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Mu Mobile [Help] Client Side wont update after changing scripts

Newbie Spellweaver
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Hi everyone,

My client side wont update after i updated my scripts in server side.(E.G number of diamond exchange per day & # of gems that can be bought in 7 days carnival). it will still show the old number but the number of rewards is correct when claimed. (E.g shows 10 but when claimed it will give 30). im using the server files and client file of ackemina (http://forum.ragezone.com/f981/mu-server-3-0-vmware-1146013/ )

Thank you.
 
Junior Spellweaver
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After updating Server Side, use -reloadall inside game,
Upload Client Files, Change File Size in Index.ml and Version inside Version.xml to a Higher Number,
 
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Newbie Spellweaver
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After updating Server Side, use -reloadall inside game,
Upload Client Files, Change File Size in Index.ml and Version inside Version.xml to a Higher Number,
Done bro. thanks a lot.. anyway, do you know how to add new items in game like new talismans?
 
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Done bro. thanks a lot.. anyway, do you know how to add new items in game like new talismans?
Requirement Tools:
1. XmlToBin
2. GameRes Unpacker/Packer like UnityEX

You have to prepare the .unit3d files for item that can be found on Asset/Equip Folder in order to add for specific items like talisman then make a newline just copy a Talisman Item in Goods.xml and edit it with your new goodsid and talisman.unity3d files or just copy other server Asset files. Then go pack the Goods.xml after edit use XmlToBin tools if you have check releases then use UnityEx to pack the files back and upload it your server and update your Index.xml and Version.xml on your server side to push patches to your app.

Additional note: Don't forget to add Item Icon in assets\NetImages\GameRes\Images\Goods and assets\NetImages\GameRes\Images\Equip if necessary

Click like if helps.
 
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Newbie Spellweaver
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After updating Server Side, use -reloadall inside game,
Upload Client Files, Change File Size in Index.ml and Version inside Version.xml to a Higher Number,


Above method is required everytime you update the GameresUnity and the server side? the version.xml and index.xml is on the decompiled apk? so meaning everytime update you have to release new apk to players? correct me if im wrong thanks..
 
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Above method is required everytime you update the GameresUnity and the server side? the version.xml and index.xml is on the decompiled apk? so meaning everytime update you have to release new apk to players? correct me if im wrong thanks..

No, only need add higher number in version and index (xmls), for open update.
 
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Requirement Tools:
1. XmlToBin
2. GameRes Unpacker/Packer like UnityEX

You have to prepare the .unit3d files for item that can be found on Asset/Equip Folder in order to add for specific items like talisman then make a newline just copy a Talisman Item in Goods.xml and edit it with your new goodsid and talisman.unity3d files or just copy other server Asset files. Then go pack the Goods.xml after edit use XmlToBin tools if you have check releases then use UnityEx to pack the files back and upload it your server and update your Index.xml and Version.xml on your server side to push patches to your app.

Additional note: Don't forget to add Item Icon in assets\NetImages\GameRes\Images\Goods and assets\NetImages\GameRes\Images\Equip if necessary

Click like if helps.


Do you have the XmlToBin tools can ?
 
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