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Recent content by AserLink

  1. AserLink

    Custom [Arcturus] Countdown Arena (V22 Style)

    Hello :-) I show you: Game Countdown. Description I love the countdown used in the arenas (in BattleBall and SnowStorm) like this one: You must be registered for see element. I thought it could be useful for starting Events in room or a simple game. I used the images from a V28 CCT and put...
  2. AserLink

    Habbo Public Room Images [Flash]

    Hi. Do you still have this pack? Link is down. :-)
  3. AserLink

    R63 stuck at 76%... any idea?

    client.php: config.ini (EMU): external_variables.txt (some segments): I'm using the Habbo.swf downloaded from Arcturus website and I opened the 3000 and 3001 ports in my Router. Where's the problem? Thank you for any help! :-) EDIT: I read the runtime file of Arcturus and I see this line...
  4. AserLink

    Kepler - Java v14+ server (SnowStorm, BattleBall, Camera, Wobble Squabble)

    Re: Kepler - Habbo Hotel v14+ server (BattleBall, Camera, Trax, Rollers) [Java] Exactly! I still don't know why V21 has this "problem" about customization.
  5. AserLink

    Kepler - Java v14+ server (SnowStorm, BattleBall, Camera, Wobble Squabble)

    Re: Kepler - Habbo Hotel v14+ server (BattleBall, Camera, Trax, Rollers) [Java] Customization is possible inside BattleBall Arenas in V26 but not in V21, I don't know why. Just an example: Barebones Classic had 4 static spotlights. I made them "animated" (sort of): OLD:
  6. AserLink

    Kepler - Java v14+ server (SnowStorm, BattleBall, Camera, Wobble Squabble)

    Re: Kepler - Habbo Hotel v14+ server (BattleBall, Camera, Trax, Rollers) [Java] This is so good. Bravo, Quackster :) By the way, yesterday I was messing around the server and I'm trying to change BattleBall Barebones Classic arena into a custom one and I don't see any changes, it's like the...
  7. AserLink

    [V26] SnowStorm Fix

    Strange, those DCRs work for me. By the way, could you send me this db table: "cms_client_errors". I want understand what is crashing when you play BattleBall.
  8. AserLink

    Lumisota FuseScript cst w/ ByteCode

    Ah yes, I know that bug. In older versions of Director, the save and protect function didn't work very well: it saves a file in CCT but the flag "protected" wasn't set. So, re-saving the same file in CST you could open it and have all the bytecode inside. If I remember well, this bug has been...
  9. AserLink

    [V26] SnowStorm Fix

    Strange, XZ has the exact codes used by Holograph. What DCR are you using?
  10. AserLink

    [V26] SnowStorm Fix

    What server are you using?
  11. AserLink

    [V26] SnowStorm Fix

    Nope, those strings didn't fix the crashes. By the way, I often get these client errors instead: About the Arena, I'm sorry to say but it isn't good. The arena structure is built inside hh_game_snowwar_room in a file called snowwar_arena_X.room. You need Director and this file (and a loooot of...
  12. AserLink

    [V26] SnowStorm Fix

    Unfortunately I can't get past this boring "Index is not positive" error. I even tried to see what is _SetMinigameHandler inside hh_game_snowwar (after I decompressed it with offzip) without results. I'm thinking that the server is ignoring the packet, as @You must be registered for see...
  13. AserLink

    [V26] SnowStorm Fix

    I found out why players and UI don't appear in the map. When I opened "hh_game_snowwar_room" for the first time, I found just one arena .room file called "snowwar_arena_0". I thought it was an error, so I changed it to "snowwar_arena_1" and map would load fine without UI/Players. I thought...
  14. AserLink

    [V26] SnowStorm Fix

    Hi! :D Yes, I started fixing the SnowStorm shockwave version (no, the flash one is preeetty bad). But, don't get too much Hype because it's very bugged right now and in my first post (you can find You must be registered for see element.) I wrote that without reverse engineering the CCT files...
  15. AserLink

    Lumisota FuseScript cst w/ ByteCode

    I think the only method is reverse engineering the CTT/DCR file structure and understand how we can decode the Lingo script. As far as I remember, when Director protects a .CST/.DIR file, it compiles the Lingo code in machine code and then it removes every single line of it from the .CCT/.DCR...
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