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Recent content by Arthur Padilha

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    My Pokemon-Arena Developer topics

    really nice work man
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    Mobile Mobile 3D MORPG Mogo - Unity3d.

    the server is linux only?
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    [Release] client+server Pokemon Green [pokenet based] + Src

    I'm trying to find out, but as I was not me who made most of the changes is hard to know where to start. If you can put the logs and tell me when the lag started I can know where to start.
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    [Release] client+server Pokemon Green [pokenet based] + Src

    Thanks i'll try to fix this
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    [Release] client+server Pokemon Green [pokenet based] + Src

    utside these two problems seen any others?
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    [Release] client+server Pokemon Green [pokenet based] + Src

    You need to add a function to apply the correct coordinates of the player after all window events, making it the problem will be solved. I left a function for this, you simply open and add the lines calling the synchronization of the player.
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    [Question] Best way to do the SpawnSystem.

    Remove the check of time to see the amount of monsters, when the monster's death event is active you spawn a new one.
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    [Question] Best way to do the SpawnSystem.

    You may have missed a point that I said. Do not make that spawn with so little time, do a test to find out how much living mobs in their death event. So you save a lot of processing
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    Pokenet - MMO

    I really do not mind you are posting this again, but put the correct credits.
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    [Question] Best way to do the SpawnSystem.

    Yes, basically it. Try playing some mmo and see that the monster is visible when you get near to where it belongs
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