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Recent content by Aerospark

  1. Aerospark

    NexusServer v2 (C++/Qt)

    Especially if you're using a framework like Qt, That's a common misconception about C++. It is low level in that it compiles directly to assembly, and doesn't use any sort of virtual machine, but it also has a lot of high level APIs you can download/include. Sorry for the slowed development...
  2. Aerospark

    [Java][Semi-useless] Accidental 2D Orbital Physics Engine

    So a couple weeks back I was messing around with radial gradients, I wanted to make a simple variable distance starfield renderer, but something more interesting happened instead, I figured I'd stick it here: You must be registered for see element. The screenshot does it little justice, hers a...
  3. Aerospark

    [rant] Scifi, syfy, and the death of TV (atleast for me)

    I'll say this right away: This seemed like an appropriate section, but if it's "ranty" nature deems it to be better placed in the "debate" section then I understand. Over the past couple years, I've noticed a steep decline in the amount of legitimately good shows, and I certainly hope I'm not...
  4. Aerospark

    NexusServer v2 (C++/Qt)

    Thanks for the encouragement :) I've been quite busy as of late with IRL events though, mothers day among other things, but I'll be doing work today, I have some free time. I'll be doing some work with public rooms again, and possibly implement SSO login, it needs to be done and it's not too...
  5. Aerospark

    NexusServer v2 (C++/Qt)

    Sorry for the lack of updates again, the past few days have been busy, but I plan on doing some work again soon. I'll update this post either today or tomorrow with more information.
  6. Aerospark

    NexusServer v2 (C++/Qt)

    Actually, the bottom one is the output console for my debugger/packet logger. You must be registered for see element. but it's no longer maintained or fully functional.
  7. Aerospark

    NexusServer v2 (C++/Qt)

    Updates! I've been doing work with the public rooms lately, and I finally got past the elusive error that was stopping me from releasing this update sooner. I've imported a lot of the public room data, finished implementing the navigator public room handling, and started with public room...
  8. Aerospark

    NexusServer v2 (C++/Qt)

    I've finally got my computer working fully again, I wasn't able to do any development over the past few days because I needed to get a new graphics card. It's all up and running now though, and I plan on doing some coding today, expect updates in this post shortly. I'll be doing some more...
  9. Aerospark

    NexusServer v2 (C++/Qt)

    New updates! I've still been having issues with the NexusTools server, the testing sandbox would have been up long ago. I've started work on some of the public room implementations. I've scrapped the old public rooms stub, and wrote out a proper packet for it. I've also just written a packet...
  10. Aerospark

    NexusServer v2 (C++/Qt)

    Thanks for re-opening the thread :) :o thanks, yeah, the private server community, especially pertaining to this game is seriously lacking in C++ development. I'll have updates in this post in a few minutes, we've been having some pretty intense wind tonight and there was just a 2 hour power...
  11. Aerospark

    NexusServer v2 (C++/Qt)

    Yes actually, it wont be up forever, but I plan on having the testing server 24/7 once development gets a little farther (and I fix the compile issue im having with the nexustools server) Again sorry for the slowed development, I've had a lot to deal with lately IRL. (funerals aren't fun)...
  12. Aerospark

    NexusServer v2 (C++/Qt)

    Actually we're planning on eventually putting a git server up on the nexustools server and eventually tying it together with the svn server, but that's a future project. Hopefully I can get a preview compile out within the next few versions too.
  13. Aerospark

    NexusServer v2 (C++/Qt)

    :o thanks, yeah I definitely plan on finishing this (or at least coming close) New revisions! I've been working on the friend list/console/messenger/whatever on and off lately. I've implemented friend requests, but not accepting them, and started implementing the friend list packet. I've also...
  14. Aerospark

    NexusServer v2 (C++/Qt)

    New updates! I've implemented ConfigurationCore and LanguageCore. The server is now configurable, and language bindings can now be programmed. Also, I've implemented console missions, the accounts database has been modified to accommodate. I've also added a small tutorial to the first post...
  15. Aerospark

    NexusServer v2 (C++/Qt)

    Actually this isn't dead, I've just been busy lately with IRL stuff and other projects. I've still been writing little bits of code though, and hopefully development will speed up again in the future, I don't plan on dropping this. The next update will hopefully be to the console, to properly...
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