Allods Online

Everything for Allods Online private servers: source code, releases, tutorials and setup help from an active community.

Allods Online Developments

Allods Online development discussion: work-in-progress builds, custom features and technical questions from the private server dev community.
Threads
11
Messages
63
Threads
11
Messages
63

Allods Online Releases

Allods Online server files and source code: browse community releases, client files and full downloads.
Threads
29
Messages
1.1K
Threads
29
Messages
1.1K

Allods Online Tutorials

Allods Online server setup guides: step-by-step tutorials for compiling, configuring and launching your own server.
Threads
29
Messages
753
Threads
29
Messages
753

Allods Online Help

Allods Online server setup problems? Find configuration help and troubleshooting from the community here.
Threads
232
Messages
978
Threads
232
Messages
978
About Allods Online

Allods Online - discussion, questions and releases from the RaGEZONE community.

RaGEZONE has run since 2001 as a development community rather than a download site: the threads here are the working notes, releases and troubleshooting of people building servers.

Allods Online server setup centres on 4.0 and 4.0.02.42, plus 1.1.02.0 and 1.1.0.2, with 1.0.02.0 in split Server.7z parts and 5.0, 6.0 and 7.0 clients. Guides target Windows: PostgreSQL holds the account, billing and shard databases, WAMP supplies Apache and MySQL, and Vcredist, JDK 7u3 and JAVA_HOME come first; the 1.1.02.0 guide uses Java 6u18. AccountServer starts after Apache and MySQL, billing and item mall before the shard. Non-local play needs Starter.exe hex-edited at offset 5198 in HxD and the IP set in accountServer/cfg/shard_local.xml. GM commands need set_access Master in the debug console. Client work covers .pak, .xdb and pack.bin, with ao-tools, PAK Creator and a Texture Viewer.

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