Welcome to the RaGEZONE - MMORPG development forums.

53 Visitor Messages

  1. Hello master this banner_Battle Arena.tga file should be convert to jpg? bmp? png? Thank you master.
  2. hello friend, how do I create animations elu.ani in blender and how to edit the animations. Thanks in advance.
  3. Was hard to recognize you after you changed your avatar :P
  4. Hello friend I am interested in designing an interface paypal you will pay in dollars you can put me add me your messenger or send me roan

    jorge-pyzam8@hotmail.com is my msn
  5. Cheers big yin :)

    Looking forward to it!
  6. Hey man, your map looks sexy. Any idea how I too can create a map in 3DS Max?

    I tried following Warren's tutorial where he touched on it a bit in youtube but the resolution is so low I can't really see it, which isn't his fault.

    You seem most knowledgeable in these things along with Wucas and Warren so I thought I'd ask you first :)
  7. Very nice work ! keep it up!
  8. Hey, i downloaded 3DSMax a week ago, and I'm trying to learn how to use..
    I Made a water in GTK, exported the selection as .OBJ imported in 3DS and exported as .ELU.
    The problem is, it doesnt reflect anything.
    http://i1017.photobucket.com/albums/...do/Gunz022.jpg

    Any help ? :l
  9. Hello friend, I have a doubt of blender. How do I export animated files (elu)?
  10. Hey, I was wondering if you've ever been successful at exporting sets (or individual pieces of sets, i.e headgear). And if you were, would you care to explain to me how you did that? If you haven't could you point me in the direction of someone who knows how, I really would like to learn how to do something like this.
  11. Hey there.
    i'd like to ask if u can help me with some things at gtkradiant.
    i can explain it better at msn or anything.
    just add me or pass me your msn if u want too.

    thanks.
  12. HellSniper, do you have the old gunz_impoter.py file/code ? I updated it and I can't open .elu character that used to work.
  13. Hi, man. I'm new on the forum, I'm always checking the news, such the .elu import/export and I already did some stuff.

    But, i'm wondering if just me or the new update from ijji is not working anymore with the old importer ?

    Every .elu model I try to import I got a phytom error.

    Sorry to ask this for you, I did, because you're the only that keep posting on the phantom's thread.

    If you know what's happening, I would like your help if possible.

    Thanks.
  14. I understand. To bad :(
  15. Hey,

    I saw a few things of your work and I was wondering if you are willing to work together with us on a server?

    I hope you are interested cause I really like your work.

    So vist and sign up at : Forums

    I hope to see you there,

    Richard (GokuLowClass
  16. Do to laziness I didn't write the check for two-sidedness and just made it standard :P It's before the texture alpha value if you're using a hex editor; set it from 1 to 0 and vise-versa.

    Upload a screenshot if you got time.
  17. Flip the normals, go into edit mode, press W and click on Flip Normals from the popup list. I should add normal calculation to the exporter.

    With the elu I re-sent, I set the alphas for the material to 0, removed double sided textures, and used 100 for the applied texture alpha.
  18. dragonball.elu

    The 4th byte before the object name is the applied alpha value 0-100. The exporter just defaults to 100 (0x64) if UseAlpha is applied to a texture. It's probably bright due to a high specular.
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About HellSniper

Basic Information

Age
21
About HellSniper
Location:
Germany
Reason For Joining:
I need a Reason to be here?
Favorite MMO:
GunZ The Duel
About Yourself:
Im the Goblin that Lives in Asylum.
If you dare to enter my lair im gona stab you with my dagger
and snipe you with my Snipers!

Other than that im also a Loyal Paladin,
My Friends are the Most Important things in my Live.
I'll never let them down.

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