnityStudio and search for main_atlas in assets files
 
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