• Pipotron's Avatar
    1 Day Ago
    Pipotron replied to a thread gainGP issue in Help
    I see. Yeah, I noticed that it's quite different in TiredStory, it relies a lot on the MapleGuildCharacter object, which I don't agree with, although...
    43 replies | 775 view(s)
  • Pipotron's Avatar
    2 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    What ended up being the issue? I'm legit curious now, hehe
    43 replies | 775 view(s)
  • Pipotron's Avatar
    2 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    You're right. And I just realized I took something for granted which may instead be the issue. Could you post the code of your function getGuild()...
    43 replies | 775 view(s)
  • Pipotron's Avatar
    3 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    That's exactly what confused me, until I noticed the overriding of hashCode and equals methods in TiredStory's MapleGuild class: @Override public...
    43 replies | 775 view(s)
  • Pipotron's Avatar
    4 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    Ahh, there we go. It's somehow grabbing a "new" guild every time you try to call for your MapleGuild object. We'll go ahead and take a look at the...
    43 replies | 775 view(s)
  • Pipotron's Avatar
    4 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    The problem is that the guild is not reloaded between the two GP gains; also, the GP is "correctly" saved in the database (since restarting the...
    43 replies | 775 view(s)
  • Pipotron's Avatar
    4 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    I really don't get how it can not be a duplicate object issue. Let's try another thing then. Set this code portion on an npc please: var guild...
    43 replies | 775 view(s)
  • Pipotron's Avatar
    4 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    I see, so the object is the same. I wonder what I'm overlooking. Two questions then: 1) After you've gained the 2 GP, try gaining something...
    43 replies | 775 view(s)
  • Pipotron's Avatar
    4 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    That seems to be fine, so let's try another thing. Please edit, once again, the gainGP function, but this time in a different way: public void...
    43 replies | 775 view(s)
  • Pipotron's Avatar
    5 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    You should have a function called getGuild in WorldRegistryImpl.java; could you post it here please? I was looking at the one from TiredStory...
    43 replies | 775 view(s)
  • Pipotron's Avatar
    5 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    Ok, let's see. Could you try to change your gainGP function, in MapleGuild.java, to this one: public void gainGP(int amount) { ...
    43 replies | 775 view(s)
  • Pipotron's Avatar
    5 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    What happens if you gain another two GP without having changed channel? Does it manage to raise to 4, and then return to 0 after you cc?
    43 replies | 775 view(s)
  • Pipotron's Avatar
    6 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    My bad, after checking the packet for the Guild response in the client I realized that I didn't know that 7E 00 00 is what's sent for a successful...
    43 replies | 775 view(s)
  • Pipotron's Avatar
    6 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    Mmm. I'm a bit confused though: how does the server know which guild to add the character to? If the packet that's passed is only 7E 00 00, no info...
    43 replies | 775 view(s)
  • Pipotron's Avatar
    6 Days Ago
    Pipotron replied to a thread gainGP issue in Help
    (Given the opcode I'll go ahead and assume you're working on v83) If this is the packet you're receiving, there's definitely something up...
    43 replies | 775 view(s)
  • Eric's Avatar
    6 Days Ago
    You should read my reply to that post. Also, for those unaware, the "u" simply defines the value as "unsigned". This doesn't mean anything here...
    25 replies | 6670 view(s)
  • Pipotron's Avatar
    1 Week Ago
    Pipotron replied to a thread v83 IDA Help in Help
    When I first set up the database, I just let it perform its autoanalysis and it was already good to go; I'm using IDA 6.1 though, I'm not sure...
    4 replies | 292 view(s)
  • Pipotron's Avatar
    1 Week Ago
    As a tip, if you have an address obtained in HxD you just need to add 0x00400000 to it, in order to obtain the address that you can seek in Olly. ...
    9 replies | 444 view(s)
  • Pipotron's Avatar
    2 Weeks Ago
    Pipotron replied to a thread v83 IDA Help in Help
    Hmm, there might be some incorrect analysis in the assembly code; does the function "truncate" there also in asm? The one I have myself appears to...
    4 replies | 292 view(s)
  • Pipotron's Avatar
    2 Weeks Ago
    This is correct. You'll find that most quests have their item requirements listed in Quest.wz/Check.img/<quest_ID>; they'll be split in two nodes, 0...
    6 replies | 282 view(s)
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About Phee Kai Sheng

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