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Recent content by ahnlab

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    Could hackers destroy NPC and hide it from map?

    Well, when a player opens up a maplestory client, the server must send the spawnNpc packet in order to make the client show the npc. Now, MapleMap class stores the objects that in the map (npcs, players, mobs etc..) so when a player enters a map, all of the objects are sent to the client (their...
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    v117 Problem

    I remember someone once posted that v117.2 worked on a specific build of windows 10, I managed to find the thread: You must be registered for see element. hope it helps :)
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    java problem

    You must be registered for see element. there you go :)
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    debug console for moopleDev

    Well, I would suggest for you to look where it writes the error to the .txt file and then add a prinln with the error. Oh, that probably would be in NPCScriptManager or something like that.
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    [v0.62/v0.83/??] Understanding the 'Rush' bug

    I enjoyed reading your comments, very interesting :) Well, I had this bug not a long ago, in GMS v182.2. One of my computers was off for over 60 days, and when I turned it on, update maplestory and then ran it, I encoutered with the issues described above. I couldn't see monsters' hp bar and...
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    Attack mob don't show name and HP

    Since you can't see the name and the hp, I don't think that the source isn't sending the showMonsterHp packet. It might be related to your MapleStory settings. go to settings and look for a setting which related to monsters' hp and name, I can't remember how it's called but, you'll need to make...
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    fake damage & no movement

    Oh well, when you launch the server, the server loads the monsters' stats from the xml's, you can first try to look into the xml files and check what's the amount of HP Pianu has, and if it has the correct hp, you may want to look in MapleLifeFactory, spawn functions of MapleMap and the Spawn...
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    fake damage & no movement

    Well, that's the only way. I would suggest you to look into this part of your handler: if (attack.isHH && !monster.isBoss()) { map.damageMonster(player, monster, monster.getHp() - 1); } else if (attack.isHH) {...
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    fake damage & no movement

    Well, for the first problem, you can try to print out the damage your handler reads from the client: for (int j = 0; j < bullets; j++) { int damage = lea.readInt(); allDamageNumbers.add(Integer.valueOf(damage)); } and then trace...
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    ImportPackage help for a beginner

    You can also try to use this guide: You must be registered for see element. It will add for all of your js scripts the 'load(nashorn...)' function so you won't need to do it by yourself.
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    NPC full removal (MoopleDEV/Solaxia)

    You must be registered for see element. I hope it helps you :)
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    Some CKEditor bugs

    I had this problem too, the problem is with the WYSIWYG editor (that's the default editor of the forum), I have sent to Mental a PM about that issue already, but looks like the editor works for him. then, I changed the default editor to a different one. go to "Settings" > General Settings >...
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    Crash when log in

    Actually I'm usuing JDK8 version 111 with no problems. But I'm glad you found a solution that works for you :)
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    Crash when log in

    Maybe your libraries are curropted? try to get libraries from different source.
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    Crash when log in

    Do you have multiple JDK versions? if you do, then delete all of them and then install JDK8. If not, then try to check the binary format of your project, right click and your project > properties > at the bottom you'll see it, make sure it's on jdk8. This error occurs when the jdk is not...
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