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  • Luxray's Avatar
    2 Hours Ago
    You could call it blasphemy. I never dev anything. As for the open source and Github topic. I'll open source it when the development has reached...
    10 replies | 299 view(s)
  • Luxray's Avatar
    23 Hours Ago
    Luxray replied to a thread Java help v83, level 250 in Help
    I take it that you've set the max level to 250? Honestly you really aren't showing a lot regarding the problem.
    4 replies | 52 view(s)
  • Luxray's Avatar
    2 Days Ago
    Luxray replied to a thread Hair/Face ID's in WZ Help
    http://forum.ragezone.com/f427/add-load-hairs-id-819189/ This once worked. Not sure if it still does.
    4 replies | 89 view(s)
  • Luxray's Avatar
    3 Days Ago
    I'm not using any framework. I built the entire thing from scratch (aside from the SFML visuals and networking). Eventually. I want to build it...
    10 replies | 299 view(s)
  • Luxray's Avatar
    5 Days Ago
    Any tileset can be used, as long as you define the tile size in the config file. I've used the older generation, because there's a lot of data...
    10 replies | 299 view(s)
  • Luxray's Avatar
    5 Days Ago
    I've recently started developing within the Pokemon Scope. The main point of my development was having players experience the same joy they had when...
    10 replies | 299 view(s)
  • Luxray's Avatar
    5 Days Ago
    Luxray replied to a thread Java Change song npc example in Releases
    I meant the continuity of the script. Going from -1 to 1 isn't logical and might confuse users who are new to NPC Scripting. Also, I didn't mean...
    11 replies | 774 view(s)
  • Luxray's Avatar
    5 Days Ago
    Luxray replied to a thread Java Change song npc example in Releases
    Your npc will never actually change the song, nor is it logical to go from status -1 to status 1.
    11 replies | 774 view(s)
  • Luxray's Avatar
    6 Days Ago
    Luxray replied to a thread Video Every 90's commercial in Entertainment
    The level of this video being okay would look like a heartbeat graph. Who the hell came up with this.
    1 replies | 84 view(s)
  • Luxray's Avatar
    1 Week Ago
    Luxray replied to a thread [HELP] BAT error in Help
    You're trying to use a group function without actually using a GROUP BY clause, which is bad practice. Quote MySQL: "If you use a group function in...
    2 replies | 102 view(s)
  • Luxray's Avatar
    1 Week Ago
    For an outside opinion on your application: I browsed through your contributions and the moderator thread for a bit. You claim that you like...
    7 replies | 1074 view(s)
  • Luxray's Avatar
    1 Week Ago
    Luxray replied to a thread PokemonCPP in Development
    I'm not entirely sure where I want to go with the project yet, but we could definitely share ideas and/or resources.
    45 replies | 3369 view(s)
  • Luxray's Avatar
    1 Week Ago
    Luxray replied to a thread PokemonCPP in Development
    I was trying to make something similar, browsed the forum after a few days and noticed this thread. I got stuck on doing the maps efficiently and...
    45 replies | 3369 view(s)
  • Luxray's Avatar
    1 Week Ago
    Luxray replied to a thread PokemonCPP in Development
    The General can I ask what you use (or used) to build the maps?
    45 replies | 3369 view(s)
  • Luxray's Avatar
    1 Week Ago
    Quest dialogue is handled by the client, unless it is scriptable. If there is more dialogue in the wz files, I guess the client doesn't use them.
    9 replies | 652 view(s)
  • Luxray's Avatar
    2 Weeks Ago
    Luxray replied to a thread Java Change song npc example in Releases
    If you'd want to use this, sure, nice. Just a few things I noticed. - Statusses are usually used to keep things chronological. In this script It's...
    11 replies | 774 view(s)
More Activity

21 Visitor Messages

  1. View Conversation
    That'd be very good thank you mate
  2. View Conversation
    Kerning, im waiting for my website mate O_o
  3. Bên mình chuyên cung cấp giá kệ siêu thị cùng với kệ để hàng siêu thịkệ bày hàng siêu thị. Các sản phẩm giá kệ siêu thị giá rẻkệ siêu thị giá rẻ nhất thị trường hiện nay. Liên hệ để được báo giá tốt nhất nhé.
  4. Your inbox is full :P
  5. The packet part (not calculations) for addItemInfo is your GW_ItemBase's. For v28 it should be the same as v40b but with owner string and maybe item flags. WarpToMap? That is CStage.OnSetField. The second byte is a boolean for bCharacterData in which you send upon getCharInfo, and when false (0) you send getWarpToMap.
  6. did danny quit rz?
  7. i never said you did, i'm just rather busy atm to answer easy questions
  8. no

    -2short-
  9. go to cclientsocket::processpacket and into aliveack and ull see one ping/pong and xref it to go to other handlers
  10. Recvops are located all over the place with COutPacket::OutPacket

    Sub sub_560B55 is that outpacket and it's the what defines the recv value

    example; sub_560B55(17, 0); that recv is 0x11 because 17 in hex is 0x11, this is v38 fyi
  11. My sleep schedule is super fucked but i'll try my best.
  12. I have been really busy, on-going with a large project.
  13. View Conversation
    This message has been deleted by S3CTOR.
  14. View Conversation
    This message has been deleted by S3CTOR.
  15. project on hold.
  16. lol
    ok hahha
  17. why you like small word
  18. for what?
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About Kerning

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  1. Burblish Burblish is offline

    jk.

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    Account Inactive

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    That one pokemon thing

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    Account Upgraded | Title Enabled!

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